Revision 3f8a146 by Gaia Clary May 22, 2013, 22:03 (GMT) |
Weight tools: Clean added additional selection options in operator Panel |
Revision be86490 by Gaia Clary May 22, 2013, 20:46 (GMT) |
wrong list member size for memory setting(was too short) |
Revision b068563 by Brecht Van Lommel May 22, 2013, 20:18 (GMT) |
Fix #35459: global texture coordinates not working with GLSL shaders. Got broken in shader uniform binding optimizations in revision 55527. |
Revision 81dadaf by Brecht Van Lommel May 22, 2013, 20:06 (GMT) |
Fix #35469: image editor smear and soften paint tools not working correct for float images, was not taking premul/straight convention into account properly. |
Revision ba4fb6b by Tamito Kajiyama May 22, 2013, 19:21 (GMT) |
Temporary fix for [#35467] wrong lines with panoramic camera. A warning message is shown when the panoramic camera is combined with Freestyle. |
Revision f594e9b by Thomas Dinges May 22, 2013, 17:24 (GMT) |
Texture Nodes: * Use node size presets as well, some nodes were too small and also too limited in max size. |
Revision 1840cb8 by Sergey Sharybin May 22, 2013, 06:28 (GMT) |
De-duplicate zero resolution check in marker add operators. |
Revision b1d7205 by Sergey Sharybin May 22, 2013, 06:22 (GMT) |
Fix #35458: SIGSEGV ( crash ) in imagewraposa() Was missing a NULL-check. |
Revision 4c0e500 by Sergey Sharybin May 22, 2013, 06:06 (GMT) |
Fix #35461: Marker gets initialized to arbitrary position Use center of currently visible frame part instead of center of the whole frame for position of marker which is adding from toolbox. Used separate operator for this to keep operators more atomic and not confuse with lots of conflicting properties. |
Revision aa0caa4 by Campbell Barton May 22, 2013, 06:00 (GMT) |
utility bmesh functions, for edge loop creation, optionally pass array BM_edge_split_n() to get verts created. |
Revision 2d19e97 by Sergey Sharybin May 22, 2013, 05:41 (GMT) |
Mark toggling and create missing and non-save properties for brush selection Re-using this properties were rather confusing -- selecting mask brush once lead to changes in behavior of other brushes hotkeys. |
Revision 7808adb by Tamito Kajiyama May 21, 2013, 23:11 (GMT) |
Fix for a crash due to de-referencing of a StrokeVertex Python wrapper object. Problem report by flokkievids in the BA Freestyle thread, thanks! |
Revision 6fd12c5 by Tamito Kajiyama May 21, 2013, 22:59 (GMT) |
Added new method Stroke.remove_all_vertices() for removing all vertices from the stroke. Patch from flokkievids in the BA Freestyle thread, thanks! |
Revision 07ee0e6 by Thomas Dinges May 21, 2013, 20:21 (GMT) |
Shader Nodes: * Use unified node sizes, as already was done with compositor nodes. Only Mapping node uses a custom size. This way we don't have too small nodes on creation anymore. * Don't show Script Category for Blender Internal nodes. |
Revision 6a290d8 by Daniel Genrich May 21, 2013, 19:52 (GMT) |
Smoke: Remove accidental leftover code from gSoC Smoke + my Smoke code merge. Thanks to Miika for pointing this issue out and fixing it. |
Revision 2345f0e by Miika Hamalainen May 21, 2013, 19:20 (GMT) |
Fix: Smoke simulations of very high resolutions often produced weird results, as if smoke was colliding in an invisible wall. This was caused by a "hack" Daniel Genrich introduced in his moving obstacles commit in r46050. I suppose it was originally added to prevent issues with too fast moving obstacles, but now it ended up limiting maximum velocity of higher resolution simulations. Here is an comparision of 184 resolution simulation (simulation area limited by adaptive domain): https://www.miikah.org/blender/smoke_with_pressure_limit_hack.png https://www.miikah.org/blender/smoke_without_pressure_limit_hack.png I now reverted that hack until a better solution is found. Daniel, can you check this out? Pressure was limited to maximum of dt * dx (= dt / res) which doesn't make sense to limit pressure based on grid resolution. Maybe better to limit with a constant factor instead? |
Revision a8ec403 by Miika Hamalainen May 21, 2013, 18:59 (GMT) |
Fix: Smoke adaptive domain applied velocity in wrong unit space causing high velocities never apply additional margin ahead the fluid. Also skip new flow velocity because thats not accurate enough to be of any use in there. |
Revision f276f7f by Miika Hamalainen May 21, 2013, 18:57 (GMT) |
Fix: Smoke simulator produced slightly different results on every run if openmp was enabled. This was a typical threading issue. Move that particular function out of the parallel block. |
Revision 07c31b8 by jens verwiebe May 21, 2013, 16:44 (GMT) |
OSX/scons: use ditto --arch <arch> instead of cp, to thin out unused architecture on the fly |
Revision 68b9794 by Sergey Sharybin May 21, 2013, 14:44 (GMT) |
Fix #35232: Marker right-click misbehavior on adding Made it so Add Marker button from toolbox will place marker in the middle of the frame. |
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