Revision 32a7029 by Sergey Sharybin June 17, 2013, 08:44 (GMT) |
Revision 2a1d58c by Mitchell Stokes June 17, 2013, 06:40 (GMT) |
BGE: Fixing the python profiling information so that bge.logic.getProfileInfo() returns information even if Show Framerate and Profile is not enabled. |
Revision c749301 by Campbell Barton June 17, 2013, 06:17 (GMT) |
patch [#35765] Improve performance during select object in viewport. Up to 3x speedup. from Alex Babahin (tamerlan311) replace goto's with static functions. |
Revision 9dd639f by Nathan Letwory June 16, 2013, 20:36 (GMT) |
Only printing errors. (No news is good news). |
Revision f351bcc by Nathan Letwory June 16, 2013, 20:34 (GMT) |
Since upgrade to SCons 2.3.0 a small change is needed to ensure 32bit is targeted properly when building 32bit Blender with 64bit compiler installed as well (MSVC). |
Revision 8e5cd99 by Bastien Montagne June 16, 2013, 18:59 (GMT) |
Fix for building Blender with OSL, and no OpenEXR headers in standard paths (like /usr/include/OpenEXR). As OSL headers mix #include <OpenEXR/foo.h> and #include <foo.h>, we need both /path/to/openexr/include and /path/to/openexr/include/OpenEXR include paths... :/ Issue investigated by doug65536 on IRC, thanks. |
Revision 8683006 by Antonis Ryakiotakis June 16, 2013, 17:07 (GMT) |
Attempt to fix #35548: Use nearest edge instead of nearest vertex for UV island selection, or you may get a far away UV island that happens to have a vertex nearby. |
Revision a841813 by Thomas Dinges June 16, 2013, 16:08 (GMT) |
Cycles / Blackbody node: * Replaced the Brute Force version with a nice lookup table, this speeds it up a lot. Patch by Philipp Oeser (lichtwerk) with some cleanup and changes by myself. Thanks! ToDo: * Temperature values between 800 and 804 Kelvin are wrong in SVM, check on this. |
Revision 965462c by Gaia Clary June 16, 2013, 15:44 (GMT) |
Improved layout of Vertex Weights panel, added option to change active vgroup |
Revision edfeaae by Tamito Kajiyama June 16, 2013, 15:08 (GMT) |
Fix for the DensityF0D function not working as expected when the Z pass was not available. |
Revision e044891 by Antonis Ryakiotakis June 16, 2013, 14:54 (GMT) |
Fix #35774 Confusing Text in Texture Paint Panel A simple copy-paste error. |
Revision 254de15 by Gaia Clary June 16, 2013, 14:41 (GMT) |
Vertex weights: Added delete weight from vertex group |
Revision 5649025 by Campbell Barton June 16, 2013, 14:35 (GMT) |
rename world_to_camera -> world_to_camera_view |
Revision acb7f36 by Campbell Barton June 16, 2013, 13:30 (GMT) |
use layout engine for vertex weights panel. |
Revision a691487 by Bastien Montagne June 16, 2013, 13:13 (GMT) |
Complete fix for [#35769] The â??show texture in texture tabâ? button in a modifier does not show up until the user manually shows the texture in the Texture tab (and better fix for [#35741] Material shows WORLD texture_context by default). Simply recompute texture context on every redraw, like already done for sbuts->texuser (also called texture context :/ ). Also allows simplification, buttons_check_texture_context can be merged back into set_texture_context... |
Revision 0429595 by Thomas Dinges June 16, 2013, 12:05 (GMT) |
Revision 29be979 by Dalai Felinto June 16, 2013, 11:14 (GMT) |
New icon: CAMERA_STEREO Adding only the .svg file, the PNG can make once the multiview branch is merged. I wanted to commit this to avoid having conflicts in the .svg file if someone works on new icons too. The new icon is at X-23 |
Revision 556c47f by Bastien Montagne June 16, 2013, 09:44 (GMT) |
Fix [#35741] Material shows WORLD texture_context by default. Now also check previous button context, when switching. This way, if the previous one was a texture one, and become valid after the last switch (e.g. a material added to a new object), relevant texture context can still be set. Note this commit also partially fixes [#35769] The â??show texture in texture tabâ? button in a modifier does not show up until the user manually shows the texture in the Texture tab (full fix of this one will probably implies to always have a valid ButsContextTexture [sbuts->texuser]...). |
Revision 4e23e9c by Campbell Barton June 16, 2013, 09:14 (GMT) |
replace strcat with BLI_strcpy_rlen in draw_selected_name(), view3d function. also fix for incorrect flag checking for shape key pin. |
Revision c934133 by Campbell Barton June 16, 2013, 08:29 (GMT) |
add BLI_strcpy_rlen, replace strcat, which was used in misleading way. |
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