Revision eea7521 by Bastien Montagne July 30, 2014, 10:19 (GMT) |
leanup: style, use 'const' where possible, and simplified blend funcs. Much better to use small loops when doing complex operations over color elements (any serious compiler will flatten them anyway), avoids (some!) stupid mistakes when editing their code. Also, use min/max funcs instead of lengthier 'if (foo < 0) foo = 0'. |
Revision 14297dd by Gaia Clary July 30, 2014, 10:02 (GMT) |
Automatic commit by arc |
Revision 4849583 by Campbell Barton July 30, 2014, 06:50 (GMT) |
BMesh: callback for bmbvh so caller can choose faces |
Revision 3a4e8f8 by Joshua Leung July 30, 2014, 06:16 (GMT) |
Revision f06be2b by Campbell Barton July 30, 2014, 05:02 (GMT) |
missed last commit |
Revision b64e36d by Campbell Barton July 30, 2014, 05:01 (GMT) |
BLI_listbase: consistent name prefix |
Revision ce0ff26 by Campbell Barton July 29, 2014, 21:30 (GMT) |
GHash: generic comparison for int[4] |
Revision c4dd294 by jens verwiebe July 29, 2014, 18:08 (GMT) |
OSX/buildbot: after recent scons fix, UTF lib linkage is handled dependent on config, so remove now obsolete lines |
Revision f557b47 by jens verwiebe July 29, 2014, 17:46 (GMT) |
OSX/cmake: fix linking utf-functions if llvm is disabled |
Revision 42ba931 by Bastien Montagne July 29, 2014, 13:31 (GMT) |
Fix T41223: F-Curve sliders won't update values during playback when mouse cursor is outside the left panel. |
Revision 9765265 by Bastien Montagne July 29, 2014, 13:02 (GMT) |
Fix T41228: Selection of bones bug. Turns out to be mostly some cleanup in Pose select code, got rid of magic numbers (now understand usual SEL_xxx enums) in ED_pose_deselectall(), which was renamed to ED_pose_de_selectall, and have a new bool parameter to ignore visibility status in its process (was the root of the reported issue). Also factorized slightly "(de)select all" code. Yet this area could use much more cleanup probably... |
Revision e0fd1bf by Bastien Montagne July 29, 2014, 10:58 (GMT) |
Fix T41227: Do not select unselectable items when unhiding them! |
Revision 946f291 by Sergey Sharybin July 29, 2014, 10:08 (GMT) |
Fix T41174: Tangent space required UV map in Cycles Now Cycles behaves in the same way as BI in terms of using sphere projection of orco coordinates if there's no UV map when calculating tangent space. |
Revision a9c8a11 by jens verwiebe July 29, 2014, 08:59 (GMT) |
OSX/scons: Fix linking if llvm is not used ( new osl/llvm/oiio related ) |
Revision 564c48a by Thomas Dinges July 29, 2014, 08:11 (GMT) |
Cycles: Make Glass Shader Color default to 1.0. This came up a few times already, most of the time you want a clear white glass, and not a greyish like one. :) |
Revision 65bf694 by Martijn Berger July 29, 2014, 05:40 (GMT) |
Implement get_split_task_count to make device_network compile again. |
July 29, 2014, 03:22 (GMT) |
BGE: Constraint wrapper fix. 1. This patch fix the KX_ConstraintWrapper documentation (radian instead of degrees). 2. It also adds the missing GENERIC_6DOF_CONSTRAINT constant. Reviewers: dfelinto Reviewed By: dfelinto Differential Revision: https://developer.blender.org/D672 |
Revision a21a9dd by Dalai Felinto July 29, 2014, 03:19 (GMT) |
Fix T41204 Python KX_lightObject.distance bug by Jon Szabo (thatonejonguy) Reviewers: dfelinto Subscribers: thatonejonguy Projects: #game_engine Differential Revision: https://developer.blender.org/D689 |
Revision 939503a by Bastien Montagne July 28, 2014, 19:13 (GMT) |
Install_deps: Raise openexr/ilmbase magic numbers, looks to be needed... Btw, if someone can explain me why OPENEXR_FORCE_REBUILD does not work like all other force options... :/ |
Revision e3e9cab by jens verwiebe July 28, 2014, 19:03 (GMT) |
OSX/buildbot: Fix 32bit compile by removing OSL/LLVM and add back UTF to Collada - due OSL i386 never worked on OSX, the new libs do not even contain this arch ! - As we had to fix duplicated symbols from generic UTF finctions same in LLVM and COLLADA, LLVM-less build must have UTF lib reenabled |
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