Blender Git Commits

Blender Git "master" branch commits.

Page: 3130 / 5574

July 17, 2013, 14:14 (GMT)
style cleanup
July 17, 2013, 14:05 (GMT)
fix [#36176] Connected font Bevel moves inwards for some letter combinations
bevel wasn't taking into account overlapping text (bug goes back to 1.8).
July 17, 2013, 12:57 (GMT)
Possible fix for [#36086] Activating the opencl option in the compositor causes blender crash
* Now OCL_init() returns error messages if the OpenCL library cannot be loaded.
July 17, 2013, 11:02 (GMT)
Fix for #36150, missing Preview Render Updates with Add/Remove material slot.
July 17, 2013, 10:48 (GMT)
re-commit temp workaround [#35920], this still fails for OSX retina display,
but at least it resolves for DPI values other then 72.
July 17, 2013, 09:57 (GMT)
fix/resolve [#36173] Current frame doesn't update while OpenGL Rendering Animation

there was no feedback to the user about the current frame rendering, for longer renders this is no good.
July 17, 2013, 09:31 (GMT)
Merging r58280 through r58329 from trunk into soc-2013-depsgaph_mt

July 17, 2013, 01:40 (GMT)
Merging changes from trunk r58091-58323.
July 16, 2013, 20:11 (GMT)
Remove workaround for draw object free

Code around draw objects became safe for threading
and no special workaround is needed in scene update
anymore.

Unused buffers will be freed next time window is
drawing. Some further tweaks maybe needed to how
buffers are freeing, but things shall work for now
nice and stable.
July 16, 2013, 20:11 (GMT)
Statistics calculation for threaded update

This commit adds per-thread statics for object
update threads which would give you information
about:

- How much objects each thread handled
- How much overall time thread spend on running
object_handle_update.
- How long each of object_handle_update took.

Enabled by ./blender -d

The code is surrounded by ifdef, so shall be
not a problem to drop the code when we don't
need it anymore.

Also added special value for rt (debug_value)
of 13666 which switches scene update to a
single thread. Useful for benchmarking.
July 16, 2013, 13:12 (GMT)
Style cleanup of UI messages.
Mostly, "weight groups" -> "vertex groups", and usual case/endpoints/typos/etc.

As a remainder, please read http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#UI_Messages before writing UI messages!
July 16, 2013, 12:22 (GMT)
Fix missing render info text in blender internal rendered viewport after
previous fix for checking char arrays against NULL.
July 16, 2013, 11:42 (GMT)
fix for checking char arrays against NULL, instead check their first character. also remove some dead code (return directly after return).
July 16, 2013, 11:39 (GMT)
correct own incorrect check bmesh edgerin subdivide, also add missing break in orthogonalize_m3 though this one wouldn't effect release builds.
July 16, 2013, 08:24 (GMT)
fix own regression [#36154] Simple deform modifier doesn't recalculate normals
get_cddm and get_dm are called within modifiers so they wont ensure normals are valid, added an arg to optionally ensure valid normals.
July 16, 2013, 06:49 (GMT)
fix [#36153] Crash when choosing a brush.
July 16, 2013, 05:29 (GMT)
fix [#36155] Crash with __contains__
July 16, 2013, 05:10 (GMT)
fix [#36157] Memory Leak in GHOST_DropTargetX11
would leak a little bit of memory for every window created.
July 16, 2013, 03:41 (GMT)
revert part of own commit r58304, gives different behavior when de-selecting with the lasso in some cases, will look into this after release.
July 16, 2013, 01:49 (GMT)
move ED_armature_edit_bone_select() into a more general utility function so view3d-select bone operators can use it and get matching selection behavior when entering editmode.
- specifically - write to the connected parents tipsel flag when setting the rootsel flag.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021