Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 2939 / 5574

February 26, 2014, 22:47 (GMT)
Transform: remove recently added ival2, use editbones temp data
February 26, 2014, 21:39 (GMT)
RNA: rename matrix_for_frame -> matrix_from_frame
February 26, 2014, 20:53 (GMT)
Fix T38678: Long strings on Search widget not getting shortened/no tooltip.

Note this commit only makes search menus wider and adds shortening to their strings.
Adding tooltips here is not trivial, would need much bigger changes...

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D341
February 26, 2014, 20:36 (GMT)
Fix T38843: Bone parallel to world z axis flicking when scale in edit mode.

This commit hopefully fixes all glitches we had when bone was Z-aligned. Note that when you init a transform
with a Z-aligned bone and change it to be non-Z-aligned, you will still get some brutal roll change,
there is not much things we can do here afaik...
February 26, 2014, 19:56 (GMT)
Fix T38856: mark seam in search menu clearing the seam in some cases.

It should not remember the operator property for the next time here.
February 26, 2014, 19:50 (GMT)
Fix T36652: .blend file with minimized window not loading correctly on Windows.
February 26, 2014, 18:50 (GMT)
Fix T37756: file > open with file selector already open not restoring screen correctly.
February 26, 2014, 17:56 (GMT)
Fix T38853: right click menu add driver should not be possible to redo.

This was already disabled for the keyframing operators, needs to be done for
drivers as well as this doesn't work.
February 26, 2014, 17:56 (GMT)
Fix T38855: DIRECTORY_PATH vs. DIR_PATH inconsistency in python API docs.
February 26, 2014, 17:47 (GMT)
Fix T38710: volume render issue with transparent surfaces.
Revision ffa94cb by Lukas Toenne
February 26, 2014, 17:47 (GMT)
Fix for bug reported by Pablo Vasquez (venomgfx) on IRC: Single layer
renders were broken.

This was caused by rB1a79abdad2443ff9f12e7efd95ee78a264a9d60a which
makes a copy of the render layer list for thread safety. The single
layer passed to this function is still in the original list though, so
to get the correct index it has to be looked up there. Otherwise no
active index is set and all layers are rendered every time.
February 26, 2014, 17:41 (GMT)
Further work to fix T38726: signal viewport to update when adding/removing render layers.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D346
February 26, 2014, 16:33 (GMT)
Locale_wrapper: make the bad_cast catch more clear and fix the std::exception message
February 26, 2014, 16:29 (GMT)
Fix T38726: missing rendered viewport update when removing render layer.
February 26, 2014, 15:55 (GMT)
Fix T38831: blender internal enabling shadow pass changes material node diffuse.

It would include/exclude shadow depending on the pass being disabled/enabled,
but that should have no influence on the combined render result. Now it always
includes shadow.
Revision 4cfca0a by Lukas Toenne
February 26, 2014, 13:56 (GMT)
Nicer solution to T38846: Split off the render layer forcing from the
validity check for render operator.

This way scene DNA can stay read-only there, cleaner and we don't have
to pass an awkward bool pointer around.
February 26, 2014, 13:42 (GMT)
Fix crash happening when drawing GP for a track which doesn't have visible marker
February 26, 2014, 13:40 (GMT)
Fix 3D tracks to mesh not aligning mesh properly

Also fixed wrong frame number used for reconstructed object
visualization in 3D viewport.
Revision ecbae4a by Lukas Toenne
February 26, 2014, 13:39 (GMT)
Fix T38846: Render layer checkbox is not refreshed.

The render operator invoke checks render layers, which can force the
render layer to be activated. This requires a notifier, which has to be
done in the operator itself (can't do this inside pipeline code).
February 26, 2014, 12:42 (GMT)
Fix for own regression: remove doubles deselected faces
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021