Revision b05d5ed by Campbell Barton July 23, 2013, 14:55 (GMT) |
let the enter key active text buttons and the unlink button |
Revision e50c37d by Campbell Barton July 23, 2013, 14:28 (GMT) |
code cleanup: remove deprecated bevel code (unused since 2.64) |
Revision cbf63e4 by Campbell Barton July 23, 2013, 14:22 (GMT) |
fix for crash in track_markers_freejob (use freed memory) |
Revision 46e911d by Campbell Barton July 23, 2013, 14:09 (GMT) |
fix for crash when unlinking a scene from the renderlayers, also no need for PROP_ID_SELF_CHECK here. |
Revision 3ff3d1b by Campbell Barton July 23, 2013, 12:49 (GMT) |
replace use of strcat() where the string offset is known. also correct bad logic with converting a textblock to 3d-text, bytes-vs-number of chars wasn't handled right. |
Revision a5bc021 by Campbell Barton July 23, 2013, 12:45 (GMT) |
code cleanup: remove unused material/texture naming functions. |
Revision 769c566 by Campbell Barton July 23, 2013, 12:18 (GMT) |
code cleanup: remove dead code, view3d panel was building a menu string and not using it. |
Revision c8ed6f7 by Antonis Ryakiotakis July 23, 2013, 11:13 (GMT) |
Fix #36225, spacing was halved and set to zero for texture paint brushes that had spacing of 1. Related to own changes to maintain spacing consistent between 2.67-2.66. |
Revision fb92835 by Campbell Barton July 23, 2013, 10:59 (GMT) |
bge: de-duplicate cleanup code for empty mesh error case |
Revision d9b0f66 by Campbell Barton July 23, 2013, 08:10 (GMT) |
prepare for 'a' bugfix release, splash and version bump. |
Revision 6f8913b by Campbell Barton July 23, 2013, 07:40 (GMT) |
replave isfinite with finite for msvc |
Revision 8069729 by Bastien Montagne July 23, 2013, 06:58 (GMT) |
Minor UI typo fix... ;) |
Revision f703773 by Daniel Stokes July 23, 2013, 00:52 (GMT) |
BGE fix [#35472] Sun variance shadows does not work in game engine The game engine had depth testing enabled when blurring the shadows which caused the blurring to not work properly. |
Revision c49a9c2 by Campbell Barton July 22, 2013, 23:44 (GMT) |
fix own regression, OpenGL render with 'New Window' display-mode was broken need to re-assign after opening a new window. |
Revision 3e40717 by Campbell Barton July 22, 2013, 23:33 (GMT) |
use BLI_bitmap for crazyspace vertex tagging. |
Revision 04ea8c0 by Campbell Barton July 22, 2013, 23:20 (GMT) |
remove the pointer from BLI_bitmap's typedef, hides that an arg passed is really an array which may be modified by other functions. |
Revision b7bf20d by Campbell Barton July 22, 2013, 22:59 (GMT) |
optimization: only calculate the normals for passing into derivedMesh foreachMappedVert/foreachMappedFaceCenter when needed, this means in editmode with wire draw, face and vertex normals don't have to be calculated at all. in most cases the normals are not used so add a flag that makes calculating them only for functions that need them. also fix face normal calculation for CDDM, was using quad calculation for ngons too. |
Revision 33e52d0 by Mitchell Stokes July 22, 2013, 22:46 (GMT) |
BGE: Fix for [#34398] "«illegal operator» in Expression Controller" reported by Andrey Kashlak (andreymal) The expressions system now supports the not operator on ints and floats. |
Revision 1b85328 by Campbell Barton July 22, 2013, 21:45 (GMT) |
hidden-wire draw option: always use the cage when masking out faces otherwise modifiers give odd results. |
Revision 0682ade by Campbell Barton July 22, 2013, 21:02 (GMT) |
fix/workaround for crash in ocean modifier when size is zero (causes invalid array index/lookups). |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021