Revision 003df3d by Campbell Barton July 22, 2013, 20:53 (GMT) |
fix [#36247] Modifier Ocean (Geometry in Displace)- Subdivision Surface regression in 2.68 |
Revision 3f53c33 by Campbell Barton July 22, 2013, 19:59 (GMT) |
fix [#36248] Crash using factor input on color mix node. |
Revision 6e98932 by Sv. Lockal July 22, 2013, 19:24 (GMT) |
Allow creation of mask nodes in compositor with drag&drop of mask datablocks Also remove superfluous "deselect all" operation in drag&drop for images |
Revision 02b0c22 by Campbell Barton July 22, 2013, 18:19 (GMT) |
fix regression in 2.68 [#36240] Painting Undo Enable Face paint Crash |
Revision e590abf by Campbell Barton July 22, 2013, 18:01 (GMT) |
optimization: - halve the number of allocs in layerInterp_mdeformvert list creation. - use direct loop access in emDM_copyLoopArray |
Revision 90fdaa8 by Campbell Barton July 22, 2013, 16:49 (GMT) |
optimization: lazy initialize EditDerivedBMesh members vertexNos, polyNos. also add polyCos array which cache's face centers, gives overall ~20% speedup to drawing on a high-poly mesh in face-editmode. |
Revision be70042 by Sergej Reich July 22, 2013, 15:35 (GMT) |
cloth: Fix [#36224] Cloth Simulation Doesn't Work on Rearranging Modifiers Don't return imediately when simulation has changed. It's not needed and prevented proper initialization on startframe when simulation changed. |
Revision 57ce6d1 by Campbell Barton July 22, 2013, 14:50 (GMT) |
old todo, rotate around individual origins now supports connected face/edge islands. previously this gave very odd/annoying results, see bug reports [#36134], [#35419] |
Revision 9634f8f by Campbell Barton July 22, 2013, 10:44 (GMT) |
transform was flushing the selection (inline), now skip this and use the selection as-is. flush the selection on entering editmode instead (since the selection mode can be changed with another mesh). is other tools leave the selection incorrectly flushed, those will need to be fixed so transform works as expected. |
Revision e8b0262 by Lukas Toenne July 22, 2013, 08:56 (GMT) |
Show full image node detail buttons in the sidebar. The image nodes in compositor, cycles and texture nodes were showing a very reduced version of the image data block UI, based on the idea of fitting it into the confined space of a node. However, in the side bar panel there is no reason to limit the buttons. In fact it is very helpful to have this UI available, otherwise users have to have an image editor or (BI) texture buttons window next to the node editor to access these image details. |
Revision 7398c49 by Campbell Barton July 22, 2013, 08:12 (GMT) |
add support for BM_mesh_calc_face_groups to use vertex connectivity (not currently used yet) |
Revision bb15034 by Sv. Lockal July 21, 2013, 17:59 (GMT) |
Fix crash in adding a new mask point after subdividing an inactive spline add_vertex_extrude relies on active spline for containing an active point |
Revision 4dfe00c by Jason Wilkins July 21, 2013, 17:16 (GMT) |
_MSV_VER should be _MSC_VER |
Revision 8bf5ec4 by Campbell Barton July 21, 2013, 17:05 (GMT) |
code cleanup: de-duplicate BLI_ghashIterator_new/init and disable unused text undo print function. |
Revision cfc13e1 by Campbell Barton July 21, 2013, 17:04 (GMT) |
correct switch statement: image_listener NC_GEOM was falling through to NC_OBJECT |
Revision 4d47f5f by Campbell Barton July 21, 2013, 16:45 (GMT) |
snap to cursor (offset option) added for UV's too. |
Revision b8c3efc by Campbell Barton July 21, 2013, 16:40 (GMT) |
code cleanup: compiler warnings |
Revision 44a43ea by Sergey Sharybin July 21, 2013, 14:35 (GMT) |
Revision 08ef5ad by Sergey Sharybin July 21, 2013, 14:26 (GMT) |
Fixes for recent Wlimit stuff, which makes strict gcc freak out |
Revision 636b314 by Thomas Dinges July 21, 2013, 10:30 (GMT) |
Code cleanup / Cycles: * Remove useless else branch, after recent changes. |
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