Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 7, 2014, 12:53 (GMT)
Correct defines for binreloc

After recent moving path functions to appdir.c

patch T42826: by ldo (Lawrence D'Oliveiro)
Revision e81d077 by Julian Eisel
December 6, 2014, 23:58 (GMT)
Input Method Editor (IME) support for text buttons

Original patch by @random (D765) with some minor work done by @campbell
and me.

At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing

We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
December 6, 2014, 12:39 (GMT)
CMake: remove redundant include dir
December 6, 2014, 11:30 (GMT)
Fix crash in RE_AcquiredResultGet32 on debug builds introduced yesterday
December 6, 2014, 11:13 (GMT)
OSX: change previous commit to not only make animation-player window frontmost but whole process
Revision 036f4e7 by Mike Erwin
December 6, 2014, 08:48 (GMT)
Cleanup: style from my previous commit
Revision c077f5f by Mike Erwin
December 6, 2014, 07:48 (GMT)
Fix T42789: support 3Dconnexion wireless devices

SpaceMouse Wireless
SpaceMouse Pro Wireless

Device info is from user reports. I don�??t yet have the new devices, so
these are untested but likely to work :D
December 6, 2014, 01:28 (GMT)
Fix inbetween mousemove event getting detected in hotkey buttons.
December 5, 2014, 17:51 (GMT)
Fix playercompile after ecc03c8ed
December 5, 2014, 17:42 (GMT)
OSX: make sure window of new blender instance is front when playing animation
December 5, 2014, 17:15 (GMT)
Cycles: Report error via the new engine API

This way CUDA errors are visible in the image info line,
which makes things to behave the same across viewport and
final rendering.

That's right, we've got error reported via reports and info
line now. This is based on the feedback from our gooseberry
team.
December 5, 2014, 17:15 (GMT)
Render API: Add RenderEngine.error_set() function

This function sets an error message which would be displayed after
rendering is over and info space lost the link to the engine.
December 5, 2014, 17:15 (GMT)
Cycles: Report error to the blender using report API

This way when something goes wrong in Cycles (for example out of VRAM, timelimit
launching the kernel etc) we'll have a nice report in the Info space header.

Sure it'll be nice to have mention of error in the image editor's information
line, but that's for the future.

This fixes T42747: "CUDA error" appears only momentarily, then disappears
December 5, 2014, 17:15 (GMT)
Cycles: Add dedicated Progress::set_error() call

Currently it acts the same as set_cancel(), but this way we're able to
distinguish situations when rendering was aborted by user demand (for
example pressing Esc in standalone renderer) or if something went horribly
wrong (for example out of VRAM error).
December 5, 2014, 17:15 (GMT)
Cycles: Early output from Scene::device_update when device error occurs

This way for example we wouldn't wait a fortune while BVH is building after
GPU run out of memory when loading images just to see the render failure
message.
December 5, 2014, 17:15 (GMT)
Cycles: Code cleanup, whitespace
December 5, 2014, 15:01 (GMT)
Fix T42807, variance shadow map broken afterFBO changes.

This code was a bit do-it-yourself instead of relying on the API. Should
be OK now.
Revision e54d571 by Joshua Leung
December 5, 2014, 03:39 (GMT)
Amendment to previous commit: Add an option to scene strips to disable GPencil

On second thought, it is probably still worthwhile to be able to disable GPencil
drawing on strips. By default, GPencil strokes are still shown by default now,
but they can be turned off using this option if it turns out that they are
getting in the way (e.g. a director/animator make some planning notes in the shot
at an earlier stage which are hidden for normal display now, but are still there
popping up sproadically during the animatic).
Revision 3673a03 by Joshua Leung
December 5, 2014, 02:47 (GMT)
Grease Pencil sketches get included when doing OpenGL previews for scene strips in sequencer

After double checking the sequencer code, there doesn't seem to be any reason to
exclude these from the sequencer previews. This makes it possible to use the
sequencer to non-destructively chain together difference Grease Pencil animated
shots together without having to render each image sequence first, allowing for
a smoother workflow.

Just in case the initial assumption isn't entirely correct, I've put in place
an extra arg to the relevant functions which can be hooked up to a suitable
option on the scene strip later to turn this on/off as needed.
Revision 844909b by Joshua Leung
December 5, 2014, 01:15 (GMT)
Fix for typo + memory leak
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021