Revision 44d3d88 by Campbell Barton April 20, 2013, 13:23 (GMT) |
code cleanup: minor improvements to scripts. - make wm-property operators use INTERNAL option. - make console use str.expandtabs() rather then replacing tab->spaces. |
Revision a76ad2c by Campbell Barton April 20, 2013, 13:22 (GMT) |
code cleanup: simplify python rigidbody operators. |
Revision 5999aeb by Campbell Barton April 20, 2013, 06:22 (GMT) |
fix for glitch in object drawing, color of texspace was last used editmode draw color. also disable BGE bounds drawing when outside of object mode. |
Revision 0e5d4fc by Campbell Barton April 20, 2013, 05:50 (GMT) |
code cleanup: remove unused var from drawobject 'warning_recursive'. also remove unused colors from 'colortab'. |
Revision 349b71f by Sergey Sharybin April 19, 2013, 17:23 (GMT) |
Bring back support of FFmpeg >= 0.7 After planar codecs support minimal FFmpeg was bumped to 0.10 which was not so much nice because it was only released only later last year. Didn't find a way to make compatibility code local in ffmpeg_compat, so there're some ifdefs in audaspace and writeffmpeg. Not entirely happy, but having a bit of ifdefs in code better than lots of real PITA for platform maintainers. |
Revision fba67ab by Bastien Montagne April 19, 2013, 16:23 (GMT) |
Restore usage of difflib's quick_ratio()... Don't actually know what happens here, my tests with timeit showed it much slower than ratio(), but real-life says the contrary... |
Revision 1210c84 by Campbell Barton April 19, 2013, 15:53 (GMT) |
style cleanup: edge slide |
Revision 98ef2d1 by Campbell Barton April 19, 2013, 15:50 (GMT) |
uv project from camera now sets defaults so the image maps to the camera bounds, also rename newly added `Mesh Debug` -> `Mesh Analysis` |
Revision 7776e7e by Bastien Montagne April 19, 2013, 15:46 (GMT) |
Usual Stupid Blenderplayer Stub Fixâ?¢! :P |
Revision ed8b199 by Ton Roosendaal April 19, 2013, 15:02 (GMT) |
UI drawing fix: Wrongly replaced a "&" with "|" for a define. That made node headers in node editor draw too dark. Also made header for default node not use alpha. In general this drawing is not very good - it gets too transparent and dark. Needs nicer AA function in interface, will be done later. |
Revision 1c502d8 by Gaia Clary April 19, 2013, 14:47 (GMT) |
Added minimal support for progressbar in python |
Revision 1d008de by Sergey Sharybin April 19, 2013, 13:26 (GMT) |
Fix #34818: Sculpting Mode only rotates around geometry origin (bring bug back) Made it so average coordinate of previous stroke is used as a viewport rotation center when Rotate Around Selection is enabled in user preferences. |
Revision e430ee2 by Bastien Montagne April 19, 2013, 13:03 (GMT) |
More fix (cleanup) to r56063: remove call to RNA_create_pointer, it has already been called by uiButGetOperatorPtrRNA() if needed. (I thought it would also copy idproperties, but as it does not...). |
Revision eaf1e7a by Bastien Montagne April 19, 2013, 13:00 (GMT) |
Py API doc generation: add bpy.app.translations module, and fix a few errors found while building the doc. Thanks to Campbell for review. |
Revision c4dbd8b by Campbell Barton April 19, 2013, 12:14 (GMT) |
fix for crash in r56063, was just missing an ID property copy (which menu does) |
Revision 5977fa5 by Campbell Barton April 19, 2013, 10:23 (GMT) |
fix for bug where edge slide could set mouse start/end points to the same value - so you couldnt move the edge loop at all, now check that the screenspace projection of the start/end points have some length and fallback to fixed offset if none do. also rename confusingly named vars. |
Revision 73ee226 by Campbell Barton April 19, 2013, 10:04 (GMT) |
fix for incorrect edge slide interpolation at loop endpoings with ngons. |
Revision 0f7fbe1 by Campbell Barton April 19, 2013, 08:42 (GMT) |
fix [#35009] Edge/Vertex Slide issue using G-G. add support for edge slide on boundary edge loops as well as loops with mixed in boundary faces. |
Revision 9f8c378 by Lukas Toenne April 19, 2013, 06:50 (GMT) |
Fix for bug reported by Dalai Felinto on IRC, crash in blenderplayer after r56055. The ntreeUpdateTree function uses G.main, which is not defined in blenderplayer (NULL). Using G.main is in itself an ugly hack required for the node verification. Just added a sanity check for now. |
Revision 5aef06f by Campbell Barton April 19, 2013, 02:47 (GMT) |
code cleanup: edge slide, avoid building BVH tree, more logical var names. |
|
|
|


Master Commits
MiikaHweb | 2003-2021