Revision 0410eff by Jeroen Bakker October 19, 2013, 17:45 (GMT) |
Applied patch [#34178] tile rendering for fast gaussian blur Thanks to David M (erwin94) only added some comments. https://projects.blender.org/tracker/?func=detail&aid=34178&group_id=9&atid=127 |
Revision 1c67503 by Jeroen Bakker October 19, 2013, 16:51 (GMT) |
Compositor: did some inner loop optimizations of the fast gaussian blur. - At Mind - |
Revision 4edffbf by Bastien Montagne October 19, 2013, 14:28 (GMT) |
More complete handling of printf formatting in msgid/msgstr checks. (That commit, r60813, should never have been done to 2.69 branch, will revert it there, sorry :/ ). |
Revision e783611 by Bastien Montagne October 19, 2013, 13:48 (GMT) |
Arg! Fix another bug in split normal core algorithm (some flat faces were ignored, depending on the order of evaluation)... :/ |
Revision e401fef by Bastien Montagne October 19, 2013, 13:39 (GMT) |
Fix [#37146] Dopesheet / Graph editor, select columns between markers doesn't appear to work. Init min/max values were just switched... |
Revision 4ecfb21 by Brecht Van Lommel October 18, 2013, 23:44 (GMT) |
Fix: ensure cycles mist pass stays in range 0..1, it could have values out of this range due to sampling noise. Side note: I looked into the mist pass because it was apparently not calculating mist correctly on characters with transparent hair. Turns out this is just sampling noise that goes away with more samples. This noise is because the ray will randomly go to the next transparency layer or get reflected, the path tracing integrator will not branch the path and only pick one of the two directions each time. Branched path tracing however will shade all transparent layers for each AA sample, which means this source of noise is eliminated. |
Revision 3887d33 by Sergey Sharybin October 18, 2013, 23:41 (GMT) |
Remove paranoid check which was marked as unneeded for a while already |
Revision fc8b0ed by Sergey Sharybin October 18, 2013, 23:38 (GMT) |
Move utility functions from mball to mathutils |
Revision 4516076 by Brecht Van Lommel October 18, 2013, 20:11 (GMT) |
Fix #37134: cycles viewport not displaying correct with multi GPU render and graphics card that does not support CUDA OpenGL interop. |
Revision 596982f by Sergey Sharybin October 18, 2013, 17:35 (GMT) |
ID blocks can be pasted to text editor now with mouse drag and move |
Revision 598239e by Sergey Sharybin October 18, 2013, 15:30 (GMT) |
Make strict compiler flags happy |
Revision 5a355c2 by Brecht Van Lommel October 18, 2013, 15:03 (GMT) |
Fix cycles hair segments not giving correct vector speed pass, the motion vector export was not implemented yet for this primitive. |
Revision a15818f by Joshua Leung October 18, 2013, 14:15 (GMT) |
Tweak for action group -> bone select feature Set newly selected bone as "active", so that the transform properties show the correct values for the newly selected bone |
Revision 38c16f9 by Shinsuke Irie October 18, 2013, 10:43 (GMT) |
Add debug prints to the PSD loader in imbuf. The error message can be obtained from OIIO by geterror(). |
Revision 9afddac by Sergey Sharybin October 18, 2013, 09:45 (GMT) |
Fix for wrong active render layer after copying hr scene Also fix crash for files which could have been saved with wrong active render layer. |
Revision bae2b9d by Sergey Sharybin October 17, 2013, 21:17 (GMT) |
Pampa Project request: FPS in sequencer editor perhaps ED_scene_draw_fps is actually better to be placed to a better place, but consider this is good for now. |
Revision 2871b0d by Lukas Toenne October 17, 2013, 20:18 (GMT) |
Fix #37110, After deletion of large scene, file still huge. Objects were not being freed when unlinked from all scenes, due to user count increments on the ParticleSystem->parent pointers. These were referencing the objects themselves, creating a user count of 1 and preventing free. Object pointers should not usually do user counting, except in some cases like scenes and groups (thanks to Brecht for clarifying this). |
Revision 4230b8f by Kevin Mackay October 17, 2013, 19:57 (GMT) |
Patch [#37115] Surface split and separate operators Added surface support to recent curve split operator, completing quick hack todo Updated nurbs separate operator to make use of new split logic, completing tools todo Added 'Delete segment' option to surfaces and improved surface duplication, used for split/separate |
Revision 27a662f by Lukas Toenne October 17, 2013, 19:31 (GMT) |
Missing ParticleSystem->parent pointer check in BKE_object_unlink. |
Revision cb9439f by Sergey Sharybin October 17, 2013, 18:49 (GMT) |
Fix #37048: Default keybindings: text.find_next in Text (Global), should be in Text Generic |
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