Blender Git Commits

Blender Git "master" branch commits.

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January 25, 2015, 10:15 (GMT)
cleanup: warnings, spelling
January 25, 2015, 05:55 (GMT)
Crash when deleting NlaTrack

Steps to reproduce:
1) Create an object, animated with shape keys
2) Copy it with Alt-D
3) Push action down to nla track
4) Select that track and delete it

In attached file 1-3 steps are completed.
{F138559}

Alexander (Blend4Web Team)

Reviewers: aligorith

Subscribers: yurikovelenov, Evgeny_Rodygin, valentin_b4w, AlexKowel

Differential Revision: https://developer.blender.org/D1015
Revision b112ea3 by Julian Eisel
January 25, 2015, 02:25 (GMT)
Fix T43315: Minor Conflict in Maya Key Configs

Alt+Mousewheel was used for frame scrubbing which isn't really good as users
may often use this by accident while using Alt for Viewport navigation.

Frame scrubbing/frame_offset() is now called by Ctrl+Alt+Mousewheel (shift +
Mousewheel was already used for scrolling up/down)
Revision 2855485 by Julian Eisel
January 25, 2015, 01:43 (GMT)
Fix T43399: VSE - don't show fps info when stopping animation with ALT+A

Caused by a missing notifier on the animation_play operator.
Revision 492b9ab by Julian Eisel
January 25, 2015, 00:59 (GMT)
Fix T43335: Node Editor: name doesn't update

Update Node Editor info (drawn on the bottom left) on redraw if needed
Revision c2af749 by Julian Eisel
January 24, 2015, 22:39 (GMT)
Cleanup: Ugly typo (retore->restore)
Revision f7e8445 by Julian Eisel
January 24, 2015, 22:01 (GMT)
Fix T43008: Support stacked fullscreen areas
January 24, 2015, 13:57 (GMT)
Fix BGE compilation after recent renames in BKE_image (tsst...).
January 24, 2015, 06:26 (GMT)
BKE_image: use BKE_image_*** prefix

use bools for return values and some api naming consistency.
January 24, 2015, 06:09 (GMT)
Cleanup: style
January 23, 2015, 15:56 (GMT)
Don't add Cycles tests if tests folder does not exist

Also print message about those tests being disabled.
January 23, 2015, 15:48 (GMT)
Revert "New cycles tests require buildbot to checkout tests of have test succeed if we test 0 files."

This reverts commit d390e24c49ba8543b56948402622563cae6e860f.

Forcing tests to success is really bad idea. It'll only lead to cases when
you see PASSED and will think everything is OK.

Long story short: never force tests to pass!
January 23, 2015, 15:29 (GMT)
New cycles tests require buildbot to checkout tests of have test succeed if we test 0 files.
January 23, 2015, 14:59 (GMT)
cleanup: style
January 23, 2015, 12:00 (GMT)
Keep proper bone active group after removing first one

Previously active bone group would be set to NONE after removing the first
one even if there are more groups in the armature.
January 23, 2015, 10:18 (GMT)
PyAPI: don't adjust prefs when an fails to load

Recent addons commit meant that addons would be enabled even if they weren't found.
This would give an error (which is fine), but also remove from preferences.
January 23, 2015, 09:00 (GMT)
Cycles: Don't re-generate blackbody/beckmann tables on every shaders update

This commit makes it so blackbody and beckmann lookup tables are stored on CPU
after being generated and then only being copied to the device if needed.

This solves lag of viewport update when tweaking shader tree by using 266KB of
CPU memory.
January 23, 2015, 05:38 (GMT)
PyAPI: avoid scanning all addons on startup

Gives small speedup
January 23, 2015, 05:37 (GMT)
PyAPI: use set.discard instead of set-subtraction
January 23, 2015, 05:37 (GMT)
PyAPI: Replace importlib.reload, not 'imp'
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021