Revision 818a0cd by Antonis Ryakiotakis April 22, 2015, 10:03 (GMT) |
Fix stamp missing after multiview merge. Was not using acquired render result correctly, most likely a copy paste error. |
Revision 97587dc by Antonis Ryakiotakis April 22, 2015, 09:50 (GMT) |
Stamp cannot be written to file. Make sure stamp data is avaliable before writing stamp to image - this still does not fix stamp, looks like issue is availability of the images themselves for the view, investigating next. |
Revision 414990b by Sergey Sharybin April 22, 2015, 07:46 (GMT) |
Tracking: Some more code de-duplication |
Revision 18a47b6 by Sergey Sharybin April 22, 2015, 07:34 (GMT) |
Tracking: Code cleanup, de-duplicate some code in tracking context finish |
Revision e6ceecd by Campbell Barton April 22, 2015, 06:26 (GMT) |
Cleanup: pep8, spelling |
Revision 4da0506 by Bastien Montagne April 22, 2015, 06:15 (GMT) |
Fix T44470: File Selection sometimes surpresses last Character. Tweak hack of `file_draw_string()` (there may be better solution, but not worth spending time on this, the whole filebrowser drawing code is to be rewritten anyway). |
Revision e1a53b6 by Bastien Montagne April 22, 2015, 05:54 (GMT) |
April 21, 2015, 21:33 (GMT) |
Logic Editor: Buttons for moving game properties up/down D1163 by @panzergame, with minor edits by me (@Severin) |
Revision b35743d by Sergey Sharybin April 21, 2015, 21:10 (GMT) |
Tracking: Add missing plane track remapping when joining two point tracks |
Revision 260f75a by Sergey Sharybin April 21, 2015, 21:10 (GMT) |
Tracking: Cleanup, move some plane tracks code to utility functions |
Revision 9425a8f by Dalai Felinto April 21, 2015, 20:41 (GMT) |
BGE: scene.pre_draw_setup[] callback This callback allows the user to change the camera data right before the rendering calculations. scene.pre_draw[] is not enough here, because if you want to change the camera matrices (projection/modelview) the culling test is done before that (after pre_draw_setup[] though). Reviewers: moguri, campbellbarton Differential Revision: https://developer.blender.org/D1251 Python sample code using this. The sample scene would need a default camera (not used for rendering), a dummy camera ('Camera.VR'), and two cameras ('Camera.Left', 'Camera.Right') that will be used for the actual rendering. ``` import bge def callback(): scene = bge.logic.getCurrentScene() objects = scene.objects vr_camera = objects.get('Camera.VR') if bge.render.getStereoEye() == bge.render.LEFT_EYE: camera = objects.get('Camera.Left') else: camera = objects.get('Camera.Right') vr_camera.worldOrientation = camera.worldOrientation vr_camera.worldPosition = camera.worldPosition def init(): scene = bge.logic.getCurrentScene() main_camera = scene.active_camera main_camera.useViewport = True scene.pre_draw_setup.append(callback) objects = scene.objects vr_camera = objects.get('Camera.VR') vr_camera.useViewport = True vr_camera.setViewport( 0, 0, bge.render.getWindowWidth(), bge.render.getWindowHeight() ) ``` |
Revision f2956d5 by Sergey Sharybin April 21, 2015, 20:36 (GMT) |
Tracking: Fix over-allocation in plane track's point tracks pointers when removing point track |
Revision 6885d31 by Julian Eisel April 21, 2015, 19:55 (GMT) |
Fix T44474: Rotation manipulator not hidden completely with all axes locked Really doesn't look like a bug on a first glance but the line of code that was there previously seemed to be there to prevent the manipulator from drawing in this case. |
Revision bf69453 by Campbell Barton April 21, 2015, 19:37 (GMT) |
BLI_string: add BLI_snprintf_rlen use when the length of the destination string is needed. |
Revision c9f9e29 by Campbell Barton April 21, 2015, 18:44 (GMT) |
Math Lib: handling bits handling into own file |
Revision b47892e by Campbell Barton April 21, 2015, 18:43 (GMT) |
Minor edits to metadata commit No need to calculate height of each line, just use height of font. |
Revision e1ce83f by Antonis Ryakiotakis April 21, 2015, 17:01 (GMT) |
Initialize and use the theme for metadata text |
Revision 58c511f by Antonis Ryakiotakis April 21, 2015, 16:37 (GMT) |
Stamp refactoring: Write those on render result during rendering, so we can cleanly write a render result image after rendering. |
Revision 3091ea4 by Antonis Ryakiotakis April 21, 2015, 16:37 (GMT) |
Metadata: * Theme support for metadata display * Increase text DPI with scaling. |
Revision 50bfc4b by Antonis Ryakiotakis April 21, 2015, 16:37 (GMT) |
Metadata display support - patch by Julian and me. Basically, blender adds a few metadata fields to images when we render an image. Those metadata can now be viewed in the image editor. Also, made sure metadata are available when we write imbufs to disc with "Save As". There may be more cases here that need fixing, but this means that loading an image with metadata will now properly preserve them in blender. |
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