Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 16, 2013, 05:35 (GMT)
resolve [#33374] Extrude and mirror editing

mirror editing option was only added to extrude so mirror editing would always be disabled.
the option is now hidden to avoid confusing users.
June 16, 2013, 05:13 (GMT)
fix automerge + mirror, previously only the selected verts would auto-merge.
June 16, 2013, 04:37 (GMT)
reduce property lookups on transform init.
June 16, 2013, 04:06 (GMT)
when setting the subframe for large frames (250,000+) the precision was very poor.
now use double precision when combining the frame+subframe.
June 16, 2013, 03:31 (GMT)
don't show the 3d view transform panel when theres no active object.
June 16, 2013, 00:15 (GMT)
Fixed the feature edge selection by Freestyle face marks to properly account for border edges.
June 16, 2013, 00:14 (GMT)
Fix for Freestyle face marks incorrectly reset when feature edges are split at 2D intersections.
Problem report by an anonymous forum user with a .blend file for reproducing the bug, thanks!
June 15, 2013, 23:47 (GMT)
Cycles / Blackbody node:
* First (brute force) implementation for SVM. This works and delivers the same result as OSL, but it's slow.
* Code inside svm_blackbody.h inspired by a patch by Philipp Oeser (#35698), thanks.

Ideas:
* Use a lookup table to perform the calculations on render/ level.
* Implement it as a RNA property only, and do the calculation like Sun/Sky precompute.
June 15, 2013, 21:20 (GMT)
Set up OurSpawn for MinGW compile environment on Windows.
June 15, 2013, 20:12 (GMT)
Fix [#35728] "Load Factory Settings" changes temp fonder to "/temp/"

This was actually being reset to "/tmp".

Initialisation for the temp dir was missing after the userpref reload.
June 15, 2013, 15:39 (GMT)
Bug fix #35749

Image Editor: "Replace Image" operator didn't refresh icon for image.

June 15, 2013, 15:10 (GMT)
Bugfix #35747

Lasso select could crash if there was an Armature in PoseMode somewhere.
Issue also in previous release(s).

June 15, 2013, 14:01 (GMT)
Fix #35768: crash in with "free image textures" option and 3D viewport with textured
draw mode open. OpenGL texture free needs to happen in the main thread, but it was
freeing a copy of the image datablock. I can't understand how this code ever worked,
probably it never did.
June 15, 2013, 14:01 (GMT)
Buildbot: use relative path for redistributable dlls on windows.
June 15, 2013, 13:33 (GMT)
show dissolve edge/vert/face in the delete menu, irrespective of the current mode.
Revision 9691095 by Gaia Clary
June 15, 2013, 12:57 (GMT)
Added Missing check if active object is visible
Revision c15c554 by Gaia Clary
June 15, 2013, 12:11 (GMT)
make active vertex more apparent in weight paint mode
June 15, 2013, 11:02 (GMT)
display active vertex in weight paint mode. also correct NULL free.
Revision 6a60bf2 by Gaia Clary
June 15, 2013, 10:18 (GMT)
Added support for Vertex Weight panel in weight Paint Mode
June 15, 2013, 10:16 (GMT)
Buildbot: use 1 thread for windows builds.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021