Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 12, 2013, 16:04 (GMT)
Fix #34126: report list memory leak when calling operator from python and the
operator context poll failing.
February 12, 2013, 15:58 (GMT)
Fix for own multilayer EXR fix, should not have caused any issues might as well
make sure it works if this function gets called from other places.
February 12, 2013, 15:51 (GMT)
Bug fix #34213 (2)

Adding non-RGBA float buffers as texture crashes MipMap code.
Images with less than 4 channels not supported (yet). Not sure
if we ever should even... normals, Z, vectors, UV, Index, all
don't like downsampling.

February 12, 2013, 15:49 (GMT)
Preview image render was missing image buffer release

Reported by Ton in IRC, thanks! Was hunting this one for ages!
February 12, 2013, 14:59 (GMT)
Fix render layer previous/next buttons not respecting DPI.
February 12, 2013, 14:58 (GMT)
Fix #34213: crash loading openexr multilayer with use alpha disabled.
February 12, 2013, 14:58 (GMT)
Fix cycles not using SSE3 kernel after recent, order with SSE2 should be switched,
pointed out by Chad Fraleigh.
Revision c3c4ef3 by Sergej Reich
February 12, 2013, 14:45 (GMT)
rigidbody: No need to update mass when changing rigid body type
Revision 92b6a54 by Sergej Reich
February 12, 2013, 14:45 (GMT)
rigidbody: Don't cancel add operator if rigid body already exists

In some cases objects might have rigid bodies but aren't in the rigid
body group, just add objects to the group then.

Also allow changing the rigid body type by using the add acive/passive
buttons. This avoids having to remove objects just to change type.
Revision ca0e18f by Sergej Reich
February 12, 2013, 14:45 (GMT)
rigidbody: Clean up wm notifiers in rigid body operators

Remore group notifiers, they're already sent by add/remove group operators.
Add pointcache notifiers.

Fixes UI not being updated properly in some cases.
February 12, 2013, 14:42 (GMT)
Reports #34042 and #33749

Tweak for new option for Relative Bone parenting
(which transforms child object based on rest pose, so you can change bones
in editmode to define pivot)

In the original commit it was made default, but that was too invisble for
users. Now it's an option in the Make Parent menu to choose. Communicates
a new feature better.


February 12, 2013, 14:36 (GMT)
And we now have a valid korean translation!
February 12, 2013, 13:48 (GMT)
Fix some (quite harmless) use of uninitialized memory reported by valgrind.

February 12, 2013, 13:06 (GMT)
Fix #34205: Cycles: Zooming in rendered mode during update out of sync with intended zoom

Made sure no pause_cond.wait() happens at the same time as session as resetting.
February 12, 2013, 11:45 (GMT)
Fix incorrect display of Sequence layer when rendering animation and
float/byte render results were mixed.
February 12, 2013, 11:44 (GMT)
SCons: no need to do data-to-c when building cudakernels only
February 12, 2013, 11:04 (GMT)
report [#33731] Fastorigin addon crashes on mesh.update()
add a warning when python leaves the modified mesh without calling bmesh.update_edit_mesh()s.
this doesn't fix the crash but points to the likely cause.
February 12, 2013, 10:33 (GMT)
fix for own commit r54482, PROP_DISTANCE was being checked for by radial control operator. now allow PROP_NONE and treat it as a distance.
February 12, 2013, 10:07 (GMT)
Fix #34209: Texture preview in brush settings does not update

Was a regression since Cycles preview implementation.

Texture preview would be fine now if Blender Internal render is used,
but seems it's not impossible to support textures preview if Cycles
is set as render engine.

Would check on this a bit further.
February 12, 2013, 08:30 (GMT)
Buildbot: revert r54465 and r54466 -- issue was not caused by
crosscompilation, but was caused by some bugs in toolkit itself.

Shall be all fine now (at least it is on my laptop now).

Let give it another try!
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021