Revision fdc5f9c by Campbell Barton May 4, 2015, 06:01 (GMT) |
Add name argument to data creation API calls Was adding then renaming, unnecessarily. |
Revision 4e7ef3f by Sybren A. Stüvel May 4, 2015, 04:04 (GMT) |
BGE: Added 'ghost' arg to KX_GameObject.suspendDynamics() method The implementation of this 'ghost' argument already existed in the C++ source, but wasn't exposed to Python yet. |
Revision 62b13c6 by Porteries Tristan May 3, 2015, 17:16 (GMT) |
BGE: Fix: Activate collision mask/group in UI. |
Revision dbee634 by Tamito Kajiyama May 3, 2015, 16:53 (GMT) |
Fix typos. |
Revision ee75386 by Sergej Reich May 3, 2015, 16:01 (GMT) |
Rigidbody: Fix viewport update when changing collision shape in toolbar |
Revision d33b564 by Bastien Montagne May 3, 2015, 14:53 (GMT) |
Fix T44591: Set PBone Group operator did not handled predifined group index in its invoke func. |
May 3, 2015, 14:21 (GMT) |
Fix T44185, Fix T44090: hair texture density working unreliable. "Unexisting" particles must be freed after the unexist flag has been set, which was no longer the case after 78c491e62a5. Reviewers: brecht Differential Revision: https://developer.blender.org/D1213 |
Revision 6159f9a by Brecht Van Lommel May 3, 2015, 13:39 (GMT) |
Fix T41739: 3D view solid draw mode missing some material node updates. |
Revision 2775eaf by Brecht Van Lommel May 3, 2015, 13:25 (GMT) |
Fix T41893: inconsistent color management on sculpt texture nodes previews. |
Revision 944e0bd by Bastien Montagne May 3, 2015, 13:18 (GMT) |
Cleanup: rename clear_skin & clear_mask operators to skin_clear and mask_clear. So that they match all other op names around - and sensible logic as well. |
Revision 3a80827 by Bastien Montagne May 3, 2015, 13:09 (GMT) |
Fix T44589: No way to add a skin data layer manualy. There are several ways to end up with an object with skin modifier, but no skin data on the geometry. So we need an operator to add it by hands. Also tweaked a bit UI of this modifier. |
Revision 472b3c5 by Bastien Montagne May 3, 2015, 09:55 (GMT) |
We do need to transform lnors in BKE_mesh_transform(), much handy for scripts. |
Revision 9715d4c by Gaia Clary May 2, 2015, 21:17 (GMT) |
Added name attribute to instance_geometry nodes (request for Second Life) |
Revision 6bc8a3f by Campbell Barton May 2, 2015, 20:17 (GMT) |
BMesh: rip-tool can now split off isolated fans Useful since there wasn't a good way to do this previously. |
Revision dd48ddd by Campbell Barton May 2, 2015, 20:16 (GMT) |
BMesh: utility to split isolated loop regions |
Revision 33cc5ed by Campbell Barton May 2, 2015, 20:16 (GMT) |
Cleanup: redundant vars |
Revision 4fca12e by Porteries Tristan May 2, 2015, 19:09 (GMT) |
Fix rna default value in BGE UI. |
Revision bd5e578 by Campbell Barton May 2, 2015, 18:46 (GMT) |
BMesh: rework BM_vert_is_manifold (simplify logic) - simplify boundary handling (walk from boundary - no need to reset walking) - early exit when the vert has >2 boundaries - use BM_vert_step_fan_loop to walk the fan |
Revision de031b7 by Campbell Barton May 2, 2015, 18:41 (GMT) |
BMesh: replace radial count with simple checks |
Revision c826566 by Campbell Barton May 2, 2015, 18:41 (GMT) |
Sound now returns even if file fails to load With various codecs its hard to ensure a sound will load or not. |
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