Revision 67e2620 by Bastien Montagne October 22, 2013, 08:21 (GMT) |
Minor UI messages fixes. |
Revision 2454793 by Joshua Leung October 22, 2013, 06:24 (GMT) |
DopeSheet Group Select => Bone Select Tweak: Don't change selection status of bones if "Only Selected" dopesheet filter is enabled. When this was enabled, it would be too easy to accidentally change the selected bones, causing the keyframes you were just editing to disappear |
Revision c80c1c6 by Campbell Barton October 22, 2013, 03:31 (GMT) |
add copy_v4_fl4, replace QUATSET macro. |
Revision 6193963 by Campbell Barton October 22, 2013, 03:03 (GMT) |
style cleanup |
Revision 383da79 by Campbell Barton October 22, 2013, 00:25 (GMT) |
minor changes to templates |
Revision cb8d53e by Campbell Barton October 21, 2013, 23:46 (GMT) |
fix for invalid RNA created for the 3D viewport header (made ID reporting show incorrectly). |
Revision 7c8c49a by Campbell Barton October 21, 2013, 23:35 (GMT) |
style cleanup |
Revision 4b0ff02 by Antonis Ryakiotakis October 21, 2013, 18:08 (GMT) |
Fix #37169 brush UI not getting updated. A notifier was missing for all unified paint settings properties, made sure to notify that active brush has changed. |
Revision 34cd28d by Bastien Montagne October 21, 2013, 15:44 (GMT) |
Partial fix for [#37159] Particle Emitter set to not render still appears in 3D view, when display set to rendered only. Emitter also appears in all GL Renders and some F12 renders. Fixed OpenGL part: in draw_object, when object has some particle systems and none of them render the emitter, and display option is set to show only rendered objects, skip this object. Note: Cycles matter I did not investigate, looks like a render-engine issue. |
Revision efe2b1e by Brecht Van Lommel October 21, 2013, 15:00 (GMT) |
Jump to Next/Previous Marker operators in the timeline menu, shortcuts are ctrl + shift + left/right arrow key. Patch #37142 by Henrik Aarnio, thanks! |
Revision 5d132e7 by Bastien Montagne October 21, 2013, 14:40 (GMT) |
Followup to r60857: code was assuming markers were sorted, which is not guaranted. Also heavily simplified it (previous code was supposed to have optimizations, but ended just looping twice over the markers' list...). Many thanks to Brecht and Sergey for noting the quirk and reviews! :) |
Revision 55201ce by Bastien Montagne October 21, 2013, 11:13 (GMT) |
Fix [#37160] Rotate edge direction changed between 2.64 and 2.65 (low priority) Easy to fix, but do not really understand *why* this is needed... |
Revision f023fcf by Sergey Sharybin October 20, 2013, 17:53 (GMT) |
Project Pampa request: show curves for node grupps It was not implemented in anim filter yet. it's strictly speaking not so much clear how "selected only" mode is expected to work when having multiple node trees editing at the same time. For now all the animation data from selected group will be displayed. |
Revision 8587ce8 by Brecht Van Lommel October 20, 2013, 14:42 (GMT) |
Splash screen update for final 2.69 release (remove release candidate text). |
Revision ce741bc by Sergey Sharybin October 20, 2013, 13:01 (GMT) |
Code cleanup: de-duplicate implementation of get_texture_value Expect to be no functional changes :) |
Revision e9d5e98 by Sergey Sharybin October 20, 2013, 12:08 (GMT) |
Code cleanup: added generic function copt_m3_m3d |
Revision 30a2d7f by Sergey Sharybin October 20, 2013, 10:13 (GMT) |
Fix #37153: Bool union of 2 planes makes Blender 2.69 RC2 hang Fix deadlock in Carve when rescaling to zero scale. basically, scaling to zero scale is not what we want :) Boolean result could still be unpredictable coz plane is not a closed manifold. |
Revision 3718c04 by Sergey Sharybin October 20, 2013, 01:09 (GMT) |
Fix compositor rendering scenes multiple times in some cases Issue was caused by Blender Internal changing LIB_DOIT flag for scene when it gets updated for new frame. This leads into conflict with flag used for tagging scenes fr render, For now made it so nodes are being tagged instead of scene. Only none node from those who're sharing the scene will be tagged. And rendering scenes for node tree now checks for node flag instead of scene's datablock one. Ideally this tag would be replaced with scenes stored in an array, but then it's not so clear how to check which node to update. |
Revision 4f6dd55 by Sergey Sharybin October 20, 2013, 00:12 (GMT) |
Fix for wrong implementation of mmap in lock-free allocator - Freeing was not using proper block length - Duplicating memory block was not aware of mmaped blocks. |
Revision 8f22c12 by Dalai Felinto October 19, 2013, 21:20 (GMT) |
fix [#37145] "Triangulate Face" crash in specific scene it was asserting if the last edge faces were already all set |
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