Revision f85745b by Alexander Romanov May 16, 2016, 08:13 (GMT) |
Flat shading for basic shader The purpose of the patch is to replace deprecated glShadeModel. To decrease glShadeModel calls I've set GL_SMOOTH by default Reviewers: merwin, brecht Reviewed By: brecht Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D1958 |
Revision f70b548 by Campbell Barton May 15, 2016, 23:26 (GMT) |
Revert "Docs: smoke typo corrections" This reverts commit b13bc48932761dd813597507b1a1dc86d951ebff. Wasn't only typo fixes, broke compiling |
Revision b13bc48 by Campbell Barton May 15, 2016, 21:49 (GMT) |
Docs: smoke typo corrections patch by @Blendify |
Revision a1a640f by Campbell Barton May 15, 2016, 21:45 (GMT) |
Curve Fitting: correct circular tangent length calculation Method for scaling is still not perfect but quite close. |
Revision bb7da63 by Bastien Montagne May 15, 2016, 19:14 (GMT) |
Fix T48422: Revert "BLI_task: nano-optimizations to BLI_task_parallel_range feature." There are some serious issues under windows, causing deadlocks somehow (not reproducible under linux so far). Until further investigation over why this happens, better to revert to previous spin-locked behavior. This reverts commits a83bc4f59707ab and 98123ae9168. |
Revision 23bdcfe by Porteries Tristan May 15, 2016, 14:56 (GMT) |
BGE: Fix KX_LightObject python API documentation. Replace "..attribute::" by ".. attribute::". |
Revision 2071488 by Bastien Montagne May 15, 2016, 10:35 (GMT) |
Fix T48425: Armature Symmetrize is flipping Custom Shape parameter. In case not all bones are selected, not all possible mirrors are set in editbone->temp.ebone, so we need to search them... |
Revision a83bc4f by Bastien Montagne May 14, 2016, 16:06 (GMT) |
Fix an error in new lockfree parallel_range_next_iter_get() helper. Reading the shared state->iter value after storing it in the 'reference' var could in theory lead to a race condition setting state->iter value above state->stop, which would be 'deadly'. This **may** be the cause of T48422, though I was not able to reproduce that issue so far. |
Revision b9996a3 by Campbell Barton May 14, 2016, 13:01 (GMT) |
Fix Cube generated UV's rotated incorrectly |
Revision b1e2f8b by Bastien Montagne May 14, 2016, 08:00 (GMT) |
Fix T48426: Use same length for all header message strings. Some languages like Chinese or Japanese take three or four bytes per char... Also fixed some missing translation markers for UI header messages. |
Revision ede7429 by Campbell Barton May 13, 2016, 18:49 (GMT) |
Correct BM_iter_mesh_bitmap_from_filter return |
Revision eeca637 by Campbell Barton May 13, 2016, 18:05 (GMT) |
Correct asserts |
Revision 24e887c by Campbell Barton May 13, 2016, 17:27 (GMT) |
Fix script_paths(check_all=True) missing script paths BLENDER_SYSTEM_SCRIPTS wasn't included in bpy.utils.script_paths() |
Revision 89c6b58 by Sergey Sharybin May 13, 2016, 15:37 (GMT) |
Fix compilation with strict compiler flags Some const qualifier was discarding. |
Revision 8b92d72 by Sergey Sharybin May 13, 2016, 15:33 (GMT) |
Fix T48421: AO pass broken, only works when AO in cycles is enabled |
Revision 141c0f8 by Campbell Barton May 13, 2016, 15:33 (GMT) |
Cleanup: rna naming, indentation |
Revision 6276726 by Campbell Barton May 13, 2016, 12:16 (GMT) |
Fix T47652: Texture shading mode fails to update material colors |
Revision a91a49b by Bastien Montagne May 13, 2016, 12:12 (GMT) |
Fix T48416: Impossible to copy a linked object from a file to another one mantaining the linked library. When writing temp blenbuffer file, libraries of linked datablocks where not tagged correctly, which means they were not put in the temp Main used to write the buffer, resulting in implicit localization of linked data. |
Revision 5e0ec49 by Bastien Montagne May 13, 2016, 12:12 (GMT) |
Fix T48416: Impossible to append from another file without localizing also all indirectly linked data. Previous to 2.77, this used to be default behavior, was changed in rB591f4549c958b. However, in most append cases, you do want a full localization of your data, so this new behavior is kept by default, but there is now an option in append operator to only localize the 'first level' of data (i.e. datablocks from linked library itself, and not those from other 'sub-libraries'). |
Revision 029ccca by Bastien Montagne May 13, 2016, 10:06 (GMT) |
Armature meshdeform evaluation: parallelize computation of bbones deform matrices. On big and complex rigs like blendrig or koro, it can give up to ~10% more FPS in best cases. Hard to tackle all cases in tests though, so please report any unexpected slowdown in armature animation playback! |
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