Revision a9f7bbc by Campbell Barton May 28, 2016, 12:22 (GMT) |
PyRNA: Fix repr used /w arrays RNA arrays now display their index, with support for multi-dimensional arrays. |
Revision 98ad473 by Brecht Van Lommel May 28, 2016, 12:07 (GMT) |
Code refactor: nodify Cycles camera and fix some mistakes in XML node read. Differential Revision: https://developer.blender.org/D2016 |
Revision 9d5aead by Brecht Van Lommel May 28, 2016, 10:38 (GMT) |
Fix T48534: color picker hex #RRGGBB input allows typing one character too many. Fix suggested by Daniel Rivera. |
Revision 4ae5071 by Brecht Van Lommel May 28, 2016, 10:22 (GMT) |
Fix T48498: stereo camera interocular distance should not have a hard max limit. |
Revision 62f85ad by Brecht Van Lommel May 28, 2016, 09:57 (GMT) |
May 28, 2016, 09:38 (GMT) |
Fix T48533: camera node view vector wrong for Cycles GLSL. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2033 |
Revision 94e18c5 by Campbell Barton May 28, 2016, 00:16 (GMT) |
Add missing include |
Revision dc07a55 by Thomas Dinges May 27, 2016, 21:35 (GMT) |
Cleanup: Further tweaks for consistency and simplifications. Now I can start adding half float without adding even bigger mess to all these functions. ;) |
Revision 2f457b7 by Thomas Dinges May 27, 2016, 21:12 (GMT) |
Cleanup: Simplify and de-duplicate assignements in the ImageManager constructor. |
Revision 2ee0638 by Thomas Dinges May 27, 2016, 20:58 (GMT) |
Cleanup: Shorten texture variables, tex and image was kinda redundant. Also make prefix consistent, so it starts with either TEX_NUM or TEX_START, followed by texture type and architecture. |
Revision bd678f1 by Mike Erwin May 27, 2016, 19:34 (GMT) |
ndof: detect SpaceMouse Enterprise New device! Lots of buttons! |
Revision 9449126 by Sergey Sharybin May 27, 2016, 16:30 (GMT) |
Depsgraph: Accidentally removed one line too much |
Revision 55b24be by Sergey Sharybin May 27, 2016, 16:01 (GMT) |
Depsgraph: Cleanup and code simplification This is mainly a maintenance commit which was aimed to make work with this module more pleasant and solve such issues as: - Annoyance with looong files, which had craftload in them - Usage of STL for the data structures we've got in BLI - Possible symbol conflicts - Not real clear layout of what is located where So in this commit the following changes are done: - STL is prohibited, it's not really predictable on various compilers, with our BLI algorithms we can predict things much better. There are still few usages of std::vector, but that we'll be solving later once we've got similar thing in BLI. - Simplify foreach loops, avoid using const_iterator all over the place. - New directory layout, which is hopefully easier to follow. - Some files were split, some of them will be split soon. The idea of this is to split huge functions into own files with good documentation and everything. - Removed stuff which was planned for use in the future but was never finished, tested or anything. Let's wipe it out for now, and bring back once we really start using it, so it'll be more clear if it solves our needs. - All the internal routines were moved to DEG namespace to separate them better from rest of blender. Some places now annoyingly using DEG::foo, but that we can olve by moving some utility functions inside of the namespace. While working on this we've found some hotspot in updates flush, so now playback of blenrig is few percent faster (something like 96fps with previous master and around 99-100fps after this change). Not saying it's something final, there is still room for cleanup and API simplification, but those might happen as a regular development now without doing any global changes. |
Revision 3d86a5b by Alexander Romanov May 27, 2016, 11:45 (GMT) |
more correct Normal Map node behavior for tangent mapping in Cycles Viewport |
Revision 108b36f by Campbell Barton May 27, 2016, 09:58 (GMT) |
Add upstream information to libraries |
Revision 7dae62c by Sergey Sharybin May 27, 2016, 08:55 (GMT) |
Cycles: Simplify code around debug stats in BVH traversing |
Revision c3eb7c4 by Sergey Sharybin May 27, 2016, 07:27 (GMT) |
Add some more information about extern libraries |
Revision 1e32951 by Mike Erwin May 27, 2016, 04:19 (GMT) |
OpenGL: use EXT version of FBOs Blender 2.7x supports OpenGL 2.1 which has FBO only as an extension. It was working fine, but this is more correct. |
Revision ab4aa2e by Gaia Clary May 26, 2016, 17:16 (GMT) |
fixed collada api call for blenderplayer |
Revision 1346482 by Gaia Clary May 26, 2016, 16:22 (GMT) |
moved is_leaf_bone() to collada utils for reuse in exporter and importer |
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