Revision e1419a5 by Brecht Van Lommel February 12, 2013, 16:04 (GMT) |
Fix #34126: report list memory leak when calling operator from python and the operator context poll failing. |
Revision cdb8e39 by Brecht Van Lommel February 12, 2013, 15:58 (GMT) |
Fix for own multilayer EXR fix, should not have caused any issues might as well make sure it works if this function gets called from other places. |
Revision 58a6f07 by Ton Roosendaal February 12, 2013, 15:51 (GMT) |
Bug fix #34213 (2) Adding non-RGBA float buffers as texture crashes MipMap code. Images with less than 4 channels not supported (yet). Not sure if we ever should even... normals, Z, vectors, UV, Index, all don't like downsampling. |
Revision 6886ad2 by Sergey Sharybin February 12, 2013, 15:49 (GMT) |
Preview image render was missing image buffer release Reported by Ton in IRC, thanks! Was hunting this one for ages! |
Revision 4f1cf94 by Brecht Van Lommel February 12, 2013, 14:59 (GMT) |
Fix render layer previous/next buttons not respecting DPI. |
Revision 5354998 by Brecht Van Lommel February 12, 2013, 14:58 (GMT) |
Fix #34213: crash loading openexr multilayer with use alpha disabled. |
Revision d095bcc by Brecht Van Lommel February 12, 2013, 14:58 (GMT) |
Fix cycles not using SSE3 kernel after recent, order with SSE2 should be switched, pointed out by Chad Fraleigh. |
Revision c3c4ef3 by Sergej Reich February 12, 2013, 14:45 (GMT) |
rigidbody: No need to update mass when changing rigid body type |
Revision 92b6a54 by Sergej Reich February 12, 2013, 14:45 (GMT) |
rigidbody: Don't cancel add operator if rigid body already exists In some cases objects might have rigid bodies but aren't in the rigid body group, just add objects to the group then. Also allow changing the rigid body type by using the add acive/passive buttons. This avoids having to remove objects just to change type. |
Revision ca0e18f by Sergej Reich February 12, 2013, 14:45 (GMT) |
rigidbody: Clean up wm notifiers in rigid body operators Remore group notifiers, they're already sent by add/remove group operators. Add pointcache notifiers. Fixes UI not being updated properly in some cases. |
Revision 7dbce19 by Ton Roosendaal February 12, 2013, 14:42 (GMT) |
Reports #34042 and #33749 Tweak for new option for Relative Bone parenting (which transforms child object based on rest pose, so you can change bones in editmode to define pivot) In the original commit it was made default, but that was too invisble for users. Now it's an option in the Make Parent menu to choose. Communicates a new feature better. |
Revision 08cf886 by Bastien Montagne February 12, 2013, 14:36 (GMT) |
And we now have a valid korean translation! |
Revision 45c70ac by Brecht Van Lommel February 12, 2013, 13:48 (GMT) |
Fix some (quite harmless) use of uninitialized memory reported by valgrind. |
Revision b3b9931 by Sergey Sharybin February 12, 2013, 13:06 (GMT) |
Fix #34205: Cycles: Zooming in rendered mode during update out of sync with intended zoom Made sure no pause_cond.wait() happens at the same time as session as resetting. |
Revision 7c3ce04 by Sergey Sharybin February 12, 2013, 11:45 (GMT) |
Fix incorrect display of Sequence layer when rendering animation and float/byte render results were mixed. |
Revision a9cebb2 by Sergey Sharybin February 12, 2013, 11:44 (GMT) |
SCons: no need to do data-to-c when building cudakernels only |
Revision 42feb45 by Campbell Barton February 12, 2013, 11:04 (GMT) |
report [#33731] Fastorigin addon crashes on mesh.update() add a warning when python leaves the modified mesh without calling bmesh.update_edit_mesh()s. this doesn't fix the crash but points to the likely cause. |
Revision ddf1d98 by Campbell Barton February 12, 2013, 10:33 (GMT) |
fix for own commit r54482, PROP_DISTANCE was being checked for by radial control operator. now allow PROP_NONE and treat it as a distance. |
Revision 2612951 by Sergey Sharybin February 12, 2013, 10:07 (GMT) |
Fix #34209: Texture preview in brush settings does not update Was a regression since Cycles preview implementation. Texture preview would be fine now if Blender Internal render is used, but seems it's not impossible to support textures preview if Cycles is set as render engine. Would check on this a bit further. |
Revision a85a0f5 by Sergey Sharybin February 12, 2013, 08:30 (GMT) |
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