Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 23, 2013, 14:55 (GMT)
let the enter key active text buttons and the unlink button
July 23, 2013, 14:28 (GMT)
code cleanup: remove deprecated bevel code (unused since 2.64)
July 23, 2013, 14:22 (GMT)
fix for crash in track_markers_freejob (use freed memory)
July 23, 2013, 14:09 (GMT)
fix for crash when unlinking a scene from the renderlayers, also no need for PROP_ID_SELF_CHECK here.
July 23, 2013, 12:49 (GMT)
replace use of strcat() where the string offset is known.
also correct bad logic with converting a textblock to 3d-text, bytes-vs-number of chars wasn't handled right.
July 23, 2013, 12:45 (GMT)
code cleanup: remove unused material/texture naming functions.
July 23, 2013, 12:18 (GMT)
code cleanup: remove dead code, view3d panel was building a menu string and not using it.
July 23, 2013, 11:13 (GMT)
Fix #36225, spacing was halved and set to zero for texture paint brushes that had spacing of 1. Related to own changes to maintain spacing consistent between 2.67-2.66.
July 23, 2013, 10:59 (GMT)
bge: de-duplicate cleanup code for empty mesh error case
July 23, 2013, 08:10 (GMT)
prepare for 'a' bugfix release, splash and version bump.
July 23, 2013, 07:40 (GMT)
replave isfinite with finite for msvc
July 23, 2013, 06:58 (GMT)
Minor UI typo fix... ;)
July 23, 2013, 00:52 (GMT)
BGE fix [#35472] Sun variance shadows does not work in game engine

The game engine had depth testing enabled when blurring the shadows which caused the blurring to not work properly.
July 22, 2013, 23:44 (GMT)
fix own regression, OpenGL render with 'New Window' display-mode was broken
need to re-assign after opening a new window.
July 22, 2013, 23:33 (GMT)
use BLI_bitmap for crazyspace vertex tagging.
July 22, 2013, 23:20 (GMT)
remove the pointer from BLI_bitmap's typedef,
hides that an arg passed is really an array which may be modified by other functions.
July 22, 2013, 22:59 (GMT)
optimization: only calculate the normals for passing into derivedMesh foreachMappedVert/foreachMappedFaceCenter when needed,
this means in editmode with wire draw, face and vertex normals don't have to be calculated at all.

in most cases the normals are not used so add a flag that makes calculating them only for functions that need them.
also fix face normal calculation for CDDM, was using quad calculation for ngons too.
July 22, 2013, 22:46 (GMT)
BGE: Fix for [#34398] "«illegal operator» in Expression Controller" reported by Andrey Kashlak (andreymal)

The expressions system now supports the not operator on ints and floats.
July 22, 2013, 21:45 (GMT)
hidden-wire draw option: always use the cage when masking out faces otherwise modifiers give odd results.
July 22, 2013, 21:02 (GMT)
fix/workaround for crash in ocean modifier when size is zero (causes invalid array index/lookups).
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021