Blender Git Commits

Blender Git "master" branch commits.

Page: 2543 / 5574

July 24, 2015, 15:08 (GMT)
BGE: Fix T45544 Adding Armatures takes an increasing amount of logic time

Armatures were not totaly freed (only the armature object not the armature) and the original armature user count was not decrease after replication.
July 24, 2015, 14:28 (GMT)
Fix T45541 crash when mixing flat and smooth shaded faces in sculpt
mode.

Issue from looptri merge.
July 24, 2015, 13:39 (GMT)
Compositor: Allow using debug pass output in the compositor

Currently only works correct with single float output, RGBA and vector are not
supported so if one need to use this passes he'll need to wait a bit still.

It is coming, don't worry.
July 24, 2015, 13:39 (GMT)
Make it easier to create debug passes with more than 1 channel
July 24, 2015, 13:39 (GMT)
Cycles: Don't explicitly add debug passes, this is now handled via RNA
July 24, 2015, 12:39 (GMT)
Fix subsurf edge drawing when more than one loose edge vert exists
July 24, 2015, 12:32 (GMT)
Fix yet another issue caused by my recent changes.
July 24, 2015, 10:24 (GMT)
Fix out of bounds memory access when copying loose vertices in cddm

Caused by own fix for too much allocated memory not taking all code
into account.
July 24, 2015, 09:39 (GMT)
Adjust CMake platform dependant release options
July 24, 2015, 07:11 (GMT)
Fix for building with OpenSubdiv
July 24, 2015, 06:59 (GMT)
Cleanup: comments (remove outdated & update)
July 24, 2015, 06:48 (GMT)
PyAPI: update bgl to OpenGL 3.3

Adds (currently unused) deprecated option
so we can remove support for older API versions.
July 24, 2015, 05:53 (GMT)
parenthisize macro args to avoid errors
Revision 8d23750 by Joshua Leung
July 24, 2015, 03:08 (GMT)
Compile Fix: setenv() is not defined for mingw either
Revision 20d516d by Joshua Leung
July 24, 2015, 02:20 (GMT)
Fix: Autokeying of buttons doesn't work on NLA Strip properties
Revision 15cb94c by Joshua Leung
July 24, 2015, 02:20 (GMT)
Fix: NLA Strip properties cannot be keyframed if Visual Keying/Only Needed options are enabled
July 23, 2015, 23:45 (GMT)
Cleanup: remove redundant __doc__ from bgl
July 23, 2015, 23:35 (GMT)
Cleanup: move defines inside bgl C source

- remove number-of-args arg from BGL_Wrap.
- use doxy groups.
July 23, 2015, 21:21 (GMT)
Minor cleanup - use integers for counters.
July 23, 2015, 20:52 (GMT)
Sculpt Tiling Feature

Adds 3D-Tiling options to the sculpt tool. This is very similar to the
symmetry options in the sense that it replicates the strokes. For tiling
this replication happens with a linear offset to fill the whole object
along one or more axis.
This allows to create geometry that can be tiled seamless. One use case
is the creation of tileable textures by sculpting high resolution
geometry and then rendering it with an orthographic camera to create
maps for diffuse, normal, etc

Notes:

Patch by Tilman Blumhagen with minor changes (move tile flags to paint
symmetry flags).

After some feedback from artists, leaving tiling value to constant
offset, though I suspect that some method that uses the object
bounding box dynamically might be good to have too. It can
be added later though :)

Thanks a lot for the patch!

Patch: D1426
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021