Revision 0bf6304 by Campbell Barton April 16, 2021, 15:29 (GMT) |
Fix missing owner_id values from 919558854d624f5db40acfa9f5674ac8c94873b6 This prevented dynamic enum callbacks being called. |
Revision c7a8bcf by Campbell Barton April 16, 2021, 14:21 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision fa4b2d2 by Campbell Barton April 16, 2021, 14:20 (GMT) |
WM: remove redundant click-drag offset for gizmo highlight checking Tweak and click-drag events already apply this offset, this was a no-op. |
Revision bfc0f48 by Campbell Barton April 16, 2021, 13:53 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 7bbead1 by Campbell Barton April 16, 2021, 13:50 (GMT) |
WM: prevent drag events being continually tested Click-drag events that weren't handled would continually be tested for each mouse-motion event. As well as being redundant, this added the overhead of querying gizmos twice per motion event. Now click-drag is only tested once when the drag threshold is reached. This mitigates T87511, although the single drag test still causes the snap gizmo to flicker. |
Revision 7aa38de by Campbell Barton April 16, 2021, 12:14 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 0edfa53 by Campbell Barton April 16, 2021, 12:14 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision afd8e4b by Campbell Barton April 16, 2021, 12:13 (GMT) |
Fix BLO_library_temp_load_id loading temporary ID's into G.main The intention with this API function was to temporarily load ID's tagged LIB_TAG_TEMP_MAIN, however the way the `real_main` was used, these ID's were loaded into the G.main. |
Revision 278b197 by Campbell Barton April 16, 2021, 12:13 (GMT) |
Cleanup: clang-format |
Revision be34d14 by Jacques Lucke April 16, 2021, 11:46 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 68c4ba3 by Jacques Lucke April 16, 2021, 11:43 (GMT) |
Fix T87522: frame selected does not take instances into account `ob->runtime.geometry_set_eval` can contain instances as well. This only affected instances generated by geometry nodes. We should probably have a separate function that tells us if an object has instances or not.. |
Revision 1266df8 by Jacques Lucke April 16, 2021, 11:05 (GMT) |
Fix unreported: instances disappear when instanced mesh is in edit mode The issue is that for historic reasons, `geometry_set_eval` does not contain the mesh component when the object is in edit mode. |
Revision bb9c83b by Jeroen Bakker April 16, 2021, 11:04 (GMT) |
Remove unneeded code from previous commit. |
Revision ea7eff1 by Jeroen Bakker April 16, 2021, 10:54 (GMT) |
Fix OCIO Shader Compilation Error. Compilation fails when our OCIO wrapper creates a shader that transfer first to scene ref and directly after that to display. This cause is that the GPU resources of both transfers had the same name. This is fixed by prefixing the resources. This can be reproduced by loading a movie file (mkv) in the VSE editor. Reported by Sergey Sharybin. |
Revision 4bef49e by Jacques Lucke April 16, 2021, 09:56 (GMT) |
Fix T87169: support attribute search on group nodes |
Revision ca37d84 by Jacques Lucke April 16, 2021, 09:43 (GMT) |
Fix T87217: improve impact of seed in point distribute node Incrementing the seed just by one did not mix things up enough. |
April 16, 2021, 09:37 (GMT) |
Fix T87359: set group output in geometry node tree update callback This also fixes T85511. Differential Revision: https://developer.blender.org/D10970 |
Revision a2e4d81 by Jacques Lucke April 16, 2021, 09:28 (GMT) |
Fix T87441: don't remove custom attributes automatically In the past, custom attributes were rarely used in practice, because the only way to use them was from Python. Since geometry nodes, more users started to add their own attributes. Those attributes should not be removed automatically. It is still possible to remove them in geometry nodes explictly to improve performance. |
Revision 382b06c by Jacques Lucke April 16, 2021, 09:23 (GMT) |
Fix T85691: attributes used by geometry nodes were removed automatically This has technically been fixed by rB3e87d8a4315d794efff659e40f0bb9e34e2aec8a, but the fix there is questionable, because it disables an optimization for vertex groups entirely. This fix is a little bit more precise in that it only disables the optimization when the object is used by some geometry nodes modifier. |
Revision 45eafd6 by Campbell Barton April 16, 2021, 05:10 (GMT) |
Merge branch 'blender-v2.93-release' |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021