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March 6, 2015, 08:02 (GMT)
PyAPI: clarify fallback docstring
March 6, 2015, 07:55 (GMT)
Fix T43904: calc_vert_angle returns wrong value

This was mis-named, rename to `calc_edge_angle`
and allow a fallback value in the case when the vert doesn't have 2-edges.
March 6, 2015, 07:45 (GMT)
BMesh: Add extended BM_vert_calc_edge_angle that takes a fallback value
March 6, 2015, 06:47 (GMT)
Cleanup: quiet minilzo warnings
March 6, 2015, 06:30 (GMT)
Cleanup: unused warnings
March 6, 2015, 03:17 (GMT)
Cleanup: unused macro warning
March 6, 2015, 01:34 (GMT)
Fix typo in "Add" and "Subtract" mode of Vector Math node.

Differential Revision: https://developer.blender.org/D1003
Revision d6a6950 by Julian Eisel
March 5, 2015, 19:36 (GMT)
Correction to previous commit

Calling ensure_lookup_table for each face is stupid! :/
(Noted by Sergey - thx)
Revision 61aede4 by Julian Eisel
March 5, 2015, 19:26 (GMT)
Fix T43900: "Operator Mesh Add" template fails
Another script that was missing the lookup_table call.
Revision 37d7b2d by Gaia Clary
March 5, 2015, 18:44 (GMT)
Revert "COLLADA - support for shadeless material (SHADER_CONSTANT)"

This reverts commit 04b0a9f4b885e8e3b0b3207f3b3cda74b936df3e.
March 5, 2015, 18:14 (GMT)
Fix T43880 really stupid mistake from fixing stick mode selection
March 5, 2015, 18:05 (GMT)
Make limits of sequencer scaling a bit more sane
March 5, 2015, 17:50 (GMT)
Audio library, early exit when animation is found
March 5, 2015, 17:50 (GMT)
Fix T43898, correct all uv layers in bevel, not only the active one
Revision 04b0a9f by Gaia Clary
March 5, 2015, 17:44 (GMT)
COLLADA - support for shadeless material (SHADER_CONSTANT)

This patch make it possible to export and import shadeless material.

Reviewers: sergey, sauraedron

Subscribers: sergey

Projects: #collada

Differential Revision: https://developer.blender.org/D1094
March 5, 2015, 15:24 (GMT)
Compositor: Add sanity check around pass element size and compositor data type

Only happening in the debug builds, avoids issues like recent AO one from happening.
March 5, 2015, 15:21 (GMT)
Fix T43894: Wrong alpha with bilateral blur node

The issue was caused by AO operation reporting it's a color operation
(which means it's expected to output RGBA) but internally it's RGB
only in the render engine, which caused some memory to be uninitialized.
March 5, 2015, 15:12 (GMT)
Compositor: Fix compilation error with COM_DEBUG enabled
March 5, 2015, 13:55 (GMT)
Fix T43865: Cycles: Watertight rendering produces artifacts on a huge plane

The issue was caused by numerical instability whrn having ray origin close to a huge
triangle, which could have aused bad ray distance check.

Watertight Woop intersection isn't really addressing such cases, it's dealing with
small triangles far away from the ray origin instead, so it's a bit tricky yo make
it working reliably.

While we're quite close to the release it's safer to do check in Pleaucker coordinates
if ray close to a huge triangle. Likely this additional check combined with some other
tweaks to the code doesn't cause measurable slowdown in the scenes tested here.

After the release we can play a bit more with this code in order to make it more
stable without Pleucker fallback.
March 5, 2015, 12:23 (GMT)
CMake: Need to find pugixml.hpp instead of pugixml.h

That's how file is actually called in the upstream.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021