Revision 8128444 by jens verwiebe April 11, 2013, 15:33 (GMT) |
Add stub for snapObjectsRayEx |
Revision e835863 by Thomas Dinges April 11, 2013, 15:33 (GMT) |
And another compile fix for Windows / scons for r55946. |
Revision 38cf856 by Thomas Dinges April 11, 2013, 15:21 (GMT) |
Compile fix for r55970. |
Revision 120fe74 by Brecht Van Lommel April 11, 2013, 15:15 (GMT) |
Fix #34817: improve OpenGL preview render speed, it got quite a bit slower since 2.60. Doing linearization with GLSL was already faster, but even faster is to just read the bytes instead of floats and convert those to linear, since byte => float is just a quick 256 entry table lookup. Also made it assign the bytes directly to the image buffer so they do not need to be converted back from float to byte for file saving, and made sky render write the background color with OpenGL instead of doing it on the CPU. |
Revision 7164596 by Brecht Van Lommel April 11, 2013, 14:46 (GMT) |
Fix #34956: rendering animation with audio would crash with an older ffmpeg after recent changes. New ffmpeg versions accept align = 0 as a parameter and will set it to 1 automatically, but older ones need to pass align = 1. |
Revision 07580e7 by Sergey Sharybin April 11, 2013, 14:15 (GMT) |
Fix issue with bright frames appearing in clip editor when compositor is open. Allocate float buffer outside of image buffer, so work-in-progress color space conversion doesn't interfere with other parts of blender. Covers most of cases -- since image buffer wouldn't have partially-update float buffer all the rest areas would be happy. However, if there're places which updates float buffer from byte buffer, it's still possible some WIP color space conversion is displayed on the screen. But what a heck someone will do such a crappy conversion anyway! |
Revision 5c4a080 by Antonis Ryakiotakis April 11, 2013, 14:15 (GMT) |
Fix #34954, due to hardcoded key release it was impossible to change key for sample color and exit the operator. Also tweaked stencil to behave similarly, so it is now possible to assign custom keys to stencil control. |
Revision 4d7db8e by Brecht Van Lommel April 11, 2013, 14:13 (GMT) |
Fix #34929: windows would show a "No disk in drive" error popup when one of the recently opened files was on a DVD that's no longer there in the DVD drive. |
Revision daaca80 by Sergey Sharybin April 11, 2013, 13:34 (GMT) |
Hide preview for nodes created with Setup Tracking Scene |
Revision 432a260 by Sergey Sharybin April 11, 2013, 13:29 (GMT) |
Setup tracking scene shall work with Cycles now |
Revision f2ff494 by Konrad Kleine April 11, 2013, 13:29 (GMT) |
Added circle selection menu entry for lattice, pose and armature. |
Revision c660698 by Sergey Sharybin April 11, 2013, 13:25 (GMT) |
Fix for Setup Tracking Scene operator - Ported to new node add operator - Alpha mode shall be set to Transparent |
Revision 6569ab8 by Sergey Sharybin April 11, 2013, 12:49 (GMT) |
Fix for material icon rendering with cycles Materials icons used to miss transparent background and were using world environment which didn't give so nice results. Reviewed by Brecht, thanks! |
Revision fa3770e by Antonis Ryakiotakis April 11, 2013, 12:37 (GMT) |
Fix #34923 Images that have their alpha calculated should not get de-premultiplied. |
Revision 94c9010 by Campbell Barton April 11, 2013, 10:17 (GMT) |
make scene.ray_cast() behave like object.ray_cast(), add distance arg to snapObjectsRayEx(). |
Revision 2c6a82d by Campbell Barton April 11, 2013, 10:16 (GMT) |
py api: minor change to operator attribute access, do identity comparison with None (no functional change). |
Revision bf77ad0 by Campbell Barton April 11, 2013, 09:57 (GMT) |
py api: ray cast function, very useful to be able to cast rays into the scene for scripts. hit_co, hit_no, success = scene.ray_cast(start_co, end_co) |
Revision 548f0fb by Sergey Sharybin April 11, 2013, 09:37 (GMT) |
Use SWS_FULL_CHR_H_INT for SWS context for more accurate conversion Suggestion by Bjeorn Sonnenschein from report #34755. |
Revision 549fa84 by Lukas Toenne April 11, 2013, 09:16 (GMT) |
Fix #34948, bug in Cycles node groups. The proxy node maps used to identify external connections of node group nodes were having name clashes with input/output sockets of the same name, leading to invalid cyclic connections in the cycles shader graph that were subsequently removed (prints warnings in terminal). Solution is to use two separate maps for inputs and outputs so group node sockets can safely use the same identifier. |
Revision 577a1b9 by Campbell Barton April 11, 2013, 08:42 (GMT) |
fix [#34805] Bake action ignores parent motion in fact this is more feature request. add an option to bake a parented objects animation, then clear the parent and apply the action. |
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