Revision 74b32a2 by Campbell Barton June 20, 2015, 05:17 (GMT) |
Cleanup: checks for unsupported MSVC versions |
Revision 4addaba by Campbell Barton June 20, 2015, 05:17 (GMT) |
Cleanup: unused vars |
Revision 2de34ba by Campbell Barton June 20, 2015, 04:54 (GMT) |
Fix T45109: multi-view regression /w screen-cast |
Revision 51188ec by Jorge Bernal June 19, 2015, 23:19 (GMT) |
BGE Cleanup: Translation of several comments in Dutch |
Revision 8e1ba0b by Jorge Bernal June 19, 2015, 23:00 (GMT) |
BGE Cleanup: remove dead code at SetCenterOfMassTransform Basically, at this line body is always NULL and the code is never executed Reviewers: moguri, hg1, panzergame, agoose77 Reviewed By: hg1, panzergame, agoose77 Subscribers: blueprintrandom Projects: #game_engine Differential Revision: https://developer.blender.org/D1331 |
Revision 1d6c025 by Sergey Sharybin June 19, 2015, 19:26 (GMT) |
SCons: Fix missing file in kernel when building on OSX |
Revision 037181c by Sergey Sharybin June 19, 2015, 17:52 (GMT) |
SCons: Another attempt to fix bundling on OSX |
Revision 27eb2b1 by Sergey Sharybin June 19, 2015, 17:38 (GMT) |
SCons: Fix wrong bunding of Cycles kernel on OSX platform |
Revision e940625 by Porteries Tristan June 19, 2015, 14:40 (GMT) |
BGE: Simplify collision callback registration. Remove list m_triggerController and just use getter CcdPhysicsController->Registered(). Reviewers: sybren, agoose77 |
Revision ae0ed5e by Sergey Sharybin June 19, 2015, 11:55 (GMT) |
RNA: Don't fill in color grid array when built without smoke Array length is set to 0 in that case, so filling in first element is likely to cause memory corruptions. |
June 19, 2015, 11:50 (GMT) |
Expose smoke simulation velocities in Python API This patch exposes smoke simulation velocities in the Python API, similar to how density and flame grids are exposed. This is useful to export velocities to an external renderer using Python. Reviewers: campbellbarton, sergey Reviewed By: sergey Subscribers: sergey Projects: #bf_blender Differential Revision: https://developer.blender.org/D1366 |
Revision 9d796df by Sergey Sharybin June 19, 2015, 11:34 (GMT) |
Support half float file format storage for Multilayer EXR Quite straightforward implementation -- all the conversion magic is happening in IMB_exr_write_channels() and remained changes are only needed to pass information whether channels is to be converted to half float or not. Regular file output will use full-float for Z pass, which matches behavior of the single layer EXR files. But when saving happens with File Output node then all the passes are respecting half float settings because it's not possible to distinguish whether we're saving Z pass or not. Reviewers: juicyfruit, campbellbarton Reviewed By: campbellbarton Subscribers: maxon, effstops, fsiddi Differential Revision: https://developer.blender.org/D1353 |
Revision 0d3555f by Campbell Barton June 19, 2015, 11:17 (GMT) |
Transform: Add individual origins for UV islands Useful for scaling all UV islands |
Revision 0f171d4 by Bastien Montagne June 19, 2015, 10:31 (GMT) |
BLI_threads Queue: add `BLI_thread_queue_is_empty()`. Avoids counting the whole queue when we only want to check whether it is empty or not! |
Revision 1cf1f48 by Bastien Montagne June 19, 2015, 10:31 (GMT) |
Cleanup: fix mismatch in printf formating (int/unsigned int). Noisy and annoying with new gcc5... |
Revision 52e95ad by Campbell Barton June 19, 2015, 10:19 (GMT) |
BLI_stack: BLI_stack_pop_n_reverse Useful to fill an array in the order its added. |
Revision d4aeec9 by Campbell Barton June 19, 2015, 05:54 (GMT) |
BLI_stack: function comments |
Revision 9b3722b by Campbell Barton June 18, 2015, 23:41 (GMT) |
avoid assert with bmesh inset |
Revision d8cef42 by Campbell Barton June 18, 2015, 20:03 (GMT) |
Fix leak in edge-offset |
Revision a1e01fd by Dalai Felinto June 18, 2015, 16:56 (GMT) |
Fix T45104: RGBA PNG Stereo 3d Anaglyph renders turn all shades of black into alpha in 2.75 RC1 |
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