Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 10, 2013, 01:05 (GMT)
Fix #36075: editing shading nodes could still crash blender internal rendered
draw mode. This happens because it uses node data structures in threads, now
it does same as preview render, which is to immediately stop the render thread
when e.g. deleting nodes.
July 9, 2013, 23:40 (GMT)
fix [#36073] Changing list items misses undo push
July 9, 2013, 23:25 (GMT)
Fix for bug #36009: Rendered ortho view messes up Freestyle lines in 3D viewport.

Clipping start is negative when the viewport preview is used with the orthographic view,
while Freestyle assumes that imported mesh data are in the camera coordinate system
with the view point located at origin. The present solution is to adjust the clipping
start/end and introduce a Z-axis offset for mesh vertices so as to satisfy the assumption.
July 9, 2013, 22:27 (GMT)
Fix missing cycles viewport update when changing manual texture space
location or size in the properties editor.
July 9, 2013, 20:50 (GMT)
BGE: Adding animation culling. Armature objects will only have their poses updated if their children meshes have not already been culled. Regular object animations will always be updated since they are cheap.

July 9, 2013, 20:06 (GMT)
BGE: Committing patch #32422 "Debug properties for added objects" by HG1.

This patch allows debug properties from objects added to the scene at runtime to be displayed under the Debug Properties in the overhead display.

July 9, 2013, 19:22 (GMT)
Merging r58112 through r58124 from trunk into soc-2013-depsgraph_mt

July 9, 2013, 18:38 (GMT)
Partial revert of rev58110

There's one thing we didn't foresee from the beginning,
which is apparently TLS is only available in OSX starting
from version 10.7, and we still do support of 10.6.

After recent Brecht's changes about locked viewport
while initializing BI render this TLS is not needed
in trunk anymore. So reverting this chunk of base
iteration to use static variable. But leaving all the
other static variables warped into context still, it
should help a bit in the future refactor.

Real fix would be to have some kind of graph context
evaluation structure which would be passing to update
routines (which will solve threaded mballs update) and
making depsgraph responsible for getting a motherball.
But this is all for GSoC project.
July 9, 2013, 13:50 (GMT)
fix [#36004] Vertex parent on curve point results in blank 'parent_type' on child object
July 9, 2013, 13:47 (GMT)
Fix blender environment map texture looking different on the first render with
an image file, the image extend is set automatically when render starts but not
when the image was never loaded yet.
July 9, 2013, 12:59 (GMT)
fix [#36055] Edge/Face Info display on wrong position with key frames
display editmesh stats with deform modifiers.
July 9, 2013, 11:31 (GMT)
Fix #36030: datablock drag and drop to buttons not working with a certain number
of objects in the scene.
Revision 75c7032 by Lukas Toenne
July 9, 2013, 09:10 (GMT)
Fix #36050, backdrop not working. The compositor backdrop requires a restart of the compositing job, which does not happen if just enabling backdrop after adding a viewer node. To fix this added the appropriate notifiers in a update callback for the show_backdrop property.
July 9, 2013, 08:44 (GMT)
Merging r58073 through r58111 from trunk into soc-2013-depsgraph_mt

July 9, 2013, 08:25 (GMT)
add checks in paintface_flush_flags for faces which have no original index values. (could give out of bounds writes)
July 9, 2013, 08:23 (GMT)
Fixed more threading issues with metaballs

This time issue was caused by static variables used in
BKE_scene_base_iter_next function.

Change is not so much ultimate actually, but didn't
find more clear solution for now. So the changes are:

- Wrap almost all the static variables into own context-
like structure, which is owned by the callee function
and getting passed to the iteration function.

- Recursion detection wasn't possible with such approach,
so recursion detection still uses static in_next_object
variable, but which is now stored in thread local
storage (TLS, or thread variable if this names are more
clear for you).

This makes code thread-safe, but for sure final solution
shall be completely different. Ideally, dependency graph
shall be possible to answer on question "which object is
a motherball for this metaball". This will avoid iterating
via all the bases, objects and duplis just to get needed
motherball.

Further, metaball evaluation ideally will use the same
kind of depsgraph filtering, which will get result for
question like "which objects belongs to this group of
metaballs".

But this ideal things are to be solved in Joshua's and
mind GSoC projects.

Tested on linux (gcc and clang) and windows (msvc2008),
hopefully no compilation error will happen.

Thanks to Brecht for reviewing the change and getting
feedback for other possible ways we've dicussed!
July 9, 2013, 08:17 (GMT)
fix [#36039] Texture paint bug with face selection on subdivided object
original patch by Antony Riakiotakis, made some edits to only check origindex when needed.
July 9, 2013, 07:50 (GMT)
fix for error in vertex_group_vert_select_unlocked_poll, check for non existing group wasn't right.
July 9, 2013, 06:34 (GMT)
fix error where if you tried to bridge an odd number of loops after bridging pairs, there was no way to change the options.
eventually I think the operator api should support this but for now return finished.
July 9, 2013, 06:21 (GMT)
fix [#36066] crash when Tab out text object
the way Curve.len is used at the moment is really stupid, calculate string size on save for now, but should really store the length in bytes and total number of characters.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021