Revision ea8a739 by Sergey Sharybin May 31, 2016, 07:50 (GMT) |
Fix T48553: Cycles GLSL Box projection produces strong artifacts |
Revision 4f730b4 by Campbell Barton May 31, 2016, 06:30 (GMT) |
Fix T48552: Ctrl-D to add drivers shows disabled menu items |
Revision 5186143 by Campbell Barton May 31, 2016, 04:55 (GMT) |
Theme: 2.4x disabled menu text wasn't greyed out |
Revision 3ed5da0 by Campbell Barton May 31, 2016, 04:37 (GMT) |
Revision 0d4a7d5 by Brecht Van Lommel May 30, 2016, 22:21 (GMT) |
Fix broken Cycles curve motion radius after recent refactor, and fix warnings. |
Revision 1482826 by Bastien Montagne May 30, 2016, 18:04 (GMT) |
Add 'multi small' testcase to performance Ghash tests. This new test simply inserts and lookup a lot of time on very small ghashes (most are < 17 items). |
Revision 7e120f3 by Bastien Montagne May 30, 2016, 15:30 (GMT) |
Shrinkwrap: OMP->BLI_task. Gives little to no speedup (a few percents at best). |
Revision 06969fd by Sergey Sharybin May 30, 2016, 14:56 (GMT) |
Depsgraph: Small optimization to update flushing Gives about 5% speedup in scene with lots of nodes (army_of_clones.blend) |
Revision 1e7e183 by Campbell Barton May 30, 2016, 12:45 (GMT) |
Fix T48527: Maya keymap fails w/ knife snap |
Revision c9799b6 by Sergey Sharybin May 30, 2016, 12:44 (GMT) |
Depsgraph: Fix compilation with new depsgraph disabled |
Revision f0ee7f9 by Sergey Sharybin May 30, 2016, 12:37 (GMT) |
CMake: Workaround to get Libmv compiled with latest Gcc |
Revision ce13a7b by Joshua Leung May 30, 2016, 11:45 (GMT) |
Fix: Add a hard upper limit for fontsize of Text Strip's text Although there is a "UI limit", it's necessary to have the hard limit on the property too. I noticed this bug first hand just now, when, after accidentally setting the size to 8188 (due to a combination of typos and sluggish UI refresh) my machine locked up completely when trying to jump to that frame. It got so bad that I had to do a hard reset to fix it - so, it's possible that even 1000 or 2000 as used now are actually way too large still. |
Revision da975c5 by Sergey Sharybin May 30, 2016, 11:07 (GMT) |
GLSL: Fix voronoi texture giving different results form rendered |
Revision 673fabb by Sergey Sharybin May 30, 2016, 10:35 (GMT) |
Depsgraph: Fix wrong layers flush form children to parent It was possible to have issues in cases when several child dependencies goes to IDs with different layers. In this case order of flushing was not really well defined, which could lead to cases when indirect dependency via invisible object wouldn't work. Need some sort of barrier to prevent scheduling of parent nodes for until all children are done, but that's becoming quite nasty thing to implement. Added a temp field to component for now. maybe it's not so crazy actually and we might use it for evaluation as well, so we wouldn't flush updates to components which does not affect visible stuff. |
May 30, 2016, 08:29 (GMT) |
Support all Cycles image texture projections in the GLSL viewport This patch enables Tube, Sphere and Box projections in GLSL for the image texture node. Reviewers: sergey Projects: #nodes, #opengl_gfx Differential Revision: https://developer.blender.org/D2036 |
Revision 0f86a54 by Sergey Sharybin May 30, 2016, 08:22 (GMT) |
GLSL: Fix magic colors being off |
Revision 163e46b by Sergey Sharybin May 30, 2016, 08:22 (GMT) |
GLSL: Brick texture uses bit operations, which seems to be a failure on some Intel cards |
Revision 665cb1b by Campbell Barton May 30, 2016, 07:53 (GMT) |
Change the hash-table to be 3x total items to hash |
Revision bd6a64c by Campbell Barton May 30, 2016, 07:18 (GMT) |
Remove accidental static var |
Revision 8a7d1f3 by Campbell Barton May 30, 2016, 06:23 (GMT) |
BLI_array_store tests Ensure the data is valid once expanded, and that de-duplication is working as expected. |
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