Revision a4c287e by jens verwiebe July 31, 2014, 22:57 (GMT) |
OSX/scons: Change Blender bundle datastructures + referennces to match the upcoming codesigning needs - i used deprecated rules up to now which will break in OSX > 10.9.5 and 10.10 > dp4 - todo: adapt cmake due it will break with this commit |
Revision 54472df by Sergey Sharybin July 31, 2014, 16:06 (GMT) |
Fix T41236: Rendered viewport doesn't update with material actions The issue was caused by NLA evaluation without actions not setting id's flag as updated (as that's happening when action writes data to the ID datablock). Added the same flag set for the NLA evaluation as what's happening for actions. |
Revision da638d4 by Campbell Barton July 31, 2014, 16:03 (GMT) |
Style cleanup |
Revision 5e3af04 by Bastien Montagne July 31, 2014, 15:34 (GMT) |
Fix build player... |
Revision 4f18ab1 by Antonis Ryakiotakis July 31, 2014, 15:02 (GMT) |
Fix T40958 align rotation + project individual elements not working This is another example of transform code crappiness. Projection snapping for objects is handled separately than regular snapping. Luckilly for us, we have the normal ready from the raycast result and a copy of code from ElementRotation function can do the necessary rotations for us. I have not enforced constraints here (arguably, maybe I should, and the already present projection snapping should do that too but seems it is commented out and the unorthodox order of operations here has me a bit scared. Leaving as TODO) |
Revision bcbbed0 by Martijn Berger July 31, 2014, 14:43 (GMT) |
Use dynamically linked SDL 1.2.15 on windows x64 |
Revision eb016eb by Sergey Sharybin July 31, 2014, 14:25 (GMT) |
Fix T41258: Crash when entering edit mode while viewport render is enabled The issue was caused by the render engine loading edit mesh, which re-allocates mesh array which might be referenced by other object's derived meshed. Worst thing about this is that updating render engine happens from the end of scene update function, after all the objects are updated and so. This is needed so render engine gets the update objects which is correct. The only proper way to solve the issue is to make it so viewport engine does not leave objects in inconsistent state, meaning nobody will reference to freed data. In order to reach this we do edit mesh loading before running objects update so all the objects which uses that mesh will have proper references in the derived mesh. This also solves old creepyness which happened before when having single object in edit mode. tweaking it will calculate derived mesh as a part of scene update, then this derived mesh will be freed by edit mesh loading and viewport will be creating derived mesh again. Now render engine is expected to do nothing with meshes which are in edit mode, but they still need to load edit data for non0meshes. It's not really easy to do from the BKE level because needed functions are implemented in the editor. Thanks Campbell for the review! Differential Revision: https://developer.blender.org/D697 |
Revision 3ccd9b7 by Antonis Ryakiotakis July 31, 2014, 12:26 (GMT) |
Partial fix of T40824, Fill selection for file browser moves to ctrl-shift click due to collision with emulate middle mouse button option |
Revision e042c84 by Sergey Sharybin July 31, 2014, 12:21 (GMT) |
Fix T41226: Wrong Undo on curves and hooks |
Revision cba027c by Antonis Ryakiotakis July 31, 2014, 10:15 (GMT) |
Fix T41140 Yet another attempt to fix the annoying lines that crop up in texture painting on edges and quads. I feel this needs better investigation but using pixel tolerance here looks like alleviates the issue. |
Revision e7dbf55 by Antonis Ryakiotakis July 31, 2014, 09:46 (GMT) |
Fix T41257. We need to allow faces without slots to initialize a UV layer or seam checking code will go bananas. |
Revision 5c3c3ab by Dalai Felinto July 31, 2014, 03:35 (GMT) |
Cycles Bake: use size_t instead of width, height (original patch by Sergey Sharybin) Note: RNA API can't use size_t at the moment. Once it does this patch can be tweaked a bit to fully benefit from size_t larger dimensions. (right now num_pixels is passed as int) Reviewed By: sergey, campbellbarton Differential Revision: https://developer.blender.org/D688 |
Revision 9952699 by Dalai Felinto July 31, 2014, 03:35 (GMT) |
Bake-API: use size_t instead of width, height (original patch by Sergey Sharybin) Note: RNA API can't use size_t at the moment. Once it does this patch can be tweaked a bit to fully benefit from size_t larger dimensions. (right now num_pixels is passed as int) Reviewed By: sergey, campbellbarton Differential Revision: https://developer.blender.org/D688 |
Revision 5e4a97d by Bastien Montagne July 30, 2014, 18:31 (GMT) |
Default LLVM_STATIC to OFF (it's kinda broken currently, gives various linking issues). |
July 30, 2014, 16:27 (GMT) |
user lower threshold for Harris feature detector |
Revision 099038a by Campbell Barton July 30, 2014, 15:40 (GMT) |
BLI_path_utils: rename BLI_clean -> BLI_path_native_slash |
Revision fa8d38d by Bastien Montagne July 30, 2014, 15:29 (GMT) |
Fix T41241: VSE: cropping strips puts a transparent line through the image. |
Revision 70d69aa by Antonis Ryakiotakis July 30, 2014, 13:51 (GMT) |
Code cleanup, make pie-menus code be closer to master |
Revision 3a58c46 by Bastien Montagne July 30, 2014, 13:35 (GMT) |
Fix addon crash when trying listdir a directory we have no permission to. |
Revision 7475857 by Bastien Montagne July 30, 2014, 10:19 (GMT) |
Cleanup: general cleanup in BLI_math code (mostly, use 'const' where possible, true/false for booleans, format for float litterals). |
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