Blender Git Commits

Blender Git "master" branch commits.

Page: 2606 / 5574

May 6, 2015, 13:30 (GMT)
OpenGL render: Update metadata as before, for every frame written to a
file, since we need the updated times and frames.

This was lost during stamp code refactoring. The refactoring moved the
stamp when render is initialized so we would be guaranteed to have
correct cameras even when saving render stills at a later time (and even
if cameras were changed). For regular render this would work since
render init takes care of stamp, but for openGL rendering we need to do
this manually.

Still not 100% correct, does not apply multiview cameras to metadata
May 6, 2015, 12:47 (GMT)
Quick patch-up for opengl render metadata.

Camera here is incorrect for multiview (as is in real multiview render)
but at least it works now.
May 6, 2015, 12:23 (GMT)
BGE: Fix compound child shape added on instance game object
May 6, 2015, 11:58 (GMT)
Only use render view name in render filenames if we are actually using
multiview.
May 6, 2015, 11:05 (GMT)
Image proxies now correctly support metadata (needs to regenerate
proxies though)
May 6, 2015, 10:53 (GMT)
Cleanup: use functions we already use elsewhere for bone detection
instead of the ninja code that we use now.
May 6, 2015, 10:35 (GMT)
[cmake] move FindLLVM to its own file
May 6, 2015, 09:59 (GMT)
Updating node standard value won't work if node is hidden, patch by
Alexander Romanov with minor changes.
May 6, 2015, 09:46 (GMT)
Patch D1283 by Alexander Romanov fixes reroute node type update not
correct when root reroute node is plugged in a different type of input
May 6, 2015, 01:13 (GMT)
Add bpy.app.binary_path_python

Access to the python binary distributed with Blender,
fallback to system python executable (matching Blender's version).
May 5, 2015, 20:34 (GMT)
Prefer name 'program' over 'binary'

binary-search is confusing!
May 5, 2015, 20:21 (GMT)
BLI_path: add PATH search utility functions
May 5, 2015, 19:52 (GMT)
Fix T44612: add support for mouse button 6 and 7 on OS X.
May 5, 2015, 19:43 (GMT)
Fix T44593: particle volume distribution not working with large meshes.
May 5, 2015, 19:01 (GMT)
Cycles: Fix for wrong clamp usage in fast math
May 5, 2015, 17:54 (GMT)
BGE: Fix collision callbacks for compound controllers

It fix some mistakes in b5e96530353ef22d184a60cd2b59a5e451ee211f and made a more safety behavior for collision callbacks used in compound controllers during adding and removing.
May 5, 2015, 17:23 (GMT)
Workaround ld.gold failing with msgfmt
May 5, 2015, 16:22 (GMT)
Fix reading uninitialized memory finding paths
May 5, 2015, 13:18 (GMT)
BGE: Remove function DisableCcdPhysicsController and EnableCcdPhysicsController in CcdPhysicsEnvironment

Replace EnableCcdPhysicsController by AddCcdPhysicsController and DisableCcdPhysicsController by RemoveCcdPhysicsController.
Tested with compound shapes and collision sensors.

Reviewers:agoose77, ideasman42
May 5, 2015, 08:38 (GMT)
Cleanup: Remove leftover from Distorted Noise node in XML reader.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021