Blender Git Loki

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October 25, 2013, 05:17 (GMT)
patch [#30689] select similar for metaballs
from Cyrille Ruggero (kalado) with some edits.
Revision 451b60f by Sergej Reich
October 25, 2013, 03:56 (GMT)
Fix building with scons

Can't actually test here so hope this is enough.
Revision 92729bc by Sergej Reich
October 25, 2013, 03:45 (GMT)
rigidbody: Use bullet's own fixed constraint

Should be no functional changes.
Revision 472a021 by Sergej Reich
October 25, 2013, 03:43 (GMT)
bullet: Update to version 2.82 (bullet revision 2705)

Remove patch that has been applied upstream.

Fixes several bugs.
Revision 4514eea by Sergej Reich
October 25, 2013, 02:20 (GMT)
drawobject: Fix sphere bounds drawing

Would draw ellipsoid instead, which is not so useful and wrong when
used for rigid body collision shape visualization.

svn merge -r59887:59888 ^/branches/soc-2013-rigid_body_sim
October 24, 2013, 20:17 (GMT)
make the message for addons failing to parse a little more descriptive (suggested in report [#37196]).
October 24, 2013, 18:46 (GMT)
OSX/CMake: fix ftemplate condition
October 24, 2013, 11:41 (GMT)
Fix for occasional crashes due to numerical instability in Freestyle Perlin noise modifiers with a large 'octaves' value.
Problem report by Light BWK through personal communications, thanks a lot!
Revision 268e519 by Lukas Toenne
October 23, 2013, 11:58 (GMT)
Fix #37175, Viewer node issue for newly toggled render passes.
The RenderLayers node would use the "combined" image result for all passes which don't have a valid render result yet. This causes problems when the buffer element size is not actually 4 floats (RGBA) as
with the 3 float normal passes. Also the result is rather meaningless then, so just keep the image buffer at NULL for unavailable passes, which will return plain (0,0,0) color.
Revision 89fc09b by Lukas Toenne
October 23, 2013, 11:30 (GMT)
Fix for OSL bug reported on IRC by Pablo Vasquez: Clamp option of the math node in OSL produces bad results. Really stupid bug, OSL math node was assigning the clamped 1st input value instead of the
clamped result of the actual operation.
October 23, 2013, 10:35 (GMT)
fix for negated normal being used when using individual centers & normal orientation in vertex select mode.
October 23, 2013, 06:48 (GMT)
code cleanup: minor transform refactor
redraw flag were mixing up types - int/char/bool, add enum type to use instead.
October 23, 2013, 05:33 (GMT)
fix [#37179] All transformation normals drawn when proportional edit, individual origins and normal transform orientation are set
thanks to psy-fi for the initial patch.
October 23, 2013, 03:57 (GMT)
refactor transform.c - minor changes
- use TREDRAW_HARD define
- use apply prefix for transform callbacks.
- make callbacks static.
October 23, 2013, 02:52 (GMT)
style cleanup
October 22, 2013, 23:32 (GMT)
Fix part 1 of #37177 spikes in sculpting.

Was a typo from refactor to calculate sculpt plane from forward facing
vertices only. The branch of the code that did the calculation would end
up with a nice division by a wrong number.
October 22, 2013, 15:19 (GMT)
Making real need to remove proxies

Otherwise some invalid pointers will be left
which could be harmless if real object stays
local, but crashes when linking them to
another files.

Was discovered here in the studio during
Project Pampa, and the steps to reproduce are:

- Create lib.blend, put armature and cube to it.
Create a group with them.
- Create scene.blend and link group from lib.blend.
- Make a proxy from armature.
- Make group real.
- Add real objects to a group.
- Create comp.blend and link group from scene.blend.
This step will creah.
Revision df55389 by Joshua Leung
October 22, 2013, 11:36 (GMT)
Bugfix: Renaming bones now renames the corresponding F-Curves in actions used by
Action Constraints
Revision 4dc9c96 by Joshua Leung
October 22, 2013, 11:12 (GMT)
Ctrl+Alt+SelectMouse now does "Select all keyframes in same channel" in
DopeSheet too

Previously, it only worked in the Graph Editor, though I thought I had
implemented it here too.
Revision d2fe7c3 by Joshua Leung
October 22, 2013, 09:59 (GMT)
Adding comments to clarify each set of modifier mappings for animation editors
selection ops
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