Revision d2fac7d by Porteries Tristan July 24, 2015, 15:08 (GMT) |
BGE: Fix T45544 Adding Armatures takes an increasing amount of logic time Armatures were not totaly freed (only the armature object not the armature) and the original armature user count was not decrease after replication. |
Revision dc80ff9 by Antonis Ryakiotakis July 24, 2015, 14:28 (GMT) |
Revision a028575 by Sergey Sharybin July 24, 2015, 13:39 (GMT) |
Compositor: Allow using debug pass output in the compositor Currently only works correct with single float output, RGBA and vector are not supported so if one need to use this passes he'll need to wait a bit still. It is coming, don't worry. |
Revision 54e6413 by Sergey Sharybin July 24, 2015, 13:39 (GMT) |
Make it easier to create debug passes with more than 1 channel |
Revision 6322867 by Sergey Sharybin July 24, 2015, 13:39 (GMT) |
Cycles: Don't explicitly add debug passes, this is now handled via RNA |
Revision eff1b54 by Antonis Ryakiotakis July 24, 2015, 12:39 (GMT) |
Fix subsurf edge drawing when more than one loose edge vert exists |
Revision b55ed89 by Antonis Ryakiotakis July 24, 2015, 12:32 (GMT) |
Fix yet another issue caused by my recent changes. |
Revision 2dce6dc by Antonis Ryakiotakis July 24, 2015, 10:24 (GMT) |
Fix out of bounds memory access when copying loose vertices in cddm Caused by own fix for too much allocated memory not taking all code into account. |
Revision 95f698f by Campbell Barton July 24, 2015, 09:39 (GMT) |
Adjust CMake platform dependant release options |
Revision d6ebf72 by Campbell Barton July 24, 2015, 07:11 (GMT) |
Fix for building with OpenSubdiv |
Revision dc61534 by Campbell Barton July 24, 2015, 06:59 (GMT) |
Cleanup: comments (remove outdated & update) |
July 24, 2015, 06:48 (GMT) |
PyAPI: update bgl to OpenGL 3.3 Adds (currently unused) deprecated option so we can remove support for older API versions. |
Revision 07fa1b4 by Campbell Barton July 24, 2015, 05:53 (GMT) |
parenthisize macro args to avoid errors |
Revision 8d23750 by Joshua Leung July 24, 2015, 03:08 (GMT) |
Compile Fix: setenv() is not defined for mingw either |
Revision 20d516d by Joshua Leung July 24, 2015, 02:20 (GMT) |
Fix: Autokeying of buttons doesn't work on NLA Strip properties |
Revision 15cb94c by Joshua Leung July 24, 2015, 02:20 (GMT) |
Fix: NLA Strip properties cannot be keyframed if Visual Keying/Only Needed options are enabled |
Revision ea3dae7 by Campbell Barton July 23, 2015, 23:45 (GMT) |
Cleanup: remove redundant __doc__ from bgl |
Revision 3b36295 by Campbell Barton July 23, 2015, 23:35 (GMT) |
Cleanup: move defines inside bgl C source - remove number-of-args arg from BGL_Wrap. - use doxy groups. |
Revision b8481f4 by Antonis Ryakiotakis July 23, 2015, 21:21 (GMT) |
Minor cleanup - use integers for counters. |
Revision 0c0db92 by Antonis Ryakiotakis July 23, 2015, 20:52 (GMT) |
Sculpt Tiling Feature Adds 3D-Tiling options to the sculpt tool. This is very similar to the symmetry options in the sense that it replicates the strokes. For tiling this replication happens with a linear offset to fill the whole object along one or more axis. This allows to create geometry that can be tiled seamless. One use case is the creation of tileable textures by sculpting high resolution geometry and then rendering it with an orthographic camera to create maps for diffuse, normal, etc Notes: Patch by Tilman Blumhagen with minor changes (move tile flags to paint symmetry flags). After some feedback from artists, leaving tiling value to constant offset, though I suspect that some method that uses the object bounding box dynamically might be good to have too. It can be added later though :) Thanks a lot for the patch! Patch: D1426 |
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