Revision ce6ba96 by Campbell Barton January 25, 2015, 10:15 (GMT) |
cleanup: warnings, spelling |
January 25, 2015, 05:55 (GMT) |
Crash when deleting NlaTrack Steps to reproduce: 1) Create an object, animated with shape keys 2) Copy it with Alt-D 3) Push action down to nla track 4) Select that track and delete it In attached file 1-3 steps are completed. {F138559} Alexander (Blend4Web Team) Reviewers: aligorith Subscribers: yurikovelenov, Evgeny_Rodygin, valentin_b4w, AlexKowel Differential Revision: https://developer.blender.org/D1015 |
Revision b112ea3 by Julian Eisel January 25, 2015, 02:25 (GMT) |
Fix T43315: Minor Conflict in Maya Key Configs Alt+Mousewheel was used for frame scrubbing which isn't really good as users may often use this by accident while using Alt for Viewport navigation. Frame scrubbing/frame_offset() is now called by Ctrl+Alt+Mousewheel (shift + Mousewheel was already used for scrolling up/down) |
Revision 2855485 by Julian Eisel January 25, 2015, 01:43 (GMT) |
Fix T43399: VSE - don't show fps info when stopping animation with ALT+A Caused by a missing notifier on the animation_play operator. |
Revision 492b9ab by Julian Eisel January 25, 2015, 00:59 (GMT) |
Fix T43335: Node Editor: name doesn't update Update Node Editor info (drawn on the bottom left) on redraw if needed |
Revision c2af749 by Julian Eisel January 24, 2015, 22:39 (GMT) |
Cleanup: Ugly typo (retore->restore) |
Revision f7e8445 by Julian Eisel January 24, 2015, 22:01 (GMT) |
Fix T43008: Support stacked fullscreen areas |
Revision 3121941 by Bastien Montagne January 24, 2015, 13:57 (GMT) |
Fix BGE compilation after recent renames in BKE_image (tsst...). |
Revision d036ad5 by Campbell Barton January 24, 2015, 06:26 (GMT) |
BKE_image: use BKE_image_*** prefix use bools for return values and some api naming consistency. |
Revision fcda27c by Campbell Barton January 24, 2015, 06:09 (GMT) |
Cleanup: style |
Revision ae213d7 by Sergey Sharybin January 23, 2015, 15:56 (GMT) |
Don't add Cycles tests if tests folder does not exist Also print message about those tests being disabled. |
Revision 433ecb8 by Sergey Sharybin January 23, 2015, 15:48 (GMT) |
Revert "New cycles tests require buildbot to checkout tests of have test succeed if we test 0 files." This reverts commit d390e24c49ba8543b56948402622563cae6e860f. Forcing tests to success is really bad idea. It'll only lead to cases when you see PASSED and will think everything is OK. Long story short: never force tests to pass! |
Revision d390e24 by Martijn Berger January 23, 2015, 15:29 (GMT) |
New cycles tests require buildbot to checkout tests of have test succeed if we test 0 files. |
Revision 6d78936 by Campbell Barton January 23, 2015, 14:59 (GMT) |
cleanup: style |
Revision e40387b by Sergey Sharybin January 23, 2015, 12:00 (GMT) |
Keep proper bone active group after removing first one Previously active bone group would be set to NONE after removing the first one even if there are more groups in the armature. |
Revision 3ff3f56 by Campbell Barton January 23, 2015, 10:18 (GMT) |
PyAPI: don't adjust prefs when an fails to load Recent addons commit meant that addons would be enabled even if they weren't found. This would give an error (which is fine), but also remove from preferences. |
Revision 2dfe5e3 by Sergey Sharybin January 23, 2015, 09:00 (GMT) |
Cycles: Don't re-generate blackbody/beckmann tables on every shaders update This commit makes it so blackbody and beckmann lookup tables are stored on CPU after being generated and then only being copied to the device if needed. This solves lag of viewport update when tweaking shader tree by using 266KB of CPU memory. |
Revision 7733bd5 by Campbell Barton January 23, 2015, 05:38 (GMT) |
PyAPI: avoid scanning all addons on startup Gives small speedup |
Revision 783b4cd by Campbell Barton January 23, 2015, 05:37 (GMT) |
PyAPI: use set.discard instead of set-subtraction |
Revision 2242022 by Campbell Barton January 23, 2015, 05:37 (GMT) |
PyAPI: Replace importlib.reload, not 'imp' |
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