Revision f682129 by Campbell Barton March 6, 2015, 08:02 (GMT) |
PyAPI: clarify fallback docstring |
Revision 8638142 by Campbell Barton March 6, 2015, 07:55 (GMT) |
Fix T43904: calc_vert_angle returns wrong value This was mis-named, rename to `calc_edge_angle` and allow a fallback value in the case when the vert doesn't have 2-edges. |
Revision 7df60be by Campbell Barton March 6, 2015, 07:45 (GMT) |
BMesh: Add extended BM_vert_calc_edge_angle that takes a fallback value |
Revision d17e6c1 by Campbell Barton March 6, 2015, 06:47 (GMT) |
Cleanup: quiet minilzo warnings |
Revision 2f21dbf by Campbell Barton March 6, 2015, 06:30 (GMT) |
Cleanup: unused warnings |
Revision a9b7d5e by Campbell Barton March 6, 2015, 03:17 (GMT) |
Cleanup: unused macro warning |
March 6, 2015, 01:34 (GMT) |
Fix typo in "Add" and "Subtract" mode of Vector Math node. Differential Revision: https://developer.blender.org/D1003 |
Revision d6a6950 by Julian Eisel March 5, 2015, 19:36 (GMT) |
Correction to previous commit Calling ensure_lookup_table for each face is stupid! :/ (Noted by Sergey - thx) |
Revision 61aede4 by Julian Eisel March 5, 2015, 19:26 (GMT) |
Fix T43900: "Operator Mesh Add" template fails Another script that was missing the lookup_table call. |
Revision 37d7b2d by Gaia Clary March 5, 2015, 18:44 (GMT) |
Revert "COLLADA - support for shadeless material (SHADER_CONSTANT)" This reverts commit 04b0a9f4b885e8e3b0b3207f3b3cda74b936df3e. |
Revision e2d4a93 by Antonis Ryakiotakis March 5, 2015, 18:14 (GMT) |
Fix T43880 really stupid mistake from fixing stick mode selection |
Revision 6f36296 by Antonis Ryakiotakis March 5, 2015, 18:05 (GMT) |
Make limits of sequencer scaling a bit more sane |
Revision 7c38ba0 by Antonis Ryakiotakis March 5, 2015, 17:50 (GMT) |
Audio library, early exit when animation is found |
Revision a7d2923 by Antonis Ryakiotakis March 5, 2015, 17:50 (GMT) |
Fix T43898, correct all uv layers in bevel, not only the active one |
Revision 04b0a9f by Gaia Clary March 5, 2015, 17:44 (GMT) |
COLLADA - support for shadeless material (SHADER_CONSTANT) This patch make it possible to export and import shadeless material. Reviewers: sergey, sauraedron Subscribers: sergey Projects: #collada Differential Revision: https://developer.blender.org/D1094 |
Revision 23af898 by Sergey Sharybin March 5, 2015, 15:24 (GMT) |
Compositor: Add sanity check around pass element size and compositor data type Only happening in the debug builds, avoids issues like recent AO one from happening. |
Revision 6e1ea04 by Sergey Sharybin March 5, 2015, 15:21 (GMT) |
Fix T43894: Wrong alpha with bilateral blur node The issue was caused by AO operation reporting it's a color operation (which means it's expected to output RGBA) but internally it's RGB only in the render engine, which caused some memory to be uninitialized. |
Revision 73d0749 by Sergey Sharybin March 5, 2015, 15:12 (GMT) |
Compositor: Fix compilation error with COM_DEBUG enabled |
Revision 9489205 by Sergey Sharybin March 5, 2015, 13:55 (GMT) |
Fix T43865: Cycles: Watertight rendering produces artifacts on a huge plane The issue was caused by numerical instability whrn having ray origin close to a huge triangle, which could have aused bad ray distance check. Watertight Woop intersection isn't really addressing such cases, it's dealing with small triangles far away from the ray origin instead, so it's a bit tricky yo make it working reliably. While we're quite close to the release it's safer to do check in Pleaucker coordinates if ray close to a huge triangle. Likely this additional check combined with some other tweaks to the code doesn't cause measurable slowdown in the scenes tested here. After the release we can play a bit more with this code in order to make it more stable without Pleucker fallback. |
Revision eb16b04 by Sergey Sharybin March 5, 2015, 12:23 (GMT) |
CMake: Need to find pugixml.hpp instead of pugixml.h That's how file is actually called in the upstream. |
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