Blender Git Commits

Blender Git "master" branch commits.

Page: 2351 / 5574

May 31, 2016, 07:50 (GMT)
Fix T48553: Cycles GLSL Box projection produces strong artifacts
May 31, 2016, 06:30 (GMT)
Fix T48552: Ctrl-D to add drivers shows disabled menu items
May 31, 2016, 04:55 (GMT)
Theme: 2.4x disabled menu text wasn't greyed out
May 31, 2016, 04:37 (GMT)
Fix T48547: Shrinkwrap fails w/ auxiliary target

Error in 0b5a0d84
May 30, 2016, 22:21 (GMT)
Fix broken Cycles curve motion radius after recent refactor, and fix warnings.
May 30, 2016, 18:04 (GMT)
Add 'multi small' testcase to performance Ghash tests.

This new test simply inserts and lookup a lot of time on very small ghashes
(most are < 17 items).
May 30, 2016, 15:30 (GMT)
Shrinkwrap: OMP->BLI_task.

Gives little to no speedup (a few percents at best).
May 30, 2016, 14:56 (GMT)
Depsgraph: Small optimization to update flushing

Gives about 5% speedup in scene with lots of nodes (army_of_clones.blend)
May 30, 2016, 12:45 (GMT)
Fix T48527: Maya keymap fails w/ knife snap
May 30, 2016, 12:44 (GMT)
Depsgraph: Fix compilation with new depsgraph disabled
May 30, 2016, 12:37 (GMT)
CMake: Workaround to get Libmv compiled with latest Gcc
Revision ce13a7b by Joshua Leung
May 30, 2016, 11:45 (GMT)
Fix: Add a hard upper limit for fontsize of Text Strip's text

Although there is a "UI limit", it's necessary to have the hard limit on the
property too. I noticed this bug first hand just now, when, after accidentally
setting the size to 8188 (due to a combination of typos and sluggish UI refresh)
my machine locked up completely when trying to jump to that frame. It got so bad
that I had to do a hard reset to fix it - so, it's possible that even 1000 or 2000
as used now are actually way too large still.
May 30, 2016, 11:07 (GMT)
GLSL: Fix voronoi texture giving different results form rendered
May 30, 2016, 10:35 (GMT)
Depsgraph: Fix wrong layers flush form children to parent

It was possible to have issues in cases when several child dependencies
goes to IDs with different layers. In this case order of flushing was not
really well defined, which could lead to cases when indirect dependency
via invisible object wouldn't work.

Need some sort of barrier to prevent scheduling of parent nodes for until
all children are done, but that's becoming quite nasty thing to implement.

Added a temp field to component for now. maybe it's not so crazy actually
and we might use it for evaluation as well, so we wouldn't flush updates
to components which does not affect visible stuff.
May 30, 2016, 08:29 (GMT)
Support all Cycles image texture projections in the GLSL viewport

This patch enables Tube, Sphere and Box projections in GLSL for the image texture node.

Reviewers: sergey

Projects: #nodes, #opengl_gfx

Differential Revision: https://developer.blender.org/D2036
May 30, 2016, 08:22 (GMT)
GLSL: Fix magic colors being off
May 30, 2016, 08:22 (GMT)
GLSL: Brick texture uses bit operations, which seems to be a failure on some Intel cards
May 30, 2016, 07:53 (GMT)
Change the hash-table to be 3x total items to hash
May 30, 2016, 07:18 (GMT)
Remove accidental static var
May 30, 2016, 06:23 (GMT)
BLI_array_store tests

Ensure the data is valid once expanded,
and that de-duplication is working as expected.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021