Revision 352c1e5 by Campbell Barton July 17, 2013, 14:14 (GMT) |
style cleanup |
Revision d527c66 by Campbell Barton July 17, 2013, 14:05 (GMT) |
fix [#36176] Connected font Bevel moves inwards for some letter combinations bevel wasn't taking into account overlapping text (bug goes back to 1.8). |
Revision c7e2c3f by Thomas Dinges July 17, 2013, 12:57 (GMT) |
Possible fix for [#36086] Activating the opencl option in the compositor causes blender crash * Now OCL_init() returns error messages if the OpenCL library cannot be loaded. |
Revision a9eccaf by Thomas Dinges July 17, 2013, 11:02 (GMT) |
Fix for #36150, missing Preview Render Updates with Add/Remove material slot. |
Revision 8053b9a by Campbell Barton July 17, 2013, 10:48 (GMT) |
re-commit temp workaround [#35920], this still fails for OSX retina display, but at least it resolves for DPI values other then 72. |
Revision 4c41ad2 by Campbell Barton July 17, 2013, 09:57 (GMT) |
fix/resolve [#36173] Current frame doesn't update while OpenGL Rendering Animation there was no feedback to the user about the current frame rendering, for longer renders this is no good. |
Revision 30445b8 by Sergey Sharybin July 17, 2013, 09:31 (GMT) |
Revision eb21bdd by Mitchell Stokes July 17, 2013, 01:40 (GMT) |
Merging changes from trunk r58091-58323. |
Revision f2e8df2 by Sergey Sharybin July 16, 2013, 20:11 (GMT) |
Remove workaround for draw object free Code around draw objects became safe for threading and no special workaround is needed in scene update anymore. Unused buffers will be freed next time window is drawing. Some further tweaks maybe needed to how buffers are freeing, but things shall work for now nice and stable. |
Revision 52c0940 by Sergey Sharybin July 16, 2013, 20:11 (GMT) |
Statistics calculation for threaded update This commit adds per-thread statics for object update threads which would give you information about: - How much objects each thread handled - How much overall time thread spend on running object_handle_update. - How long each of object_handle_update took. Enabled by ./blender -d The code is surrounded by ifdef, so shall be not a problem to drop the code when we don't need it anymore. Also added special value for rt (debug_value) of 13666 which switches scene update to a single thread. Useful for benchmarking. |
Revision 20d6cd0 by Bastien Montagne July 16, 2013, 13:12 (GMT) |
Style cleanup of UI messages. Mostly, "weight groups" -> "vertex groups", and usual case/endpoints/typos/etc. As a remainder, please read http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#UI_Messages before writing UI messages! |
Revision 78a3c2a by Brecht Van Lommel July 16, 2013, 12:22 (GMT) |
Fix missing render info text in blender internal rendered viewport after previous fix for checking char arrays against NULL. |
Revision 925c501 by Campbell Barton July 16, 2013, 11:42 (GMT) |
fix for checking char arrays against NULL, instead check their first character. also remove some dead code (return directly after return). |
Revision 7430701 by Campbell Barton July 16, 2013, 11:39 (GMT) |
correct own incorrect check bmesh edgerin subdivide, also add missing break in orthogonalize_m3 though this one wouldn't effect release builds. |
Revision 922320f by Campbell Barton July 16, 2013, 08:24 (GMT) |
fix own regression [#36154] Simple deform modifier doesn't recalculate normals get_cddm and get_dm are called within modifiers so they wont ensure normals are valid, added an arg to optionally ensure valid normals. |
Revision 8a95fcc by Campbell Barton July 16, 2013, 06:49 (GMT) |
fix [#36153] Crash when choosing a brush. |
Revision 2a417a5 by Campbell Barton July 16, 2013, 05:29 (GMT) |
fix [#36155] Crash with __contains__ |
Revision b140341 by Campbell Barton July 16, 2013, 05:10 (GMT) |
fix [#36157] Memory Leak in GHOST_DropTargetX11 would leak a little bit of memory for every window created. |
Revision bbc1945 by Campbell Barton July 16, 2013, 03:41 (GMT) |
revert part of own commit r58304, gives different behavior when de-selecting with the lasso in some cases, will look into this after release. |
Revision cf20aa8 by Campbell Barton July 16, 2013, 01:49 (GMT) |
move ED_armature_edit_bone_select() into a more general utility function so view3d-select bone operators can use it and get matching selection behavior when entering editmode. - specifically - write to the connected parents tipsel flag when setting the rootsel flag. |
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