Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 20, 2013, 13:23 (GMT)
code cleanup: minor improvements to scripts.
- make wm-property operators use INTERNAL option.
- make console use str.expandtabs() rather then replacing tab->spaces.

April 20, 2013, 13:22 (GMT)
code cleanup: simplify python rigidbody operators.
April 20, 2013, 06:22 (GMT)
fix for glitch in object drawing, color of texspace was last used editmode draw color.
also disable BGE bounds drawing when outside of object mode.
April 20, 2013, 05:50 (GMT)
code cleanup: remove unused var from drawobject 'warning_recursive'. also remove unused colors from 'colortab'.
April 19, 2013, 17:23 (GMT)
Bring back support of FFmpeg >= 0.7

After planar codecs support minimal FFmpeg was
bumped to 0.10 which was not so much nice because
it was only released only later last year.

Didn't find a way to make compatibility code local
in ffmpeg_compat, so there're some ifdefs in
audaspace and writeffmpeg.

Not entirely happy, but having a bit of ifdefs in
code better than lots of real PITA for platform
maintainers.
April 19, 2013, 16:23 (GMT)
Restore usage of difflib's quick_ratio()... Don't actually know what happens here, my tests with timeit showed it much slower than ratio(), but real-life says the contrary...
April 19, 2013, 15:53 (GMT)
style cleanup: edge slide
April 19, 2013, 15:50 (GMT)
uv project from camera now sets defaults so the image maps to the camera bounds,
also rename newly added `Mesh Debug` -> `Mesh Analysis`
April 19, 2013, 15:46 (GMT)
Usual Stupid Blenderplayer Stub Fixâ?¢! :P
April 19, 2013, 15:02 (GMT)
UI drawing fix:

Wrongly replaced a "&" with "|" for a define. That made node headers in node editor
draw too dark. Also made header for default node not use alpha.

In general this drawing is not very good - it gets too transparent and dark.
Needs nicer AA function in interface, will be done later.

Revision 1c502d8 by Gaia Clary
April 19, 2013, 14:47 (GMT)
Added minimal support for progressbar in python
April 19, 2013, 13:26 (GMT)
Fix #34818: Sculpting Mode only rotates around geometry origin (bring bug back)

Made it so average coordinate of previous stroke is used as
a viewport rotation center when Rotate Around Selection is
enabled in user preferences.
April 19, 2013, 13:03 (GMT)
More fix (cleanup) to r56063: remove call to RNA_create_pointer, it has already been called by uiButGetOperatorPtrRNA() if needed.

(I thought it would also copy idproperties, but as it does not...).
April 19, 2013, 13:00 (GMT)
Py API doc generation: add bpy.app.translations module, and fix a few errors found while building the doc. Thanks to Campbell for review.
April 19, 2013, 12:14 (GMT)
fix for crash in r56063, was just missing an ID property copy (which menu does)
April 19, 2013, 10:23 (GMT)
fix for bug where edge slide could set mouse start/end points to the same value - so you couldnt move the edge loop at all,
now check that the screenspace projection of the start/end points have some length and fallback to fixed offset if none do.

also rename confusingly named vars.
April 19, 2013, 10:04 (GMT)
fix for incorrect edge slide interpolation at loop endpoings with ngons.
April 19, 2013, 08:42 (GMT)
fix [#35009] Edge/Vertex Slide issue using G-G.

add support for edge slide on boundary edge loops as well as loops with mixed in boundary faces.
Revision 9f8c378 by Lukas Toenne
April 19, 2013, 06:50 (GMT)
Fix for bug reported by Dalai Felinto on IRC, crash in blenderplayer after r56055. The ntreeUpdateTree function uses G.main, which is not defined in blenderplayer (NULL). Using G.main is in itself an ugly hack required for the node verification. Just added a sanity check for now.
April 19, 2013, 02:47 (GMT)
code cleanup: edge slide, avoid building BVH tree, more logical var names.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021