Revision 7108ec9 by Brecht Van Lommel August 7, 2013, 20:16 (GMT) |
Fix #36383: add object to group check for dependency cycles did not work correctly when the group contained two objects duplicating the same group. Also added the dependency check to the "add to active group" operator now for consistency. |
Revision 9a80fc6 by Brecht Van Lommel August 7, 2013, 19:29 (GMT) |
Fix crashes that could still happen opening files with the outliner bug that existed between revision 58855 and 58959. Now it ensures the memory is not freed before reading. |
Revision 9d9c645 by Brecht Van Lommel August 7, 2013, 19:02 (GMT) |
Fix #36355: cycles render of objects with both duplis and hair would not render the hair in some cases. |
Revision 4941caf by Sergey Sharybin August 7, 2013, 18:22 (GMT) |
Fix #36007: ends of curves do not fit Made first/last tessellated curve have proper direction and tilt. Before direction/tilt from second/previous to last tessellated curve segments. Thanks Brecht for review and tests! |
Revision 82aa90b by Sv. Lockal August 7, 2013, 18:01 (GMT) |
Another preview fix for SplitViewer node Use the same logic as in ViewerNode to update preview when backdrop is disabled. |
Revision e4f9cc3 by Thomas Dinges August 7, 2013, 16:57 (GMT) |
Merged revision(s) 58859-58993 from trunk/blender into soc-2013-dingto. |
Revision bfb63ab by Brecht Van Lommel August 7, 2013, 15:51 (GMT) |
Fix #36373: maya and max key configurations for mesh loop select did not work correct when doing an extend loop select, then doing a regular loop select, it would still extend. |
Revision 438b500 by Brecht Van Lommel August 7, 2013, 15:23 (GMT) |
Fix #36391: removing an armature with a custom bone shape object would not decrement the object user count when removing the armature. This could cause the object to stick when it shouldn't, in particular when that object is part of a group. |
Revision 8d87982 by Lukas Toenne August 7, 2013, 13:14 (GMT) |
Fix #36266, First undo in compositor decrements usercounter without a reason. The handling of scene backpointers in render layer/composite nodes changed slightly recently, which caused a double increment of the scene user count. The node->id pointer for these nodes is now initialized in the respective init callbacks already. The explicit assignment and increment in the ED_node_composit_default is not necessary and just adds an increment without checking previous values and decrementing them properly. Note that the current system still leaves the scene with "fake" users (rlayer + composite nodes) which are actually part of the scene data itself. But that's design issue with the "local" node tree data and doesn't do any real harm. |
Revision 9bfbdd8 by Campbell Barton August 7, 2013, 08:20 (GMT) |
remove assert in check_for_dupid() function for rare but valid renaming situation. |
Revision 29c8e45 by Daniel Stokes August 7, 2013, 05:24 (GMT) |
Adding a fov attribute to KX_Camera. This attribute converts the field of view value and uses it to set lens. |
Revision f5c66a3 by Campbell Barton August 7, 2013, 04:31 (GMT) |
quiet shadow warnings and remove redundant NULL check |
Revision 00b39c4 by Campbell Barton August 7, 2013, 03:55 (GMT) |
code cleanup: more confusion with 0/NULL/false |
Revision 4f29aee by Campbell Barton August 7, 2013, 03:44 (GMT) |
code cleanup: some structs were declaring data when only typedef's were intended, make local vars and functions static. |
Revision f97a4bd by Campbell Barton August 7, 2013, 03:36 (GMT) |
code cleanup: more zero as NULL pointers. |
Revision c2ad963 by Campbell Barton August 7, 2013, 03:30 (GMT) |
code cleanup: use NULL rather then zero for pointers |
Revision da4679f by Thomas Dinges August 6, 2013, 23:47 (GMT) |
* Make MSVC happy. |
Revision d58a385 by Campbell Barton August 6, 2013, 23:34 (GMT) |
minor edits to float/double conversion suggested by DingTo |
Revision 3c8cdb8 by Daniel Stokes August 6, 2013, 21:52 (GMT) |
BGE Fix [#33215] KX_MeshProxy.transformUV() argument ValueError |
Revision 1dc993e by Campbell Barton August 6, 2013, 17:45 (GMT) |
fix own regression in edgeloop delete [#36389] loop detete crashes |
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