Revision 8fe336c by Campbell Barton December 9, 2014, 13:38 (GMT) |
Fix T4284: Drawing modified curves crashes |
Revision ebee593 by Antonis Ryakiotakis December 9, 2014, 13:36 (GMT) |
Fix bug reported by kopias on irc, crash when attempting to set canvas with a non-mesh object selected |
Revision 59f1585 by Sergey Sharybin December 9, 2014, 12:21 (GMT) |
Fix T42175: Modifiers don't render in sculpt mode using multires Modifier stack should ignore sculpt restrictions when creating derived render. |
Revision a5c3de2 by Campbell Barton December 9, 2014, 12:08 (GMT) |
Fix T42630: Triangulate returns invalid face-map Triangulate with beautify caused a bug when there were existing edges could make the bmesh-operator return an invalid face-map. Now the beauty is calculated on the 2d-tri's resulting from polyfill, its simpler and faster. |
Revision 6076bed by Campbell Barton December 9, 2014, 11:19 (GMT) |
Cleanup: remove scanfill define for polyfill code also rename vars which were previously used for scanfill. |
Revision 83cbcef by Campbell Barton December 8, 2014, 23:32 (GMT) |
Add edgehash remove, clear functions, Heap clear Edgehash was missing removal functions (remove, popkey, clear), since it wasn't needed so far, but is based on same code as ghash which has them. also add heap clear() method so we can reuse heaps. (needed for upcoming fix). |
Revision 55812e3 by Campbell Barton December 8, 2014, 23:13 (GMT) |
Cleanup: simplify heap popmin |
Revision 03760fe by Campbell Barton December 8, 2014, 23:02 (GMT) |
Cleanup: remove unused pointer in Heap |
Revision ab6417a by Gaia Clary December 8, 2014, 18:57 (GMT) |
Fix Mesh Objects with missing textures or wrong texture path now import without texture |
Revision 8545fb5 by Campbell Barton December 8, 2014, 15:46 (GMT) |
Fix T42824: Proxy bone custom-shape lost on undo |
Revision 252bfc6 by Campbell Barton December 8, 2014, 15:15 (GMT) |
Revision 7b6c9d2 by Sergey Sharybin December 8, 2014, 14:37 (GMT) |
Cycles: Fix compilation error with MinGW and logging enabled |
Revision c07f6c0 by Campbell Barton December 8, 2014, 10:18 (GMT) |
Docs: reference the new manual |
Revision 3e7e97f by Campbell Barton December 8, 2014, 09:54 (GMT) |
BMesh: ensure iterator macros assign to valid types note, this is for C++ code which expects a cast, (will be added later) also add a macro for nop-expressions (EXPR_NOP), when we never want an expression to be evaluated, but it should still be valid. |
Revision 690345a by Campbell Barton December 8, 2014, 08:46 (GMT) |
Cleanup: spelling |
Revision 7ba2b37 by Campbell Barton December 8, 2014, 08:45 (GMT) |
Cleanup: remove unused operator-type member |
Revision b88e700 by Julian Eisel December 7, 2014, 23:38 (GMT) |
Cleanup: Minor edits to widget emboss code * Rename "emboss" to "widget_emboss" * Remove duplicated UI_GetThemeColor4ubv function I made sure version bump and Save User Settings are working correctly ;P |
Revision 983c719 by Julian Eisel December 7, 2014, 22:57 (GMT) |
Fix non-Windows SCons compiling error after IME merge |
Revision 12e5a32 by Julian Eisel December 7, 2014, 17:23 (GMT) |
Forgot to add new files in recent IME commit Sorry, my bad :/ |
Revision fe4d0c2 by Joshua Leung December 7, 2014, 13:42 (GMT) |
Bugfix T42774: BSurface addon doesn't work on new builds It turns out that several important modelling addons depend on the assumption that Grease Pencil data gets created on the active object instead of on scene level. This commit adds a toggle for setting whether new Grease Pencil data is created on scene or object level. These work as follows: * "Scene" = The behaviour originally introduced as part of the GPencil_EditStrokes changes. New strokes are added to the scene instead of the active object, making it easier to manage things when working with Grease Pencil in general. * "Object" = The previous behaviour (from 2.50 to 2.72), where new strokes are added to the active object. This is now being reintroduced to soften the transition for addons out there which have been doing this in a lazy/lax way so far. Now, what may be slightly confusing are the "fallback" measures in place: * "Scene" - To ensure that loading old files goes ok without needing a version patch, if the active object has GPencil data, that will be used in place of the scene's own GPencil data. * "Object" - If there was no active object at the time of creating strokes (for instance, if you delete the active object immediately before drawing), GPencil data gets attached to the current scene instead. Since some tweaks may still be needed here, I've decided to bump the subversion number so that we have a reference point when doing version patches. |
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