Revision 5ffd10a by Antonis Ryakiotakis May 6, 2015, 13:30 (GMT) |
OpenGL render: Update metadata as before, for every frame written to a file, since we need the updated times and frames. This was lost during stamp code refactoring. The refactoring moved the stamp when render is initialized so we would be guaranteed to have correct cameras even when saving render stills at a later time (and even if cameras were changed). For regular render this would work since render init takes care of stamp, but for openGL rendering we need to do this manually. Still not 100% correct, does not apply multiview cameras to metadata |
Revision aaa6b39 by Antonis Ryakiotakis May 6, 2015, 12:47 (GMT) |
Quick patch-up for opengl render metadata. Camera here is incorrect for multiview (as is in real multiview render) but at least it works now. |
Revision 1575123 by Porteries Tristan May 6, 2015, 12:23 (GMT) |
BGE: Fix compound child shape added on instance game object |
Revision df42231 by Antonis Ryakiotakis May 6, 2015, 11:58 (GMT) |
Only use render view name in render filenames if we are actually using multiview. |
Revision d80ff8c by Antonis Ryakiotakis May 6, 2015, 11:05 (GMT) |
Image proxies now correctly support metadata (needs to regenerate proxies though) |
Revision 27c3886 by Antonis Ryakiotakis May 6, 2015, 10:53 (GMT) |
Cleanup: use functions we already use elsewhere for bone detection instead of the ninja code that we use now. |
Revision 3f04f64 by Martijn Berger May 6, 2015, 10:35 (GMT) |
[cmake] move FindLLVM to its own file |
Revision 69bf3a9 by Antonis Ryakiotakis May 6, 2015, 09:59 (GMT) |
Updating node standard value won't work if node is hidden, patch by Alexander Romanov with minor changes. |
Revision 0abb6f3 by Antonis Ryakiotakis May 6, 2015, 09:46 (GMT) |
Patch D1283 by Alexander Romanov fixes reroute node type update not correct when root reroute node is plugged in a different type of input |
Revision bc2f77e by Campbell Barton May 6, 2015, 01:13 (GMT) |
Add bpy.app.binary_path_python Access to the python binary distributed with Blender, fallback to system python executable (matching Blender's version). |
Revision c246e0c by Campbell Barton May 5, 2015, 20:34 (GMT) |
Prefer name 'program' over 'binary' binary-search is confusing! |
Revision e00142b by Campbell Barton May 5, 2015, 20:21 (GMT) |
BLI_path: add PATH search utility functions |
Revision c641a55 by Brecht Van Lommel May 5, 2015, 19:52 (GMT) |
Fix T44612: add support for mouse button 6 and 7 on OS X. |
Revision 1d0f1a1 by Brecht Van Lommel May 5, 2015, 19:43 (GMT) |
Fix T44593: particle volume distribution not working with large meshes. |
Revision b45ad4b by Sergey Sharybin May 5, 2015, 19:01 (GMT) |
Cycles: Fix for wrong clamp usage in fast math |
Revision 4616a7a by Porteries Tristan May 5, 2015, 17:54 (GMT) |
BGE: Fix collision callbacks for compound controllers It fix some mistakes in b5e96530353ef22d184a60cd2b59a5e451ee211f and made a more safety behavior for collision callbacks used in compound controllers during adding and removing. |
Revision 962d53e by Campbell Barton May 5, 2015, 17:23 (GMT) |
Workaround ld.gold failing with msgfmt |
Revision 35c67d6 by Campbell Barton May 5, 2015, 16:22 (GMT) |
Fix reading uninitialized memory finding paths |
Revision b5e9653 by Porteries Tristan May 5, 2015, 13:18 (GMT) |
BGE: Remove function DisableCcdPhysicsController and EnableCcdPhysicsController in CcdPhysicsEnvironment Replace EnableCcdPhysicsController by AddCcdPhysicsController and DisableCcdPhysicsController by RemoveCcdPhysicsController. Tested with compound shapes and collision sensors. Reviewers:agoose77, ideasman42 |
Revision d01b226 by Thomas Dinges May 5, 2015, 08:38 (GMT) |
Cleanup: Remove leftover from Distorted Noise node in XML reader. |
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