Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 10, 2015, 11:00 (GMT)
Tests: Print counter with operator test
March 10, 2015, 08:46 (GMT)
Fix crash in mesh data transfer
March 10, 2015, 07:22 (GMT)
Fix crash extruding an empty curve
March 10, 2015, 07:21 (GMT)
Fix crash enabling dyntopo in background mode
March 10, 2015, 07:17 (GMT)
Fix T43941: Grease pencil eraser outline vanishes
Revision afa8a0a by Lukas Toenne
March 9, 2015, 17:45 (GMT)
Fix for yet another assert fail of particle dmcache index.

This is totally broken, just making sure Blender does not crash and devs
can investigate other issues that are actually fixable.
March 9, 2015, 17:27 (GMT)
Attempt to fix T43919, avoid using GPU_framebuffer_slots_bind just in
case a system does not support drawing to many framebuffers.
Revision 219937f by Lukas Toenne
March 9, 2015, 14:23 (GMT)
Fix T43674: Smoke collision does not detect obstacles reliably.

The smoke obstacle detection was using a maximum distance for BVH
checks to find mesh elements that define boundary cells in the grid.
This BVH test was using an arbitrary value of 0.6 cell units. It should
be `sqrt(3)*0.5` to account for the maximum possible distance of mesh
elements inside a cell. Otherwise some cells that should form the
boundary are not detected as such (no closest mesh element found inside
the radius), so you get gaps in the smoke obstacle.
Revision b14e287 by Julian Eisel
March 9, 2015, 13:48 (GMT)
Fix T43937: Changing Texture Brush doesn't update toolbar
March 9, 2015, 12:02 (GMT)
Fix T43872: Adding a constraint to a bone of a proxy armature resets all bones' transformations.

Temp hack for until new depsgraph is here. Thanks the Joshua and Sergey for their help.
March 9, 2015, 11:56 (GMT)
T37832: OpenCL compositing bug in defocus node

The issue seems to be caused by the integer overflow. It's actually
still needed to investigate why exactly buffer contained such a huge
value, but the patch is still legit and seems to be solving the issue
just nicely.
March 9, 2015, 10:01 (GMT)
Image Space: enable zoom/cursor warping
March 9, 2015, 09:26 (GMT)
Fix T43891: Skin modifier inverts some faces
March 9, 2015, 09:26 (GMT)
Math Lib: add mid_v3_v3v3v3v3
March 9, 2015, 09:15 (GMT)
Fix T43484: Motion blur fails in certain circumstances

The issue was caused by mismatch in how aligned triangles storage was
filled in during BVH construction and how it was used during rendering.

Basically, i was leaving uninitialized storage for triangles when
there was deformation motion blur detected for the mesh. Was likely
some sort of optimization, but in fact it's still possible that regular
triangles would be needed for rendering.

So now we're storing aligned storage for all triangle primitives and
only skipping motion triangles (the deformation motion blur flag from
mesh is now ignored).
March 9, 2015, 08:25 (GMT)
Cycles: Improve logging in object motion detection

Reporting mesh name is not really useful, since it's name does not
any relation with the original object/mesh names.
March 9, 2015, 07:48 (GMT)
Fix T43908: Mask render bug, one pixel black line

This was a regression caused by attempts to fix T42844 and there were
some red-herrings which lead me to the wrong way to fix it. It's some
deeper issue than just interpolation offset, it's mainly how the node
resolution is being mapped to each other.

It could be actually a part of canvas awareness project..
March 9, 2015, 07:33 (GMT)
Fix T43421: bisect_edges returns insufficient data
March 9, 2015, 06:24 (GMT)
Fix T43858: Collision Bounds Display Bug

Was using draw-type when drawing BGE collision bounds.
March 9, 2015, 05:36 (GMT)
Fix BGE: calling ReleaseInstance on NULL joystick
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021