Revision 6b7d2ed by Thomas Dinges May 21, 2013, 13:22 (GMT) |
Code cleanup / Cycles: * Use M_2PI_F in more places and do multiplication instead of division in gradient texture. |
Revision 54bb307 by Thomas Dinges May 21, 2013, 13:15 (GMT) |
Code cleanup / Cycles: * Re-use already defined Westin closure class. |
Revision 8360c14 by Sergey Sharybin May 21, 2013, 12:18 (GMT) |
Fix #35443: Animation player doesn't play some movie formats Need to initialize FFmpeg for animation player. This is a bit confusing, but the only way to do this properly and clear is to call IMB_ffmpeg_init from playback_mode command line callback. This is because this callback is blocking and "usual" FFmpeg initializetion (which happens after command line parsing) was never called. Could be switched to separate FFmpeg initializtion and debug level set but let's keep simple for now. |
Revision c4ee1f2 by Brecht Van Lommel May 21, 2013, 11:37 (GMT) |
Fluid simulation manual number of threads option now doesn't set the number of threads to the number of cores when the fluid is created. Rather it is now set to 0 which means "use the number of threads specified for the scene". |
Revision b11dc51 by Brecht Van Lommel May 21, 2013, 10:13 (GMT) |
Fix compiler warnings with westin OSL code. |
Revision f937379 by Brecht Van Lommel May 21, 2013, 10:13 (GMT) |
Fix to show numpad . instead of NDOF fit as first shortcut key in menus. |
Revision 0c4cc6c by Brecht Van Lommel May 21, 2013, 10:13 (GMT) |
Related to #35452: show warning when unwrapping object with negative scale, same as we already do for non-uniform scale. |
Revision bc0e3ff by Brecht Van Lommel May 21, 2013, 10:13 (GMT) |
Fix build error after removing return value from MEM_freeN. |
Revision 13bde66 by Campbell Barton May 21, 2013, 08:45 (GMT) |
code cleanup: remove callbacks only added to wrap MEM_freeN |
Revision cd6b27f by Campbell Barton May 21, 2013, 07:37 (GMT) |
remove return value from MEM_freeN, it wasn't used anywhere and was cast to a different function signature. (which evidently works but error prone). |
Revision 1031676 by Campbell Barton May 21, 2013, 05:01 (GMT) |
fix own bug [#35451] Extrude -> Grab -> Cancel -> Crash |
Revision 7b36dea by Campbell Barton May 20, 2013, 18:55 (GMT) |
code cleanup: scons - binreloc include was copied all over the place for no reason, -pthread too. |
Revision 6de829c by Campbell Barton May 20, 2013, 18:42 (GMT) |
code cleanup: split scons includes onto multiple lines, reduce chance of include conflicts later on. |
Revision 53fd499 by Miika Hamalainen May 20, 2013, 17:48 (GMT) |
Fix: smoke noise tile was saved in Blender executable directory, which is often write protected on modern systems. This caused high resolution smoke to always regenerate new tile when domain was reinitialized, slowing down especially adaptive domain simulations. Now noise tile is saved in Blender temp directory instead. |
Revision 7759b27 by Campbell Barton May 20, 2013, 16:15 (GMT) |
code cleanup: replace PARALLEL define with _OPENMP |
Revision 3758193 by Thomas Dinges May 20, 2013, 15:58 (GMT) |
Cycles / Wireframe node: * Added a wireframe node (Input category) to get access to Mesh wireframe data. The thickness can be controlled via a "Size" parameter, and is available in world units (default) and screen pixel size. * Only the triangulated mesh is available now, quads is for later. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wireframe Render and Example file: http://www.pasteall.org/pic/show.php?id=51731 http://www.pasteall.org/blend/21510 |
Revision 38dc85f by Thomas Dinges May 20, 2013, 14:38 (GMT) |
Math Node: * Added a Modulo operation to the math node, available in Compositor, Shader and Texture Nodes. |
Revision 0fb5c91 by Campbell Barton May 20, 2013, 14:38 (GMT) |
no need to add own define for openmp. |
Revision 19f11fc by Thomas Dinges May 20, 2013, 14:00 (GMT) |
Cmake / Fluids: * Possible fix for Fluid threads UI not being shown with cmake builds. |
Revision 7781312 by Campbell Barton May 20, 2013, 07:38 (GMT) |
code cleanup: rename bmesh operator files to be more consistent |
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