Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 3160 / 5574

June 17, 2013, 08:44 (GMT)
Merging r57395 through r57513 from trunk into soc-2013-depsgraph_mt

June 17, 2013, 06:40 (GMT)
BGE: Fixing the python profiling information so that bge.logic.getProfileInfo() returns information even if Show Framerate and Profile is not enabled.
June 17, 2013, 06:17 (GMT)
patch [#35765] Improve performance during select object in viewport. Up to 3x speedup.
from Alex Babahin (tamerlan311)

replace goto's with static functions.
June 16, 2013, 20:36 (GMT)
Only printing errors.

(No news is good news).
June 16, 2013, 20:34 (GMT)
Since upgrade to SCons 2.3.0 a small change is needed to ensure 32bit is targeted properly when
building 32bit Blender with 64bit compiler installed as well (MSVC).
June 16, 2013, 18:59 (GMT)
Fix for building Blender with OSL, and no OpenEXR headers in standard paths (like /usr/include/OpenEXR).

As OSL headers mix #include <OpenEXR/foo.h> and #include <foo.h>, we need both /path/to/openexr/include and /path/to/openexr/include/OpenEXR include paths... :/

Issue investigated by doug65536 on IRC, thanks.
June 16, 2013, 17:07 (GMT)
Attempt to fix #35548:

Use nearest edge instead of nearest vertex for UV island selection, or
you may get a far away UV island that happens to have a vertex nearby.
June 16, 2013, 16:08 (GMT)
Cycles / Blackbody node:
* Replaced the Brute Force version with a nice lookup table, this speeds it up a lot.
Patch by Philipp Oeser (lichtwerk) with some cleanup and changes by myself. Thanks!

ToDo:
* Temperature values between 800 and 804 Kelvin are wrong in SVM, check on this.
Revision 965462c by Gaia Clary
June 16, 2013, 15:44 (GMT)
Improved layout of Vertex Weights panel, added option to change active vgroup
June 16, 2013, 15:08 (GMT)
Fix for the DensityF0D function not working as expected when the Z pass was not available.
June 16, 2013, 14:54 (GMT)
Fix #35774 Confusing Text in Texture Paint Panel

A simple copy-paste error.
Revision 254de15 by Gaia Clary
June 16, 2013, 14:41 (GMT)
Vertex weights: Added delete weight from vertex group
June 16, 2013, 14:35 (GMT)
rename world_to_camera -> world_to_camera_view
June 16, 2013, 13:30 (GMT)
use layout engine for vertex weights panel.
June 16, 2013, 13:13 (GMT)
Complete fix for [#35769] The â??show texture in texture tabâ? button in a modifier does not show up until the user manually shows the texture in the Texture tab (and better fix for [#35741] Material shows WORLD texture_context by default).

Simply recompute texture context on every redraw, like already done for sbuts->texuser (also called texture context :/ ).

Also allows simplification, buttons_check_texture_context can be merged back into set_texture_context...
June 16, 2013, 12:05 (GMT)
Merged revision(s) 57423-57498 from trunk/blender into soc-2013-dingto

June 16, 2013, 11:14 (GMT)
New icon: CAMERA_STEREO

Adding only the .svg file, the PNG can make once the multiview branch is merged.
I wanted to commit this to avoid having conflicts in the .svg file if
someone works on new icons too.

The new icon is at X-23
June 16, 2013, 09:44 (GMT)
Fix [#35741] Material shows WORLD texture_context by default.

Now also check previous button context, when switching. This way, if the previous one was a texture one, and become valid after the last switch (e.g. a material added to a new object), relevant texture context can still be set.

Note this commit also partially fixes [#35769] The â??show texture in texture tabâ? button in a modifier does not show up until the user manually shows the texture in the Texture tab (full fix of this one will probably implies to always have a valid ButsContextTexture [sbuts->texuser]...).
June 16, 2013, 09:14 (GMT)
replace strcat with BLI_strcpy_rlen in draw_selected_name(), view3d function.
also fix for incorrect flag checking for shape key pin.
June 16, 2013, 08:29 (GMT)
add BLI_strcpy_rlen, replace strcat, which was used in misleading way.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021