Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 19, 2015, 06:44 (GMT)
CMake: remove temp assignment, unused vars
May 19, 2015, 01:38 (GMT)
Building without Python works again
May 18, 2015, 20:10 (GMT)
Final solution for Intel card Ambient Occlusion in T43987.

Forgot to account for offscreen case in addition to compositing
Revision 598c2df by Julian Eisel
May 18, 2015, 19:29 (GMT)
Fix T44708: UI label should use plural

Just to keep commit ratio up while being busy preparing for final exams
;)
May 18, 2015, 16:54 (GMT)
BGE: Fix blenderplayer bad call stubs not updated.

Please (dfelinto) compile the bge to avoid these kind of problems.
May 18, 2015, 16:12 (GMT)
BGE: Set default envMap resolution to 512 pixels

I propose to change the environment map render default resolution (600) to 512 (Thanks brecht for the correction... I don't know why I said dpi) (to make it compatible with this script: http://en.wikibooks.org/wiki/GLSL_Pr...cting_Surfaces ) to make cubeMap reflections easier and avoid this error:

invalid envmap size please render with CubeRes @ power of two
unable to initialize image(0) in MAMaterial, image will not be available

http://blenderartists.org/forum/showthread.php?371232-BGE-proposal-Set-default-envMap-resolution-to-512-dpi

http://blenderartists.org/forum/showthread.php?370026-Problem-with-cube-map-textures (post 11)

Author : youle (Ulysse MARTIN)

Reviewers: hg1, agoose77, lordloki, moguri, panzergame, dfelinto

Reviewed By: panzergame, dfelinto

Subscribers: brecht

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1306
May 18, 2015, 13:57 (GMT)
Multi-View: small cleranup/refactor with RE_pass_find_by_type and RE_RenderLayerGetPass
May 18, 2015, 11:40 (GMT)
Fix T44752: Clip Editor doesn't respect ColorSpace setting when playback after Prefetch
May 18, 2015, 11:40 (GMT)
Solve threading conflict related on proxy group's inverse matrix

It was possible that two threads will start calculating proxy group's inverted
matrix and store it in the object itself. This isn't good idea because it means
some threads might be using partially written matrix.
May 18, 2015, 11:40 (GMT)
Make object material drivers evaluation thread safe

Previously it was very easy to run into situation when two objects are sharing
the same materials with drivers which will cause threading access issues.

This actually only needed for the old depsgraph, but since it's still the one
we're using by default we'd better solve this issue.
May 18, 2015, 11:40 (GMT)
Attempt to make drivers more safe for threading

There were some reported data race conditions in the python interpreter which
seems to be rather valid.

Surely this is not very pretty solution, but it might solve some annoying bugs
related on threading.
May 18, 2015, 11:40 (GMT)
Correction to early output in the parallel range implementation

The used heuristic of checking the value prior to lock is not totally safe
because assignment is not atomic and check might not give proper result.
May 18, 2015, 11:40 (GMT)
Make switching to threaded malloc safe to be called from threads

For a long time this function was only intended to be used from the main thread,
but since out implementation of parallel range (which is currently only used by
mesh deform modifier) we might want to switch to threaded alloc from object
update thread.

Now we're using spinlock around the check, which makes the code safe to be used
from all over the place.

We might consider using a bit of atomics operations magic there, but it's not so
much important for now, this code is not used in the performance critical code
path.
May 18, 2015, 11:02 (GMT)
Filebrowser: Do not intent to draw empty strings, loss of time.

Fixes assert raised in `UI_text_clip_middle_ex()` when trying to draw (empty) 'size' string
for appended/linked blender datablocks.
May 18, 2015, 10:53 (GMT)
Fix assert in outliner regarding WM and SCR ID types...
May 18, 2015, 08:22 (GMT)
Fix T44553: Dyntopo ignores front-face option

When 'Front Faces' brush option was enabled, dyntop would still adjust detail on back-faces.
May 18, 2015, 06:27 (GMT)
Cleanup: use const for Imbuf file types
May 18, 2015, 03:42 (GMT)
Fix T44543: painted texture lost after first save

Fix for T36639 caused all path changes to reload (which could loose user content).

Change behavior:

- Only reload data when a flag is explicitly passed
(currently only used by Find Files operator)
- Don't reload images which have been painted onto and not saved (dirty flag set).
May 18, 2015, 01:52 (GMT)
Fix multi-drag & multi-select, Alt press mid-drag

This would enable multi-value-editing in the middle of the drag action.
May 18, 2015, 01:37 (GMT)
Fix T44707: cycles border render regression
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021