Revision 0d488c5 by Campbell Barton April 26, 2013, 11:30 (GMT) |
add subsurf limits, in RNA, there were none, but subsurf would assert at 29. Checked and subsurf level 11 gives over 3 million faces from a single triangle. So use this as a limit. |
Revision 708622c by Sergey Sharybin April 26, 2013, 08:30 (GMT) |
Fix #35082: Blender Freeze when change smoke domain setting Issue was introduced by svn rev56273 and was caused by both smokeModifier_do and smokeModifier_reset (which is called from smokeModifier_do) do mutex lock/unlock. This lead to quite undefined behavior caused by the same thread released mutex twice. Solved by not locking mutex from inside routines calling from smokeModifier_process -- mutex is locked in parent function anyway. |
Revision e77729f by Brecht Van Lommel April 26, 2013, 02:44 (GMT) |
Fix a few more cases where an operator should not show in the search menu. |
Revision 0731932 by Brecht Van Lommel April 26, 2013, 02:29 (GMT) |
Fix #35080: freestyle Fill Range by Selection operator giving error when invoked without a linestyle. |
Revision 48a6fe8 by Brecht Van Lommel April 26, 2013, 02:18 (GMT) |
Fix #34172: cycles BVH build crashing in some rare circumstances on 32 bit linux. The problem was (again) the x86 extended precision float register being used for one float value while the other was rounded to lower precision. This caused the strictly weak order requirement for std::sort to be broken. |
Revision b0d6c93 by Sergej Reich April 25, 2013, 19:50 (GMT) |
game engine: Use bullet's default contact processing theshold Blender's old default of 1 was too small here. Now we don't override the default. If it's really needed to use a smaller value here, the property should be first exposed in the ui, but don't think this is necessary. Fixes [#35076] Dynamic objects have periodic glitch in velocity when on an incline |
Revision 3d1b24a by Sergej Reich April 25, 2013, 19:50 (GMT) |
rigidbody: Code cleanup Remove outdated comment. |
Revision e22c52a by Bastien Montagne April 25, 2013, 17:40 (GMT) |
Fix [#34545] Render layer name is unwantedly translated in composite node editor Some enums' items actually are generated from data (like the render layers of compo nodes), so they should not be translated. Added a PROP_ENUM_NO_TRANSLATE new RNA flag to tag those enums (only found those for nodes, but may be more of them around). Also fix similar issue in main list of render layers (Py UI code! :P ). |
Revision ed68497 by Campbell Barton April 25, 2013, 16:35 (GMT) |
style cleanup |
Revision 8df319f by Sv. Lockal April 25, 2013, 16:23 (GMT) |
minor fixes for freestyle - update copying code for linestyles to copy gaps - update copying code for freestyle line modifiers to copy mapping flags and seeds - fix drawing code for Material modifiers after a recent refactoring |
Revision faeeb4b by Campbell Barton April 25, 2013, 16:14 (GMT) |
individual inset was missing relative option. |
Revision 656213e by Brecht Van Lommel April 25, 2013, 15:59 (GMT) |
Fix freestyle crash due to freed memory access. The render data needs to be freed first, and then the scene that it used. |
Revision 4a6de48 by Brecht Van Lommel April 25, 2013, 14:29 (GMT) |
Fix part of #34640: vertex color blur brush would average face corner colors at vertices for the entire mesh, which meant that discontinuous face colors would be lost for unrelated parts of the mesh too. Now only vertices within the brush radius will be affected. |
Revision 811587c by Brecht Van Lommel April 25, 2013, 14:16 (GMT) |
Fix #35077: cycles incorrectly rendered an empty with dupligroup that was dupliverted by its parent. |
Revision c2d5c72 by Brecht Van Lommel April 25, 2013, 14:16 (GMT) |
Fix part of #34640: colors darkening when using the vertex paint blur tool. The problem was that vertex colors only have 8 bits of precision, and integer division always rounds down, so after some color blending iterations everything gets darker. Instead use integer division that behaves like round() instead of floor() for blending operations. |
Revision 631f2b9 by Gaia Clary April 25, 2013, 13:28 (GMT) |
fix:#35073 face normals calculation used wrong mloop index |
Revision d0b7445 by Sergey Sharybin April 25, 2013, 12:02 (GMT) |
Fix #35074: Image editor shows color banding on rendered images (even with dither set to 2.0) Mistake in one of changes to GLSL display function, missed fallback mode in case dither is non-zero, |
Revision f4d3784 by Campbell Barton April 25, 2013, 11:46 (GMT) |
ruler tweak: don't, snap to edit-object, because it didnt work well when modifiers are applied in editmode. |
Revision b106681 by Campbell Barton April 25, 2013, 10:14 (GMT) |
ruler snapping - draw snap circle to make it more obvious when snapping succeeds. - when not in wire-view, snap to the surface when adding new rulers. |
Revision fa02ccc by Joshua Leung April 25, 2013, 10:05 (GMT) |
Bugfix [#35075] Physics Panel of Particles Fluid is Truncated Some RNA Properties were not updated in UI scripts after a recent refactoring there removing "use_" prefix from some of the boolean properties (strangely though, while every other property attached to SPHFluidSettings.flag has gone from "use_factor_blah" to "factor_blah", use_factor_density still keeps the old prefix). |
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