Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 21, 2015, 02:33 (GMT)
Support for platforms /wo malloc_usable_size

Was only used for stats, netbsd doesn't define this function.
June 20, 2015, 23:46 (GMT)
BMesh: replace BLI_array -> BLI_stack
June 20, 2015, 23:19 (GMT)
BMesh: replace BLI_array -> BLI_stack

Also use more direct custom-data access.
June 20, 2015, 20:10 (GMT)
Threads: Cache result of syscall when querying number of system threads

Number of system threads is quite difficult to change without need of blender
restart, so we can cache result of the systcalls (which are not really cheap)
in order to be able to call BLI_system_thread_count() without worrying of
performance issues in that function.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1342
June 20, 2015, 17:40 (GMT)
Cycles: Another fix for OSX, sm_50 experimental actually also fails to compile

Didn't notice it originally because compilation was threaded.
June 20, 2015, 17:01 (GMT)
Cycles: Tweak to previous commit, experimental sm_52 works on Linux but not OSX
June 20, 2015, 16:00 (GMT)
Cycles: Un-inline triangle_intersect_precalc() on Apple OpenCL

This gives quite the same problems as experimental CUDA kernels
and for until it's found a root cause of the problem we'd just
explicitly uninline the function.
June 20, 2015, 15:34 (GMT)
Cycles: Don't show pre-sm_20 CUDA cards in the device list
June 20, 2015, 15:01 (GMT)
SCons: Enable sm_52 CUDA kernel on all platforms
June 20, 2015, 15:01 (GMT)
Cycles: Cleanup, make it more obvious which platform requires workaround for triangle intersection

Should be no functional changes.
June 20, 2015, 12:21 (GMT)
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy

Fix T38030.
In c++ source we use one list for triangles and an other for quads, but KX_PolyProxy doesn't care about that and return the vertex offset in its list. So we just have to compute the offset of each RAS_DisplayArray to its previous to have an absolute vertex index.

Reviewers: moguri, campbellbarton, kupoman, agoose77, brita_, hg1

Reviewed By: agoose77, hg1

Projects: #game_engine

Maniphest Tasks: T38030

Differential Revision: https://developer.blender.org/D1324
June 20, 2015, 10:02 (GMT)
BGE: dissallow calling reverse on internal clists
June 20, 2015, 09:47 (GMT)
missed last commit
June 20, 2015, 09:28 (GMT)
Transform: UV islands were split by winding

This meant front/back faces from a projection would be seen as separate islands.
June 20, 2015, 09:13 (GMT)
Minor edit to transform-uv-island center calc

Only count each UV to influence the center once.
June 20, 2015, 08:24 (GMT)
support ninja for netbeans projects
June 20, 2015, 07:58 (GMT)
Sculpt lasso (used shorts for no good reason)
June 20, 2015, 07:09 (GMT)
Cleanup: use listbase clear
June 20, 2015, 06:48 (GMT)
BMesh: simplify join-tri's
June 20, 2015, 06:40 (GMT)
BMesh: minor optimization for UV island walker
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021