Revision f9972fa by Julian Eisel April 21, 2015, 15:44 (GMT) |
VSE: Allow GPencil drawing without having a strip loaded Previously the GPencil strokes were just not drawn (even though they were generated) until a strip was loaded. |
Revision 84d117b by Campbell Barton April 21, 2015, 14:43 (GMT) |
Minor edit to edit-mesh selection bias only choose verts over edges (not faces) |
Revision 3a3f806 by Campbell Barton April 21, 2015, 14:16 (GMT) |
Cleanup: minor corrections |
Revision de687b6 by Julian Eisel April 21, 2015, 14:04 (GMT) |
Revision e3a6440 by Campbell Barton April 21, 2015, 11:25 (GMT) |
BMesh: mesh-data picking, general improvements Generalize logic for vert/edge/face selection: - index cycling. - selection bias with mixed modes. Details: - Edges now support index cycling (as verts/faces did already) - Cycling over near elements is now only enabled when the mouse position remains the same. - No longer do 2 selection passes to perform index cycling. Fixes: - Edges behind the view could be selected (surprising nobody reported!) - Selection bias now only changes the element that gets picked without interning the return distance (was buggy with mixed modes). |
Revision 907d4d3 by Antonis Ryakiotakis April 21, 2015, 10:13 (GMT) |
Backdrop strictly shows image result only - it could get influenced by scopes setting of space if one changed the space type back and forth. Thanks to Sergey for reporting. |
April 21, 2015, 10:00 (GMT) |
Allow editing of active strip proxy settings again in addition to the set operator |
Revision b82d571 by Campbell Barton April 21, 2015, 05:53 (GMT) |
Cleanup: style |
Revision f36e91a by Campbell Barton April 21, 2015, 05:18 (GMT) |
Correct crash in last commit (spacebar search) |
April 21, 2015, 04:25 (GMT) |
Add eyedropper for selecting object & obdata In addition to the unlink icon to clear a value, When cleared, show an eyedropper to select objects or object-data (was already available via the EKey). |
Revision 9123977 by Campbell Barton April 21, 2015, 03:10 (GMT) |
Fix T44432: Zoom to mouse fails /w FCurve editor |
Revision 62e1498 by Campbell Barton April 20, 2015, 18:50 (GMT) |
Fixes for backbuf selection logic - Fix ED_view3d_backbuf_sample_rect, r_dist was set completely wrong. - Avoid duplicate calculations picking the nearest edge. - Bias against picking selected edges is now optional. - Remove unused callback reading the backbuf. - Remove unused strict option picking vertices. |
Revision aa880bb by Campbell Barton April 20, 2015, 17:19 (GMT) |
Cleanup: use ED_view3d_backbuf_* prefix |
Revision d57a93a by Campbell Barton April 20, 2015, 17:10 (GMT) |
Fix T44383: Select face fails in some positions When mixing vert/edge/face with select-visible, face selection could fail when not close enough to the center. This also fixes a bug where the bias for verts over edges would prefer faces over edges too, making edges harder to pick. Mixing edge with other selection modes works more predictably now. |
Revision 0626d27 by Campbell Barton April 20, 2015, 15:50 (GMT) |
Editmesh select nearest fixes - distance from edge check wasn't clamping 0-1 - vertex bias wasn't taking pixelsize into account. - index & pass counter were floats Also some improvements - use BMesh lookup tables when available. - use structs to avoid issues getting out of sync. |
Revision 60e8e20 by Campbell Barton April 20, 2015, 15:50 (GMT) |
Cleanup: use macro for common view3d zbuf check |
Revision 57d9bad by Campbell Barton April 20, 2015, 15:50 (GMT) |
Cleanup: use bool /w flag checks |
Revision 6298632 by Sergey Sharybin April 20, 2015, 14:23 (GMT) |
Guardedalloc: Don't use aligned blocks to calculate memory sloppyness Aligned memory is allocated with memalign() and malloc_usable_size() can't be used to measure this block. |
Revision 42e4279 by Sergey Sharybin April 20, 2015, 13:30 (GMT) |
CMake: Move performance tests under the cmake option This way running full sweep of regression tests does not require waiting for the performance test to finish. |
Revision 4d5446c by Bastien Montagne April 20, 2015, 12:46 (GMT) |
Usual UI messages fixes... |
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