Revision 9c6deff by Thomas Dinges May 26, 2013, 22:34 (GMT) |
Cycles / Fresnel: * Avoid redundant assignment and use correct Normal for Ray Differentials. |
Revision d76570c by Thomas Dinges May 26, 2013, 22:13 (GMT) |
Cycles / Hair: * Fix a condition in the hair BVH code. |
Revision ec8d277 by Campbell Barton May 26, 2013, 18:36 (GMT) |
BLI_math rename functions: - mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched. |
Revision 4cf069a by Campbell Barton May 26, 2013, 18:24 (GMT) |
the viewport align-active option was flipping the viewport direction, now you can add an object, enable align to view, then align the view back to the object without flipping. |
Revision add5167 by Gaia Clary May 26, 2013, 17:34 (GMT) |
Fixed own error: used wrong iteration count for cleaning weight groups |
Revision 2efe0f6 by Thomas Dinges May 26, 2013, 17:10 (GMT) |
Cycles / OSL: * Rename fresnel_dielectric() to fresnel_dielectric_cos() to match SVM, easier when searching code. * Also remove an old code comment in bsdf_reflection.h from Cycles branch days. |
Revision d3f9fb6 by Bastien Montagne May 26, 2013, 15:00 (GMT) |
Various fixes. Tested with OpenSuse 12.3 (amd64). |
Revision 5e347c4 by Campbell Barton May 26, 2013, 12:02 (GMT) |
code cleanup: typos |
Revision 1014dba by Campbell Barton May 25, 2013, 23:34 (GMT) |
bmesh: replace BLI_array reallocs with alloca, also don't check all faces for connecting verts. |
Revision 4c66463 by Campbell Barton May 25, 2013, 22:26 (GMT) |
code cleanup: quiet pedantic warning in array macro. |
Revision 7e9fdd9 by Campbell Barton May 25, 2013, 22:07 (GMT) |
fix for incorrect type casting when checking macros exec() functions. infact this worked by accident, but didn't crash. |
Revision b9817cd by Alexander Kuznetsov May 25, 2013, 21:59 (GMT) |
Live resize on Windows. Based on Ton's patch for mac. Removing old resize stuff. Windows has resize lag, which creates black gap with openGL. Still looking to fix it. |
Revision b7c36b9 by Campbell Barton May 25, 2013, 21:24 (GMT) |
bmesh: replace array reallocation with a single face array and use STACK macros. |
Revision b2f1720 by Campbell Barton May 25, 2013, 20:47 (GMT) |
bmesh: copy function - replace use of array reallocations with alloca in a static function. |
Revision 754f93f by Ton Roosendaal May 25, 2013, 17:42 (GMT) |
Simple usability fix: Mesh editmode, active face was always drawing same stipple pattern color, whether face is selected or not. Now it uses selection color + stipple. Looks much more consistent. |
Revision 7c9f7e7 by Bastien Montagne May 25, 2013, 14:49 (GMT) |
Some cleanup/reorganisation, and: * Script should now remove relevant dirs in $INST when a package becomes suitable * Script systematically runs relevant ldconfig commands when building boost/oiio |
Revision 24321d4 by Ton Roosendaal May 25, 2013, 14:08 (GMT) |
Solving ancient Blender window sizing issue; - Removed grid-snapping for area coordinates on scaling windows. That caused the areas to shrink or expand, and eventually corrupt screen layouts. - Added simple but efficient life resize for OSX. I need to know why this is so much code for Windows... I suggest Windows to just copy same method; dispatch the queue, and just let the event system draw. |
Revision 9bf7a2a by Thomas Dinges May 25, 2013, 13:34 (GMT) |
Cycles / Wireframe node: * Make sure we have valid geometry data, fixes a crash with Lamp objects. Reported by lichtwerk in IRC, thanks! |
Revision 092d9c3 by Ton Roosendaal May 25, 2013, 11:52 (GMT) |
Bug fix, irc submitted: 3D Viewport render (internal) didn't render bump maps (it was black even). |
Revision 78c35c7 by Campbell Barton May 25, 2013, 09:46 (GMT) |
bmesh: optimize iterator size using a union for iterator specific data. on 64bit system reduces the struct to 64bytes, was 120, also avoids initializing unused values. |
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