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Blenderin Git "master"-kehityshaaran kommitit.

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July 22, 2013, 20:53 (GMT)
fix [#36247] Modifier Ocean (Geometry in Displace)- Subdivision Surface
regression in 2.68
July 22, 2013, 19:59 (GMT)
fix [#36248] Crash using factor input on color mix node.
Revision 6e98932 by Sv. Lockal
July 22, 2013, 19:24 (GMT)
Allow creation of mask nodes in compositor with drag&drop of mask datablocks

Also remove superfluous "deselect all" operation in drag&drop for images
July 22, 2013, 18:19 (GMT)
fix regression in 2.68 [#36240] Painting Undo Enable Face paint Crash
July 22, 2013, 18:01 (GMT)
optimization:
- halve the number of allocs in layerInterp_mdeformvert list creation.
- use direct loop access in emDM_copyLoopArray
July 22, 2013, 16:49 (GMT)
optimization: lazy initialize EditDerivedBMesh members vertexNos, polyNos.

also add polyCos array which cache's face centers, gives overall ~20% speedup to drawing on a high-poly mesh in face-editmode.
Revision be70042 by Sergej Reich
July 22, 2013, 15:35 (GMT)
cloth: Fix [#36224] Cloth Simulation Doesn't Work on Rearranging Modifiers

Don't return imediately when simulation has changed.
It's not needed and prevented proper initialization on startframe when
simulation changed.
July 22, 2013, 14:50 (GMT)
old todo, rotate around individual origins now supports connected face/edge islands.
previously this gave very odd/annoying results, see bug reports [#36134], [#35419]
July 22, 2013, 10:44 (GMT)
transform was flushing the selection (inline), now skip this and use the selection as-is.
flush the selection on entering editmode instead (since the selection mode can be changed with another mesh).
is other tools leave the selection incorrectly flushed, those will need to be fixed so transform works as expected.
Revision e8b0262 by Lukas Toenne
July 22, 2013, 08:56 (GMT)
Show full image node detail buttons in the sidebar. The image nodes in compositor, cycles and texture nodes were showing a very reduced version of the image data block UI, based on the idea of fitting it
into the confined space of a node. However, in the side bar panel there is no reason to limit the buttons. In fact it is very helpful to have this UI available, otherwise users have to have an image
editor or (BI) texture buttons window next to the node editor to access these image details.
July 22, 2013, 08:12 (GMT)
add support for BM_mesh_calc_face_groups to use vertex connectivity (not currently used yet)
Revision bb15034 by Sv. Lockal
July 21, 2013, 17:59 (GMT)
Fix crash in adding a new mask point after subdividing an inactive spline

add_vertex_extrude relies on active spline for containing an active point
July 21, 2013, 17:16 (GMT)
_MSV_VER should be _MSC_VER
July 21, 2013, 17:05 (GMT)
code cleanup: de-duplicate BLI_ghashIterator_new/init and disable unused text undo print function.
July 21, 2013, 17:04 (GMT)
correct switch statement: image_listener NC_GEOM was falling through to NC_OBJECT
July 21, 2013, 16:45 (GMT)
snap to cursor (offset option) added for UV's too.
July 21, 2013, 16:40 (GMT)
code cleanup: compiler warnings
July 21, 2013, 14:35 (GMT)
Merging r58464 through r58474 from trunk into soc-2013-depsgraph_mt

July 21, 2013, 14:26 (GMT)
Fixes for recent Wlimit stuff, which makes strict gcc freak out
July 21, 2013, 10:30 (GMT)
Code cleanup / Cycles:
* Remove useless else branch, after recent changes.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021