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September 17, 2015, 14:10 (GMT)
2.75 splash

by The Alike Team
Revision 7238ae1 by Julian Eisel
September 17, 2015, 14:00 (GMT)
Fix hidden auto-offset glitch

Steps to reproduce were: Open F233831, insert floating node into nearby link (so that it's not attached to frame).
September 17, 2015, 12:28 (GMT)
Fix for broken tree offset after recent change for cyclic nodes support
September 17, 2015, 12:21 (GMT)
Fix T46143: Faces missing with GPU render

Epsilon was quite arbitrary for GPU, replaced with checking for zero-sized faces.

It should solve both original report and the new one. After the release we can check
why GPU doesn't produce accurate math here and go to the root of the issue.
September 17, 2015, 12:09 (GMT)
Fix T46134: units degrees increment are too small

The user interface was ignoring the precision step size for degrees,
making all rotation inputs drag by a 100th of a degree.

Now use a 10th of a degree instead.
September 17, 2015, 11:17 (GMT)
Fix T46139: Crash when inserting a node in a looped node structure
September 17, 2015, 10:46 (GMT)
Fix for recent regression clamping materials

Mixup between gpu/derivedMesh total materials, fix and name more clearly to avoid confusion.
thanks to Sergey for finding root cause!
September 17, 2015, 09:29 (GMT)
CMake: Another attempt to solve compilation error on Windows
September 17, 2015, 09:17 (GMT)
CMake: Attempt to fix compilation error on Windows after recent changes
September 17, 2015, 08:14 (GMT)
Fix T46090: Blender game embedded player crash

SCons didn't pass `-DWITH_AUDASPACE` to the compiler, so it skipped the
instantiation of the "aud" Python module. This caused a crash of the BGE,
which did get the `-DWITH_AUDASPACE` directive, and expected that module
to exist.

Reviewed by: lukastoenne
September 16, 2015, 20:23 (GMT)
Correction to previous commit.

Mostly styling, but also str_exec would often remain undefined...
Revision 4fb9cc2 by Thomas Beck
September 16, 2015, 20:08 (GMT)
Fix (unreported): Filebrowser key navigation entry did not change caption correctly

As of this release we're able to navigate with the keyboard in the filebrowsing area. The button caption is changing to an appropriate string whenever a new entry is selected. In @Severins original code a different method was used to determine if a directory was choosen or not, but this got lost while merging the filebrowser rework.

Thanks to @mont29 for review!
September 16, 2015, 18:02 (GMT)
Fix T46130: Vertex/wire no visible with OpenSubdiv in edit mode

For now simply show warning in the interface and fallback to regular subsurf
code. Supporting OpenSubdiv in edit mode in possible but not high priority
currently.
September 16, 2015, 17:38 (GMT)
Fix T46128: High Quality DoF broken

The issue was caused by some special tricks needed to compile OpenSubdiv shader
which was using stupid check whether geometry shader is used or not.

Now made it more explicit call whether special OpenSubdiv trickery is needed or
not.

Its not ideal solution, but it's not really easy to do a proper solution for
this, because while we can do half of the work with if-defs in the shader code
but we'll still need to somewhat define layout of the input blocks which isn't
really doable with current shader version we're using.
September 16, 2015, 17:25 (GMT)
OpenSubdiv: Fix crash caused by accessing OpenGL vendor from non-main thread
September 16, 2015, 17:00 (GMT)
Comment unused sequencer prefetch
September 16, 2015, 16:55 (GMT)
UI: Curve clipping didn't enforce zoom.
September 16, 2015, 16:14 (GMT)
Fix T46126: Anchored sculpt fail when cursor leaves mesh
September 16, 2015, 15:33 (GMT)
OpenSubdiv: Attempt to solve crash in background mode
September 16, 2015, 15:26 (GMT)
Code cleanup, whitespace
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021