Revision d78899d by Campbell Barton October 25, 2013, 05:17 (GMT) |
patch [#30689] select similar for metaballs from Cyrille Ruggero (kalado) with some edits. |
Revision 451b60f by Sergej Reich October 25, 2013, 03:56 (GMT) |
Fix building with scons Can't actually test here so hope this is enough. |
Revision 92729bc by Sergej Reich October 25, 2013, 03:45 (GMT) |
rigidbody: Use bullet's own fixed constraint Should be no functional changes. |
Revision 472a021 by Sergej Reich October 25, 2013, 03:43 (GMT) |
bullet: Update to version 2.82 (bullet revision 2705) Remove patch that has been applied upstream. Fixes several bugs. |
Revision 4514eea by Sergej Reich October 25, 2013, 02:20 (GMT) |
drawobject: Fix sphere bounds drawing Would draw ellipsoid instead, which is not so useful and wrong when used for rigid body collision shape visualization. svn merge -r59887:59888 ^/branches/soc-2013-rigid_body_sim |
Revision 58db4b7 by Campbell Barton October 24, 2013, 20:17 (GMT) |
make the message for addons failing to parse a little more descriptive (suggested in report [#37196]). |
Revision 4e96e04 by jens verwiebe October 24, 2013, 18:46 (GMT) |
OSX/CMake: fix ftemplate condition |
Revision 8046437 by Tamito Kajiyama October 24, 2013, 11:41 (GMT) |
Fix for occasional crashes due to numerical instability in Freestyle Perlin noise modifiers with a large 'octaves' value. Problem report by Light BWK through personal communications, thanks a lot! |
Revision 268e519 by Lukas Toenne October 23, 2013, 11:58 (GMT) |
Fix #37175, Viewer node issue for newly toggled render passes. The RenderLayers node would use the "combined" image result for all passes which don't have a valid render result yet. This causes problems when the buffer element size is not actually 4 floats (RGBA) as with the 3 float normal passes. Also the result is rather meaningless then, so just keep the image buffer at NULL for unavailable passes, which will return plain (0,0,0) color. |
Revision 89fc09b by Lukas Toenne October 23, 2013, 11:30 (GMT) |
Fix for OSL bug reported on IRC by Pablo Vasquez: Clamp option of the math node in OSL produces bad results. Really stupid bug, OSL math node was assigning the clamped 1st input value instead of the clamped result of the actual operation. |
Revision 0039b44 by Campbell Barton October 23, 2013, 10:35 (GMT) |
fix for negated normal being used when using individual centers & normal orientation in vertex select mode. |
Revision 5816aa4 by Campbell Barton October 23, 2013, 06:48 (GMT) |
code cleanup: minor transform refactor redraw flag were mixing up types - int/char/bool, add enum type to use instead. |
Revision c3b746f by Campbell Barton October 23, 2013, 05:33 (GMT) |
fix [#37179] All transformation normals drawn when proportional edit, individual origins and normal transform orientation are set thanks to psy-fi for the initial patch. |
Revision 292d1f5 by Campbell Barton October 23, 2013, 03:57 (GMT) |
refactor transform.c - minor changes - use TREDRAW_HARD define - use apply prefix for transform callbacks. - make callbacks static. |
Revision 304a32b by Campbell Barton October 23, 2013, 02:52 (GMT) |
style cleanup |
Revision 8748840 by Antonis Ryakiotakis October 22, 2013, 23:32 (GMT) |
Fix part 1 of #37177 spikes in sculpting. Was a typo from refactor to calculate sculpt plane from forward facing vertices only. The branch of the code that did the calculation would end up with a nice division by a wrong number. |
Revision 8bb39a5 by Sergey Sharybin October 22, 2013, 15:19 (GMT) |
Making real need to remove proxies Otherwise some invalid pointers will be left which could be harmless if real object stays local, but crashes when linking them to another files. Was discovered here in the studio during Project Pampa, and the steps to reproduce are: - Create lib.blend, put armature and cube to it. Create a group with them. - Create scene.blend and link group from lib.blend. - Make a proxy from armature. - Make group real. - Add real objects to a group. - Create comp.blend and link group from scene.blend. This step will creah. |
Revision df55389 by Joshua Leung October 22, 2013, 11:36 (GMT) |
Bugfix: Renaming bones now renames the corresponding F-Curves in actions used by Action Constraints |
Revision 4dc9c96 by Joshua Leung October 22, 2013, 11:12 (GMT) |
Ctrl+Alt+SelectMouse now does "Select all keyframes in same channel" in DopeSheet too Previously, it only worked in the Graph Editor, though I thought I had implemented it here too. |
Revision d2fe7c3 by Joshua Leung October 22, 2013, 09:59 (GMT) |
Adding comments to clarify each set of modifier mappings for animation editors selection ops |
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