Blender Git Commits

Blender Git "master" branch commits.

Page: 2353 / 5574

May 28, 2016, 12:22 (GMT)
PyRNA: Fix repr used /w arrays

RNA arrays now display their index, with support for multi-dimensional arrays.
May 28, 2016, 12:07 (GMT)
Code refactor: nodify Cycles camera and fix some mistakes in XML node read.

Differential Revision: https://developer.blender.org/D2016
May 28, 2016, 10:38 (GMT)
Fix T48534: color picker hex #RRGGBB input allows typing one character too many.

Fix suggested by Daniel Rivera.
May 28, 2016, 10:22 (GMT)
Fix T48498: stereo camera interocular distance should not have a hard max limit.
May 28, 2016, 09:57 (GMT)
Fix T48526: Cycles viewport render incorrectly influenced by pixel aspect ratio.

This reverts 72592cfb, needs more refactoring to do that cleanup.
May 28, 2016, 09:38 (GMT)
Fix T48533: camera node view vector wrong for Cycles GLSL.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2033
May 28, 2016, 00:16 (GMT)
Add missing include
May 27, 2016, 21:35 (GMT)
Cleanup: Further tweaks for consistency and simplifications.

Now I can start adding half float without adding even bigger mess to all these functions. ;)
May 27, 2016, 21:12 (GMT)
Cleanup: Simplify and de-duplicate assignements in the ImageManager constructor.
May 27, 2016, 20:58 (GMT)
Cleanup: Shorten texture variables, tex and image was kinda redundant.

Also make prefix consistent, so it starts with either TEX_NUM or TEX_START, followed by texture type and architecture.
Revision bd678f1 by Mike Erwin
May 27, 2016, 19:34 (GMT)
ndof: detect SpaceMouse Enterprise

New device! Lots of buttons!
May 27, 2016, 16:30 (GMT)
Depsgraph: Accidentally removed one line too much
May 27, 2016, 16:01 (GMT)
Depsgraph: Cleanup and code simplification

This is mainly a maintenance commit which was aimed to make work with
this module more pleasant and solve such issues as:

- Annoyance with looong files, which had craftload in them
- Usage of STL for the data structures we've got in BLI
- Possible symbol conflicts
- Not real clear layout of what is located where

So in this commit the following changes are done:

- STL is prohibited, it's not really predictable on various compilers,
with our BLI algorithms we can predict things much better.

There are still few usages of std::vector, but that we'll be
solving later once we've got similar thing in BLI.

- Simplify foreach loops, avoid using const_iterator all over the place.

- New directory layout, which is hopefully easier to follow.

- Some files were split, some of them will be split soon.

The idea of this is to split huge functions into own files with
good documentation and everything.

- Removed stuff which was planned for use in the future but was never
finished, tested or anything.

Let's wipe it out for now, and bring back once we really start using
it, so it'll be more clear if it solves our needs.

- All the internal routines were moved to DEG namespace to separate
them better from rest of blender.

Some places now annoyingly using DEG::foo, but that we can olve by
moving some utility functions inside of the namespace.

While working on this we've found some hotspot in updates flush, so
now playback of blenrig is few percent faster (something like 96fps
with previous master and around 99-100fps after this change).

Not saying it's something final, there is still room for cleanup and
API simplification, but those might happen as a regular development
now without doing any global changes.
May 27, 2016, 11:45 (GMT)
more correct Normal Map node behavior for tangent mapping in Cycles Viewport
May 27, 2016, 09:58 (GMT)
Add upstream information to libraries
May 27, 2016, 08:55 (GMT)
Cycles: Simplify code around debug stats in BVH traversing
May 27, 2016, 07:27 (GMT)
Add some more information about extern libraries
Revision 1e32951 by Mike Erwin
May 27, 2016, 04:19 (GMT)
OpenGL: use EXT version of FBOs

Blender 2.7x supports OpenGL 2.1 which has FBO only as an extension.

It was working fine, but this is more correct.
Revision ab4aa2e by Gaia Clary
May 26, 2016, 17:16 (GMT)
fixed collada api call for blenderplayer
Revision 1346482 by Gaia Clary
May 26, 2016, 16:22 (GMT)
moved is_leaf_bone() to collada utils for reuse in exporter and importer
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021