Revision fcc4251 by Campbell Barton June 16, 2013, 05:35 (GMT) |
resolve [#33374] Extrude and mirror editing mirror editing option was only added to extrude so mirror editing would always be disabled. the option is now hidden to avoid confusing users. |
Revision 72abfbf by Campbell Barton June 16, 2013, 05:13 (GMT) |
fix automerge + mirror, previously only the selected verts would auto-merge. |
Revision 07a537e by Campbell Barton June 16, 2013, 04:37 (GMT) |
reduce property lookups on transform init. |
Revision 94cb20f by Campbell Barton June 16, 2013, 04:06 (GMT) |
when setting the subframe for large frames (250,000+) the precision was very poor. now use double precision when combining the frame+subframe. |
Revision d63045d by Campbell Barton June 16, 2013, 03:31 (GMT) |
don't show the 3d view transform panel when theres no active object. |
Revision 8650969 by Tamito Kajiyama June 16, 2013, 00:15 (GMT) |
Fixed the feature edge selection by Freestyle face marks to properly account for border edges. |
Revision bc9121f by Tamito Kajiyama June 16, 2013, 00:14 (GMT) |
Fix for Freestyle face marks incorrectly reset when feature edges are split at 2D intersections. Problem report by an anonymous forum user with a .blend file for reproducing the bug, thanks! |
Revision 9e16c5a by Thomas Dinges June 15, 2013, 23:47 (GMT) |
Cycles / Blackbody node: * First (brute force) implementation for SVM. This works and delivers the same result as OSL, but it's slow. * Code inside svm_blackbody.h inspired by a patch by Philipp Oeser (#35698), thanks. Ideas: * Use a lookup table to perform the calculations on render/ level. * Implement it as a RNA property only, and do the calculation like Sun/Sky precompute. |
Revision fc4f6a7 by Nathan Letwory June 15, 2013, 21:20 (GMT) |
Set up OurSpawn for MinGW compile environment on Windows. |
Revision 11f104a by Nathan Letwory June 15, 2013, 20:12 (GMT) |
Fix [#35728] "Load Factory Settings" changes temp fonder to "/temp/" This was actually being reset to "/tmp". Initialisation for the temp dir was missing after the userpref reload. |
Revision 06268df by Ton Roosendaal June 15, 2013, 15:39 (GMT) |
Bug fix #35749 Image Editor: "Replace Image" operator didn't refresh icon for image. |
Revision f9f7654 by Ton Roosendaal June 15, 2013, 15:10 (GMT) |
Bugfix #35747 Lasso select could crash if there was an Armature in PoseMode somewhere. Issue also in previous release(s). |
Revision ee8d353 by Brecht Van Lommel June 15, 2013, 14:01 (GMT) |
Fix #35768: crash in with "free image textures" option and 3D viewport with textured draw mode open. OpenGL texture free needs to happen in the main thread, but it was freeing a copy of the image datablock. I can't understand how this code ever worked, probably it never did. |
Revision 344ffb9 by Brecht Van Lommel June 15, 2013, 14:01 (GMT) |
Buildbot: use relative path for redistributable dlls on windows. |
Revision bac418b by Campbell Barton June 15, 2013, 13:33 (GMT) |
show dissolve edge/vert/face in the delete menu, irrespective of the current mode. |
Revision 9691095 by Gaia Clary June 15, 2013, 12:57 (GMT) |
Added Missing check if active object is visible |
Revision c15c554 by Gaia Clary June 15, 2013, 12:11 (GMT) |
make active vertex more apparent in weight paint mode |
Revision c15802f by Campbell Barton June 15, 2013, 11:02 (GMT) |
display active vertex in weight paint mode. also correct NULL free. |
Revision 6a60bf2 by Gaia Clary June 15, 2013, 10:18 (GMT) |
Added support for Vertex Weight panel in weight Paint Mode |
Revision 790e8b6 by Brecht Van Lommel June 15, 2013, 10:16 (GMT) |
Buildbot: use 1 thread for windows builds. |
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