Revision b5b269a by Martijn Berger March 11, 2016, 09:00 (GMT) |
Fix compilation of cycles standalone and network device |
Revision 0922b6d by Sergey Sharybin March 11, 2016, 07:58 (GMT) |
Cycles: Fix border render after spherical stereo commit Buffer params needs to know camera's border, otherwise it'll create full buffer. There might be some issues with stereo camera still, but in worst case it'll only update camera twice as far as i can tell. Not ideal, but better than no border render at all. |
Revision 9f8311e by Sybren A. Stüvel March 11, 2016, 06:58 (GMT) |
Include requests' cacert.pem file This allows us to verify certificates of HTTPS connections, which is mandatory for logins like on Blender ID. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1845 |
Revision 4af287f by Mitchell Stokes March 11, 2016, 03:41 (GMT) |
BGE: Fix memory leak in VBO code |
Revision 11e4558 by Mitchell Stokes March 11, 2016, 03:41 (GMT) |
BGE: Fix animations when using VBOs |
Revision 0bcbbb1 by Campbell Barton March 10, 2016, 23:32 (GMT) |
Fix T47749: Crash subdividing wire edge w/ mdisps |
Revision 814fa06 by Sergey Sharybin March 10, 2016, 17:03 (GMT) |
Cycles: Optimize spherical stereo position when no spherical stereo is used |
Revision 59a7204 by Sergey Sharybin March 10, 2016, 16:48 (GMT) |
Cycles: Simplify perspective camera derivatives calculation Probably some further simplification is possible, will look into this later. Alternatively will get rid of KernelCamera.{dx, dy}. |
Revision 033b078 by Campbell Barton March 10, 2016, 13:06 (GMT) |
Text Editor: Auto indent for backspace/delete Editing with spaces + auto-indent didn't delete indentation as expected. |
Revision de7a8af by Dalai Felinto March 10, 2016, 12:28 (GMT) |
Multi-View: Cycles - Spherical Stereo support (VR Panoramas) This is a new option for panorama cameras to render stereo that can be used in virtual reality devices The option is available under the camera panel when Multi-View is enabled (Views option in the Render Layers panel) Known limitations: ------------------ * Parallel convergence is not supported (you need to set a convergence distance really high to simulate this effect). * Pivot was not supposed to affect the render but it does, this has to be looked at, but for now set it to CENTER * Derivatives in perspective camera need to be pre-computed or we shuld get rid of kcam->dx/dy (Sergey words, I don't fully grasp the implication shere) * This works in perspective mode and in panorama mode. However, for fully benefit from this effect in perspective mode you need to render a cube map. (there is an addon for this, developed separately, perhaps we could include it in master). * We have no support for "neck distance" at the moment. This is supposed to help with objects at short distances. * We have no support to rotate the "Up Axis" of the stereo plane. Meaning, we hardcode 0,0,1 as UP, and create the stereo pair related to that. (although we could take the camera local UP when rendering panoramas, this wouldn't work for perspective cameras. * We have no support for interocular distance attenuation based on the proximity of the poles (which helps to reduce the pole rotation effect/artifact). THIS NEEDS DOCS - both in 2.78 release log and the Blender manual. Meanwhile you can read about it here: http://code.blender.org/2015/03/1451 This patch specifically dates from March 2015, as you can see in the code.blender.org post. Many thanks to all the reviewers, testers and minor sponsors who helped me maintain spherical-stereo for 1 year. All that said, have fun with this. This feature was what got me started with Multi-View development (at the time what I was looking for was Fulldome stereo support, but the implementation is the same). In order to make this into Blender I had to make it aiming at a less-specic user-case Thus Multi-View started. (this was December 2012, during Siggraph Asia and a chat I had with Paul Bourke during the conference). I don't have the original patch anymore, but you can find a re-based version of it from March 2013, right before I start with the Multi-View project https://developer.blender.org/P332 Reviewers: sergey, dingto Subscribers: #cycles Differential Revision: https://developer.blender.org/D1223 |
Revision 1bae9c6 by Campbell Barton March 10, 2016, 11:47 (GMT) |
Remove OpenGL render alpha world-bg exception Just follow setting and don't take world-background into account. |
Revision 95128c5 by Campbell Barton March 10, 2016, 08:37 (GMT) |
Report error when render fails Was printing to console, but UI didn't show error message. |
Revision 606f6b7 by Sergey Sharybin March 10, 2016, 08:22 (GMT) |
Fix T47724: VSE crops video if horizontal resolution isn't divisible by 8 This is a bit annoying, but FFmpeg can't deal with unaligned arrays in some cases. There seems to be an easy workaround with using SWS_ACCURATE_RND flag which should be harmless since we don't really scaling frames, but only using sws_scale to change color space. Additionally, this is what VLC is also using. |
Revision 751874d by Campbell Barton March 10, 2016, 06:59 (GMT) |
CMake: remove OSX version lookup table This assumed the OSX SDK version matched the OSX version, which isn't always true. Also problematic for maintenance and would make building older Blender versions on OSX fail. Passing in pre-defined OSX_SYSTEM is also supported, if you have multiple and want to select one. |
Revision 9b3b0a5 by Sergey Sharybin March 10, 2016, 06:29 (GMT) |
Skip scopes update for render result during rendering |
March 9, 2016, 23:22 (GMT) |
Install-Deps: Build Boost with iostreams. This patch enables libboost_iostreams and bumps the magic number to match. Reviewers: dingto Reviewed By: dingto Subscribers: dingto Projects: #bf_blender, #platform:_linux Differential Revision: https://developer.blender.org/D1840 |
Revision 2f3e398 by Julian Eisel March 9, 2016, 10:23 (GMT) |
Fix T47729: Linking node sockets using shortcut fails Could also have swapped nodes to assign instead of swapping after assigning, but this way it's easier to see whats going on. |
Revision 5704ba7 by Campbell Barton March 9, 2016, 08:34 (GMT) |
Cleanup: style, spelling |
Revision d030443 by Campbell Barton March 9, 2016, 08:30 (GMT) |
Revision 6a5b636 by Campbell Barton March 9, 2016, 08:15 (GMT) |
Cleanup: remove button flag for forced tool-tips |
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