Blender Git Commits

Blender Git "master" branch commits.

Page: 2609 / 5574

May 4, 2015, 06:01 (GMT)
Add name argument to data creation API calls

Was adding then renaming, unnecessarily.
May 4, 2015, 04:04 (GMT)
BGE: Added 'ghost' arg to KX_GameObject.suspendDynamics() method

The implementation of this 'ghost' argument already existed in the C++
source, but wasn't exposed to Python yet.
May 3, 2015, 17:16 (GMT)
BGE: Fix: Activate collision mask/group in UI.
May 3, 2015, 16:53 (GMT)
Fix typos.
Revision ee75386 by Sergej Reich
May 3, 2015, 16:01 (GMT)
Rigidbody: Fix viewport update when changing collision shape in toolbar
May 3, 2015, 14:53 (GMT)
Fix T44591: Set PBone Group operator did not handled predifined group index in its invoke func.
May 3, 2015, 14:21 (GMT)
Fix T44185, Fix T44090: hair texture density working unreliable.

"Unexisting" particles must be freed after the unexist flag has been set,
which was no longer the case after 78c491e62a5.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D1213
May 3, 2015, 13:39 (GMT)
Fix T41739: 3D view solid draw mode missing some material node updates.
May 3, 2015, 13:25 (GMT)
Fix T41893: inconsistent color management on sculpt texture nodes previews.
May 3, 2015, 13:18 (GMT)
Cleanup: rename clear_skin & clear_mask operators to skin_clear and mask_clear.

So that they match all other op names around - and sensible logic as well.
May 3, 2015, 13:09 (GMT)
Fix T44589: No way to add a skin data layer manualy.

There are several ways to end up with an object with skin modifier, but no
skin data on the geometry. So we need an operator to add it by hands.

Also tweaked a bit UI of this modifier.
May 3, 2015, 09:55 (GMT)
We do need to transform lnors in BKE_mesh_transform(), much handy for scripts.
Revision 9715d4c by Gaia Clary
May 2, 2015, 21:17 (GMT)
Added name attribute to instance_geometry nodes (request for Second Life)
May 2, 2015, 20:17 (GMT)
BMesh: rip-tool can now split off isolated fans

Useful since there wasn't a good way to do this previously.
May 2, 2015, 20:16 (GMT)
BMesh: utility to split isolated loop regions
May 2, 2015, 20:16 (GMT)
Cleanup: redundant vars
May 2, 2015, 19:09 (GMT)
Fix rna default value in BGE UI.
May 2, 2015, 18:46 (GMT)
BMesh: rework BM_vert_is_manifold (simplify logic)

- simplify boundary handling (walk from boundary - no need to reset walking)
- early exit when the vert has >2 boundaries
- use BM_vert_step_fan_loop to walk the fan
May 2, 2015, 18:41 (GMT)
BMesh: replace radial count with simple checks
May 2, 2015, 18:41 (GMT)
Sound now returns even if file fails to load

With various codecs its hard to ensure a sound will load or not.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021