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April 8, 2016, 07:58 (GMT)
Wide lines + line stipple deprecated API replacement

The patch contains an implementation of the wide lines and the line stipple that is necessary for OpenGL upgrade.

For the implementation I have chosen the geometry shader because it required minimum changes for the wrapper calls and such implementation is the best for the "basic shader" architecture.

There are few shortcomings that can be corrected in future. They all are related to the fact that the lines in one strip are not connected with each other. So the stipple pattern is not continuous on the common vertex of two lines. There is also no continuity of form (each line is an independent rectangular).
But the advantage is that even outdated glBegin, glVertex work! Though with the above restrictions.
Continuity of form and stipple can be implemented with additional attributes, and it will require more changes in calls.

At the moment, the patch replaces calls for some "gestures". It works satisfactorily for "cross" or "rectangular" and not so good for "lasso" and "circle" due to the above-mentioned shortcomings.

Don't forget to set USE_GLSL to true for testing.

Alexander Romanov (Blend4Web Team)

Reviewers: merwin, brecht

Reviewed By: merwin, brecht

Subscribers: aligorith, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D1880
April 6, 2016, 14:30 (GMT)
Cycles: Fix misleading remaining time report when using infinite number of samples in viewport
April 6, 2016, 13:40 (GMT)
Cycles: Fix compilation error of Hair BSDF GLSL shader
April 6, 2016, 13:23 (GMT)
Fix missing viewport update when tree output is in a node

There was already an attempt to do it, but it worked incorrect because
of wrong recursion check.
April 6, 2016, 08:51 (GMT)
Cycles: Avoid possibly uninitialized variable
April 6, 2016, 08:26 (GMT)
Quiet warning for release build
April 6, 2016, 06:14 (GMT)
Fix leak w/ missing external mesh customdata
April 6, 2016, 05:07 (GMT)
Tweak fill-region method to produce fewer 'gaps'
April 6, 2016, 04:27 (GMT)
Fix camera view-border line width
April 5, 2016, 23:41 (GMT)
Correct error checking for wrong frame range
April 5, 2016, 23:30 (GMT)
Cleanup: indentation
April 5, 2016, 23:28 (GMT)
Cleanup: arg docstrings
April 5, 2016, 23:23 (GMT)
Render frame arg parsing, list and range support

Support a comma separated list of frames, as well as frame ranges using the '..' separator.

eg: `blender my.blend --render-frame 1,2,10..40,100..200`
April 5, 2016, 19:39 (GMT)
Expose new Recast partitioning methods for navmesh generation

This patch depends on D1747, which upgrades the Recast version. It exposes the new Recast partitioning methods in the navmesh generation.

Reviewers: campbellbarton, moguri

Reviewed By: moguri

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D1748
April 5, 2016, 19:38 (GMT)
Update Recast version to 1.5.0

The version of Recast that Blender ships with is from 2009. This patch updates the Recast version to the latest version, 1.5.0. The Detour version remains untouched.

Reviewers: campbellbarton, moguri

Reviewed By: moguri

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D1747
April 5, 2016, 12:16 (GMT)
Fix UV-Editor crashes w/ over SHRT_MAX UV's
April 5, 2016, 10:25 (GMT)
Revert "Cycles: Remove the Preetham Sky model."

This reverts commit d91316dc672dc1ee69fbd24d2f00124a24b75c6b.
April 5, 2016, 09:51 (GMT)
Fix T48054: Blender 2.77 doesn't import blenders fbx, due to recent changes in anim RNA API.

Please do not break API when not absolutely needed, here it was a mere parameter order issue...
April 5, 2016, 07:15 (GMT)
Fix T47705: Freestyle line glitch.

The addressed issue is a regression from Blender 2.75, after the internal
switch from double to single precision floating-point numbers in the
Freestyle code base. Face normal calculations require the higher
precision during the computations, even though the results can be stored
as single precision numbers.
April 4, 2016, 23:20 (GMT)
Cleanup: Typo fixes after BVH commits.
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