Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 3180 / 5574

May 26, 2013, 22:34 (GMT)
Cycles / Fresnel:
* Avoid redundant assignment and use correct Normal for Ray Differentials.
May 26, 2013, 22:13 (GMT)
Cycles / Hair:
* Fix a condition in the hair BVH code.
May 26, 2013, 18:36 (GMT)
BLI_math rename functions:
- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4

these temporary names were used to avoid problems when argument order was switched.
May 26, 2013, 18:24 (GMT)
the viewport align-active option was flipping the viewport direction,
now you can add an object, enable align to view, then align the view back to the object without flipping.
Revision add5167 by Gaia Clary
May 26, 2013, 17:34 (GMT)
Fixed own error: used wrong iteration count for cleaning weight groups
May 26, 2013, 17:10 (GMT)
Cycles / OSL:
* Rename fresnel_dielectric() to fresnel_dielectric_cos() to match SVM, easier when searching code.
* Also remove an old code comment in bsdf_reflection.h from Cycles branch days.
May 26, 2013, 15:00 (GMT)
Various fixes. Tested with OpenSuse 12.3 (amd64).
May 26, 2013, 12:02 (GMT)
code cleanup: typos
May 25, 2013, 23:34 (GMT)
bmesh: replace BLI_array reallocs with alloca, also don't check all faces for connecting verts.
May 25, 2013, 22:26 (GMT)
code cleanup: quiet pedantic warning in array macro.
May 25, 2013, 22:07 (GMT)
fix for incorrect type casting when checking macros exec() functions.
infact this worked by accident, but didn't crash.
May 25, 2013, 21:59 (GMT)
Live resize on Windows. Based on Ton's patch for mac.
Removing old resize stuff.
Windows has resize lag, which creates black gap with openGL. Still looking to fix it.
May 25, 2013, 21:24 (GMT)
bmesh: replace array reallocation with a single face array and use STACK macros.
May 25, 2013, 20:47 (GMT)
bmesh: copy function - replace use of array reallocations with alloca in a static function.
May 25, 2013, 17:42 (GMT)
Simple usability fix:

Mesh editmode, active face was always drawing same stipple pattern color,
whether face is selected or not.
Now it uses selection color + stipple. Looks much more consistent.

May 25, 2013, 14:49 (GMT)
Some cleanup/reorganisation, and:
* Script should now remove relevant dirs in $INST when a package becomes suitable
* Script systematically runs relevant ldconfig commands when building boost/oiio
May 25, 2013, 14:08 (GMT)
Solving ancient Blender window sizing issue;

- Removed grid-snapping for area coordinates on scaling windows.
That caused the areas to shrink or expand, and eventually corrupt screen layouts.

- Added simple but efficient life resize for OSX. I need to know why this is so much
code for Windows... I suggest Windows to just copy same method; dispatch the queue,
and just let the event system draw.

May 25, 2013, 13:34 (GMT)
Cycles / Wireframe node:
* Make sure we have valid geometry data, fixes a crash with Lamp objects.

Reported by lichtwerk in IRC, thanks!
May 25, 2013, 11:52 (GMT)
Bug fix, irc submitted:

3D Viewport render (internal) didn't render bump maps (it was black even).

May 25, 2013, 09:46 (GMT)
bmesh: optimize iterator size using a union for iterator specific data.
on 64bit system reduces the struct to 64bytes, was 120, also avoids initializing unused values.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021