Revision a9c5e1d by Campbell Barton September 17, 2015, 14:10 (GMT) |
2.75 splash by The Alike Team |
Revision 7238ae1 by Julian Eisel September 17, 2015, 14:00 (GMT) |
Fix hidden auto-offset glitch Steps to reproduce were: Open F233831, insert floating node into nearby link (so that it's not attached to frame). |
Revision 174a1f1 by Sergey Sharybin September 17, 2015, 12:28 (GMT) |
Fix for broken tree offset after recent change for cyclic nodes support |
Revision 3cee28e by Sergey Sharybin September 17, 2015, 12:21 (GMT) |
Fix T46143: Faces missing with GPU render Epsilon was quite arbitrary for GPU, replaced with checking for zero-sized faces. It should solve both original report and the new one. After the release we can check why GPU doesn't produce accurate math here and go to the root of the issue. |
Revision c4bcb6a by Campbell Barton September 17, 2015, 12:09 (GMT) |
Fix T46134: units degrees increment are too small The user interface was ignoring the precision step size for degrees, making all rotation inputs drag by a 100th of a degree. Now use a 10th of a degree instead. |
Revision 209ca1e by Sergey Sharybin September 17, 2015, 11:17 (GMT) |
Fix T46139: Crash when inserting a node in a looped node structure |
Revision 7fcaa7f by Campbell Barton September 17, 2015, 10:46 (GMT) |
Fix for recent regression clamping materials Mixup between gpu/derivedMesh total materials, fix and name more clearly to avoid confusion. thanks to Sergey for finding root cause! |
Revision 9744c8c by Sergey Sharybin September 17, 2015, 09:29 (GMT) |
CMake: Another attempt to solve compilation error on Windows |
Revision a712459 by Sergey Sharybin September 17, 2015, 09:17 (GMT) |
CMake: Attempt to fix compilation error on Windows after recent changes |
Revision eca704f by Sybren A. Stüvel September 17, 2015, 08:14 (GMT) |
Fix T46090: Blender game embedded player crash SCons didn't pass `-DWITH_AUDASPACE` to the compiler, so it skipped the instantiation of the "aud" Python module. This caused a crash of the BGE, which did get the `-DWITH_AUDASPACE` directive, and expected that module to exist. Reviewed by: lukastoenne |
Revision 79c668d by Bastien Montagne September 16, 2015, 20:23 (GMT) |
Correction to previous commit. Mostly styling, but also str_exec would often remain undefined... |
Revision 4fb9cc2 by Thomas Beck September 16, 2015, 20:08 (GMT) |
Fix (unreported): Filebrowser key navigation entry did not change caption correctly As of this release we're able to navigate with the keyboard in the filebrowsing area. The button caption is changing to an appropriate string whenever a new entry is selected. In @Severins original code a different method was used to determine if a directory was choosen or not, but this got lost while merging the filebrowser rework. Thanks to @mont29 for review! |
Revision 9d087ad by Sergey Sharybin September 16, 2015, 18:02 (GMT) |
Fix T46130: Vertex/wire no visible with OpenSubdiv in edit mode For now simply show warning in the interface and fallback to regular subsurf code. Supporting OpenSubdiv in edit mode in possible but not high priority currently. |
Revision 1fa3bd6 by Sergey Sharybin September 16, 2015, 17:38 (GMT) |
Fix T46128: High Quality DoF broken The issue was caused by some special tricks needed to compile OpenSubdiv shader which was using stupid check whether geometry shader is used or not. Now made it more explicit call whether special OpenSubdiv trickery is needed or not. Its not ideal solution, but it's not really easy to do a proper solution for this, because while we can do half of the work with if-defs in the shader code but we'll still need to somewhat define layout of the input blocks which isn't really doable with current shader version we're using. |
Revision 89de6e9 by Sergey Sharybin September 16, 2015, 17:25 (GMT) |
OpenSubdiv: Fix crash caused by accessing OpenGL vendor from non-main thread |
Revision f0023b0 by Campbell Barton September 16, 2015, 17:00 (GMT) |
Comment unused sequencer prefetch |
Revision 5a13f8a by Campbell Barton September 16, 2015, 16:55 (GMT) |
UI: Curve clipping didn't enforce zoom. |
Revision cb4e358 by Campbell Barton September 16, 2015, 16:14 (GMT) |
Fix T46126: Anchored sculpt fail when cursor leaves mesh |
Revision cf4711b by Sergey Sharybin September 16, 2015, 15:33 (GMT) |
OpenSubdiv: Attempt to solve crash in background mode |
Revision 0f19e6d by Sergey Sharybin September 16, 2015, 15:26 (GMT) |
Code cleanup, whitespace |
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