Revision 3d70a04 by Campbell Barton May 19, 2015, 06:44 (GMT) |
CMake: remove temp assignment, unused vars |
Revision 183b643 by Campbell Barton May 19, 2015, 01:38 (GMT) |
Building without Python works again |
Revision 65328fa by Antonis Ryakiotakis May 18, 2015, 20:10 (GMT) |
Final solution for Intel card Ambient Occlusion in T43987. Forgot to account for offscreen case in addition to compositing |
Revision 598c2df by Julian Eisel May 18, 2015, 19:29 (GMT) |
Fix T44708: UI label should use plural Just to keep commit ratio up while being busy preparing for final exams ;) |
Revision 192fddb by Porteries Tristan May 18, 2015, 16:54 (GMT) |
BGE: Fix blenderplayer bad call stubs not updated. Please (dfelinto) compile the bge to avoid these kind of problems. |
Revision 5fa0b87 by Porteries Tristan May 18, 2015, 16:12 (GMT) |
BGE: Set default envMap resolution to 512 pixels I propose to change the environment map render default resolution (600) to 512 (Thanks brecht for the correction... I don't know why I said dpi) (to make it compatible with this script: http://en.wikibooks.org/wiki/GLSL_Pr...cting_Surfaces ) to make cubeMap reflections easier and avoid this error: invalid envmap size please render with CubeRes @ power of two unable to initialize image(0) in MAMaterial, image will not be available http://blenderartists.org/forum/showthread.php?371232-BGE-proposal-Set-default-envMap-resolution-to-512-dpi http://blenderartists.org/forum/showthread.php?370026-Problem-with-cube-map-textures (post 11) Author : youle (Ulysse MARTIN) Reviewers: hg1, agoose77, lordloki, moguri, panzergame, dfelinto Reviewed By: panzergame, dfelinto Subscribers: brecht Projects: #game_engine Differential Revision: https://developer.blender.org/D1306 |
Revision 947b756 by Dalai Felinto May 18, 2015, 13:57 (GMT) |
Multi-View: small cleranup/refactor with RE_pass_find_by_type and RE_RenderLayerGetPass |
Revision cecd1f9 by Sergey Sharybin May 18, 2015, 11:40 (GMT) |
Fix T44752: Clip Editor doesn't respect ColorSpace setting when playback after Prefetch |
Revision 45afc02 by Sergey Sharybin May 18, 2015, 11:40 (GMT) |
Solve threading conflict related on proxy group's inverse matrix It was possible that two threads will start calculating proxy group's inverted matrix and store it in the object itself. This isn't good idea because it means some threads might be using partially written matrix. |
Revision 61f9f50 by Sergey Sharybin May 18, 2015, 11:40 (GMT) |
Make object material drivers evaluation thread safe Previously it was very easy to run into situation when two objects are sharing the same materials with drivers which will cause threading access issues. This actually only needed for the old depsgraph, but since it's still the one we're using by default we'd better solve this issue. |
Revision 8540907 by Sergey Sharybin May 18, 2015, 11:40 (GMT) |
Attempt to make drivers more safe for threading There were some reported data race conditions in the python interpreter which seems to be rather valid. Surely this is not very pretty solution, but it might solve some annoying bugs related on threading. |
Revision 40091ff by Sergey Sharybin May 18, 2015, 11:40 (GMT) |
Correction to early output in the parallel range implementation The used heuristic of checking the value prior to lock is not totally safe because assignment is not atomic and check might not give proper result. |
Revision b88597c by Sergey Sharybin May 18, 2015, 11:40 (GMT) |
Make switching to threaded malloc safe to be called from threads For a long time this function was only intended to be used from the main thread, but since out implementation of parallel range (which is currently only used by mesh deform modifier) we might want to switch to threaded alloc from object update thread. Now we're using spinlock around the check, which makes the code safe to be used from all over the place. We might consider using a bit of atomics operations magic there, but it's not so much important for now, this code is not used in the performance critical code path. |
Revision 1738879 by Bastien Montagne May 18, 2015, 11:02 (GMT) |
Filebrowser: Do not intent to draw empty strings, loss of time. Fixes assert raised in `UI_text_clip_middle_ex()` when trying to draw (empty) 'size' string for appended/linked blender datablocks. |
Revision bf93316 by Bastien Montagne May 18, 2015, 10:53 (GMT) |
Fix assert in outliner regarding WM and SCR ID types... |
Revision 5dfe88a by Campbell Barton May 18, 2015, 08:22 (GMT) |
Fix T44553: Dyntopo ignores front-face option When 'Front Faces' brush option was enabled, dyntop would still adjust detail on back-faces. |
Revision 3dfce09 by Campbell Barton May 18, 2015, 06:27 (GMT) |
Cleanup: use const for Imbuf file types |
Revision 924f31e by Campbell Barton May 18, 2015, 03:42 (GMT) |
Fix T44543: painted texture lost after first save Fix for T36639 caused all path changes to reload (which could loose user content). Change behavior: - Only reload data when a flag is explicitly passed (currently only used by Find Files operator) - Don't reload images which have been painted onto and not saved (dirty flag set). |
Revision 662746f by Campbell Barton May 18, 2015, 01:52 (GMT) |
Fix multi-drag & multi-select, Alt press mid-drag This would enable multi-value-editing in the middle of the drag action. |
May 18, 2015, 01:37 (GMT) |
Fix T44707: cycles border render regression |
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